I'm not talking about changing superficial things like age, race, life experience, etc. I mean whether it is possible to truly play a character who motivations and actions are completely different from your own.
This question came up when my D&D group talked about starting a campaign for evil characters. We had some fun tossing around character design ideas and how scenarios would play out, but as we kept talking, it became clear that we did not actually know how to make a believable evil character-someone who, for instance, would break into a poor farmhouse, ransack it and kill anyone who tried to stop him. We joked about how the party was getting tired of trail rations, or has a grudge against farmers, but that's because we couldn't construct likely motivations for a group of people to engage in vile, callous behaviour on a whim-we just couldn't get into the mindset.
I've seen this play out in less obvious ways to. A friend of mine is the closest thing to a paladin of Pelor that I have ever seen (we joke that we have to put blinders on him downtown, otherwise he would see a mission and spend the rest of his life working there). Getting tired of our jokes, he decided to create his mirror image: a spoiled, pampered aristocrat, quick to violence and uncaring of anyone beneath him on the social ladder. However, as the campaign progressed, it was clear that he was uncomfortable with it, and the aristocrat learned generosity and compassion almost subconsciously. The guy is not a bad role player, he just couldn't keep coming up with reasons why he would act in a manner that is so out of line with his regular thinking.
So that's my question, Escapists: can you truly roleplay (not just play it for teh lulz) as a character that is not just different from you, but is your antithesis, or at least thinks in a way completely foreign to you?
This question came up when my D&D group talked about starting a campaign for evil characters. We had some fun tossing around character design ideas and how scenarios would play out, but as we kept talking, it became clear that we did not actually know how to make a believable evil character-someone who, for instance, would break into a poor farmhouse, ransack it and kill anyone who tried to stop him. We joked about how the party was getting tired of trail rations, or has a grudge against farmers, but that's because we couldn't construct likely motivations for a group of people to engage in vile, callous behaviour on a whim-we just couldn't get into the mindset.
I've seen this play out in less obvious ways to. A friend of mine is the closest thing to a paladin of Pelor that I have ever seen (we joke that we have to put blinders on him downtown, otherwise he would see a mission and spend the rest of his life working there). Getting tired of our jokes, he decided to create his mirror image: a spoiled, pampered aristocrat, quick to violence and uncaring of anyone beneath him on the social ladder. However, as the campaign progressed, it was clear that he was uncomfortable with it, and the aristocrat learned generosity and compassion almost subconsciously. The guy is not a bad role player, he just couldn't keep coming up with reasons why he would act in a manner that is so out of line with his regular thinking.
So that's my question, Escapists: can you truly roleplay (not just play it for teh lulz) as a character that is not just different from you, but is your antithesis, or at least thinks in a way completely foreign to you?