WoW Killer said:
I like challenge, but not just by your definition. Challenge is any goal you can set yourself as a player. It's not just sheer difficulty. Exploring the world can be a challenge. In fact, the more sandbox-ey games are some of the best for challenge based gameplay, because they offer the most opportunity for the player to set their own challenges.
So, what does that make me by your definitions?
You want a challenge.
When I say explore, I don't mean to literally explore some sandbox game or jungle. I mean, to seek out new venues and new experiences:
So you have a modern shooter that you can play online, and your only goal is to get your opponent between your crosshairs, and pull the trigger. It's a point and click game, on a timer. It's that simple, and yet, gamers all over the world never get tired of it. They'll spend hours upon days upon months upon YEARS! Doing this.
What players are seeking there is to master a game.
But if I say, "hey, can I shoot bees out of my hand, instead?," or, "can I pick up objects and throw it at them?"
Now, you're delving into exploration. You want to do something different, you're not trying to master anything.
But...
The minute you decide to just stick with shooting bees out of your hand in a game (in order to get really good at it), you're no longer seeking variety, and now you're seeking to master something.
Now maybe I should have used the word mastery over challenge (on further thoughts, I should have...lol), but my bases was people that are looking for variety generally aren't looking for a challenge.
Best example that came to me now while trying to write this all up is: think of college. You can spend your time jumping from one major to another like it's BaskinRobins 31 flavors, or you can stick to one and get a degree.