Poll: Challenging Half-Life's Praises

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Skin

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Dec 28, 2011
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With Halo, keep in mind it's strange development cycle and major change in platform. Bungie really, really lucked out that their product did not come out totally fucked up which it should have (and Halo 2 did).

So there are copy/paste rooms aplenty. I would say 3/5's of the game are just straight copy and paste with no noticeable difference whatsoever. But what Halo did right was get get a grand sense of scale. In levels like Halo, TnR and AotCR, when you were outside, you never felt like you were in a corridor, even though you were. And don't get me started on The Silent Cartographer, which was a level that is still ahead of our time.

So with all these expansive levels, you think that Valve would take note of it and try and incorporate it somehow. Nope. HL2 is one big corridor with puzzles blocking your way. I never felt any real sense of freedom, and having no other attachments with the game and the fact that I thought the original HL was superior, I was disappointed in HL2.

Although people could prefer the old school level design, so it comes down to a matter of opinion.