Poll: Cheat Gamers

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Sansha

There's a principle in business
Nov 16, 2008
1,726
0
0
Win if you can, lose if you must - always cheat.

I cheat in all kinds of games, and even in the real world. Poker? Aces up my sleeve. Monopoly? Slipping change from the bank.

Single-player games, if it's going to have me having more fun, I'm all for it. Online... well, that's a bit of a grey area, but really if I could cheat, I would. I don't use hacks or anything - that's fucking stupid.

Usually, though, over-cheating in single player ruins my experience of the game. I usually only do it as a last-ditch effort, when I need to unleash some horrible fury for my frustrations or to unfuck a bug. Everyone I know who plays The Sims immediately cheats for money... then what's the point?
 

FreakofNatur

New member
May 13, 2013
53
0
0
Cheating? PANIC! CHAOS! WHAT IS THIS!? Yes. Indeed. I am fine with cheating so long it doesn't make the game experience worse off. We play games to enjoy them, and if cheating is enjoyable to you, then please! Cheat all you want!! It's logical to maximize your enjoyment since you paid good money to obtain it.

Why then, is cheating frowned upon sometimes? You see, there's a secret. Social Interaction teaches us that it's important to respect others, and in any game with any form of highscores/leaderboards, cheating is essentially stomping on the efforts of others. I personally feel that there should be a separate cheaterboards, to encourage those code-inclined to score.
 

Ambitiousmould

Why does it say I'm premium now?
Apr 22, 2012
447
0
0
It depends. In a competetive game (whether trying to out do someone on single player or in multiplayer) I am strictly against it. It just simply isn't fair. But someone doing it on their own, whatever, to each their own, it can sometimes make it more fun, and I do it on GTA and SR and stuff for this reason. Also, if we are playing multiplayer and decide beforehand to use cheats then that's fine too. Although I never use invincability because, even though cheats take out the challenge, literally never faultering or losing ever makes the fun lose it's charm for me.
 

verdant monkai

New member
Oct 30, 2011
1,519
0
0
I like the old fashion cheats. The ones that were supposed to be there like pressing buttons in a certain order or, entering a code. They were supposed to be there but they were still cheats. That was great, whereas exploiting a glitch or a bad design doesn't give the same feeling.
 

PanYue

New member
Dec 3, 2011
117
0
0
Cheating is great, I LOVE cheating. If I can't kick back and destroy a game and play how it wasn't meant to be played after a stressful day sometimes i can get just a bit too bored with it. I.e. GTA games.

I do finish and play games without cheats but heck, even on my ps2 I'd like to crack out a game shark and play Kingdom Hearts with god amazing stats and stuff for just the heck of it, good times. Some people think that makes me evil, I say to them "If I'm not bringing it online, where's the harm?"

I also quite enjoy playing cheat mods like the Company of Heroes cheat mod. I love Infantry so being able to spawn crap loads of infantry and make em sweep the map is fun as heck.
 

BoredAussieGamer

New member
Aug 7, 2011
289
0
0
I usually refrain from cheating until my second run through a game.

Now how is that related to my opinions on cheating?

I'm OK with it. I don't care what people do inside of a game when the only thing they are artificially assisting is themselves. Because I'm not one for saying how someone should play something. However, bringing that into an environment where other people are affected (co-op, multiplayer), that's when shit deserves to be scrutinised.
 

NathLines

New member
May 23, 2010
689
0
0
I pretty much never cheat. When I do, it's only after I've beaten the game. I do play games for the challenge, but I have no problem with cheating. It's great if the option to cheat is there, because more options always mean more fun.
 

blazearmoru

New member
Sep 26, 2010
233
0
0
Games differ from each other. Built into each game and each mode of each game is an experience, a purpose if you will. If cheating serves to fulfill that role then cheating is all good but if it is in conflict with the role then cheating is just something that hurts your own experience of the game. Games are kinda complex man. :/
 

IGNOREME

New member
Jun 1, 2010
223
0
0
SecondPrize said:
Person Dude said:
I'm going to start off by saying, I'm a cheater. I cheat in games like mad. In Fallout I'm on god mode, same way with Oblivion, in Cities XL I take advantage of the "cheat" tab, in the Sims I use the multitude of Motherlode cheats and mood altering cheats, the list goes on. Now to some, this completely takes the fun out of the experience, but for me, it adds to it. I like being able to run amok in Saints Row, blowing up cars and causing all sorts of wanton destruction without the penalty of dying. I love the satisfaction of a V.A.T.S kill in Fallout and not having to scrounge around for medkits. I love playing as a metaphorical and literal god.

A few of my friends lambasted me for using cheats in Faster Than Light, their justification is that it's supposed to be hard and completely ruins any type of challenge the game has to offer. I like to think that I just play games for a different reason than challenge or the preconceived notion of fun. I picture games as a source of escapist fantasy and one of my favorite fantasies is being the all powerful, all knowing, all vengeful god of the Wastelands!

Is anybody else like me? Or am I what is called a minority? (Bonus points for rhyme?)
Whatever you find to be fun,
whether it be god mode,
or perhaps a badass gun,
I, however, think you'd have to be a chode,
to cheat in FTL,
That game is about the journey, not the destination,
seriously, what the hell?

Where my bonus points?
I cheat because it's fun, you see
I do it quite a bit
I do enjoy the journey
But FTL's a bit(ch)

It's fun destroying ships and stations
With missiles or a drone
Without the stipulations
Of getting fucking owned

Quoth Paul McCartney, "What is wrong with that?"
What harm is being done?
I should enjoy myself without being spat
On by those who have their own thought of what is fun?

Play this shit in church. And yes, my friend you do deserve bonus points. I think we both should.
 
Apr 5, 2008
3,736
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I love cheats and prefer playing on PC for the reason that I can tailor and tweak (most) games as I choose. I hate God Mode/Invincible type things though; I usually cheat to tweak the experience (and challenge), remove frustrating annoyances or in many cases, create a NG+ mode.

Most games I play are RPGs, in which characters develop over time. I always play them once (at least) as the developer intended (unless there are major issues or design decisions) before having at it. On a subsequent playthru, I don't want to wait until the end to get the nice goodies, so I'll have the money to buy the best stuff, SPs to level up the best abilities, etc as appropriate. Basically I play the game with my rules, not the original ones.

My favourites include:
Saint's Row 3 - Permanent Saints Flow powers [http://www.saintsrowmods.com/forum/index.php?threads/quick-super-power-mod.650/]. Also, all the legit DLCs that add endgame items (rocket bike f.ex) early.
Skyrim - Too many mods to mention, but my own "Chinese" Daedric Stealth Suit [http://skyrim.nexusmods.com/mods/14730/] mod, flying vampire lord mod (for Dawnguard), a mod to remove Werewolf restrictions (can be both WW and VL, can change multiple times a day, can change back at will, no time limit, more damage/resistance, auto-reequip gear), faster movement speeds and a "Bag of Holding".
Deus Ex: HR - Add Debug Menu [http://forums.eidosgames.com/showthread.php?t=121245]
DA:O - Better shapeshifting and extra skill trees.
ME3 - My custom coalesced.ini is heavily tweaked. I've disabled all the galaxy map/reaper bollocks, skipped the scanning/resource gathering shit, unlocked all weapons/outfits/armours/armour pieces, infinite money, tweaked some weapon values to make them more enjoyable (mostly clip size and spare ammo), all characters have enough SPs to max all skills, fixed camera FoV.
Alpha Protocol - Tons of money, in-game use EMP grenades to skip all "bypass" bollocks (proper mechanic, not really a cheat), made all the challenges pathetically easy (get all the minor bonuses without having to make a concerted effort) as I think they distracted from the game in a MAJOR way.
FO3/FNV - This Beretta pistol [http://newvegas.nexusmods.com/mods/40284]. I love it. My Wanderer and Courier were both stealthy pistoleros because of this cool gun :)

So as I showed, most of the time for me, cheating isn't about winning, making it easier or being uber. I just like to change the rules; remove the rubbish, boring parts, enhance the good parts, play the most fun character, etc. I remove grind, make pseudo-NG+ modes where none are available (i'm never grinding smithing, alchemy or enchanting in Skyrim again). I don't like God modes but rather, being the best the game legitimitely allows you to be, from early on.
 

OneCatch

New member
Jun 19, 2010
1,111
0
0
Daft Time said:
Eh, cheating is probably not the right term. When I find a mechanic in a game particularly frustrating for it's own sake, I then find a way to circumvent it or modify it.
Yeah, I'm like this also. My copies of TES and the Total War games are usually extensively modded.
I usually only pick or make mods with some balance though - in fact I often make things worse for me. I nerfed leader units in Rome TW because of this - it got to the stage where it was too tempting to just win battles with one cavalry charge, which is really boring.

On the bright side, after Morrowind I found it difficult to get used to the mechanic that enchanted items didn't regenerate in Oblivion so I got a mod, but toyed with it so that it only regenerated really slowly unless your enchanting skill was seriously high.
In Fallout 3, I modded the Gauss gun to be repaired by Plasma rifles (it's basically big magnets in both anyway), but nerfed its damage and max condition to compensate.
So it's still a glass cannon in gameplay terms, but it's no longer utterly unrepairable, even at max repair skill.

I don't really view that as 'cheating', more 'tailoring'.

Any MP modding is crap though, unless it's permitted wherever you're playing.
 

Halfie2

New member
Jan 28, 2013
39
0
0
Well since I count quick saving after every action and before every combat section/assasination/door opening/etc etc cheating, I guess I do cheat and quite a lot.

I also played a sandvich heavy on mario kart maps in TF2 when sandvich could be spammed infinitely back in the day, nothing could kill me (except fully charged snipers, fuck those guys).
So I may or may not have cheated in multiplayer games as well.

edit: also using hundreds of save slots per character in some games.

edit2: Some sandbox games are usually much more fun with cheats, like Just Cause 2, Postal 2 and all the GTA
 

Furbyz

New member
Oct 12, 2009
502
0
0
I don't much care for using cheat codes, but I have been known to exploit a bug or two.

There is one game that I believe is an exception to the "never cheat in multiplayer" rule. And that is Monopoly. If no one is cheating in a game of Monopoly, then you are playing it wrong. We're talking about unbridled capitalism at its worst, there is no excuse for you to not be cheating. Fucking everyone over unfairly is half the fun! Move 6 spaces when you rolled a 7, grab 300 instead of 200 when you pass go, hide your money. Just white collar crime all the things. And if you know that everyone is cheating, work catching people doing it into part of the game.
 

Daft Time

New member
Apr 15, 2013
228
0
0
OneCatch said:
Daft Time said:
Eh, cheating is probably not the right term. When I find a mechanic in a game particularly frustrating for it's own sake, I then find a way to circumvent it or modify it.
Yeah, I'm like this also. My copies of TES and the Total War games are usually extensively modded.
I usually only pick or make mods with some balance though - in fact I often make things worse for me. I nerfed leader units in Rome TW because of this - it got to the stage where it was too tempting to just win battles with one cavalry charge, which is really boring.

On the bright side, after Morrowind I found it difficult to get used to the mechanic that enchanted items didn't regenerate in Oblivion so I got a mod, but toyed with it so that it only regenerated really slowly unless your enchanting skill was seriously high.
In Fallout 3, I modded the Gauss gun to be repaired by Plasma rifles (it's basically big magnets in both anyway), but nerfed its damage and max condition to compensate.
So it's still a glass cannon in gameplay terms, but it's no longer utterly unrepairable, even at max repair skill.

I don't really view that as 'cheating', more 'tailoring'.

Any MP modding is crap though, unless it's permitted wherever you're playing.
Huh, I never thought of changing the enchantment mechanics in Oblivion. I just sopped using enchanted items because they annoyed the hell out of me when they ran out. XD

Modding in multiplayer is something best left to the server your playing on. In any competitive enviroment you need should only be tinkering with gameplay mechanics if everyone is interested in doing it. Otherwise, you really are cheating. Same goes for challenging collaborative games, because when your partner has made the experience easier it'll lower the challenge for you as well. Interface a graphical tweaks on your end only is fine though, for example; I use to change how my characters would look on my end in Neverwinter Nights, but it didn't affect anyone else.
 

TehCookie

Elite Member
Sep 16, 2008
3,923
0
41
Games are played for fun, and I have fun breaking the rules. Before I cheat I usually do a normal playthrough so I know what the game is suppose to be like before I cheat but after than it's all for fun. There are certain games I get just to cheat in though, I've never played a serious game of The Sims or GTA.

It's fine to cheat the computer in multiplayer, but you can't cheat the other players. As long as everyone is playing by the same rules it's fine, even if they aren't the ones the computer imposed.
 

Myndnix

New member
Aug 11, 2012
313
0
0
I play games for fun, not to be challenged, but I generally only use cheats after beating the game legitimately, or occasionally on really difficult, old games, such as to give myself infinite lives (I'm with Yahtzee on the 'lives are outdated and unnecessary' thing).
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
2,581
0
0
If it's a single-player game and I find that playing legitimately isn't as fun as it could be? Yep, I'll cheat my way to fun and profit. I don't understand how anyone would risk getting burned by testing out cheats in multiplayer, however. Exploiting and general hacking feels plainly immature to me. You're free to have your jollies in any way you want offline, but I don't think anyone has the right to cause other players undue misery.

Then there's always-online single-player... I will admit I miss the days of rolling a uber-awesome Necromancer who could handle 20 skeletons from Level 1, thanks to Jamella's editor. That's the kind of mindless mayhem that keeps a game you've revisited five or six times fresh and fun - at least to me. Considering, and seeing as my Diablo III Monk has already seen Diablo bite the dust twice; I'd kind of like the option to create a bullshit offline-only character and go absolutely nuts with god-tier gear from Level 1.

Seeing as there's no real way to keep such shenanigans strictly offline anymore, I'll just have to grin and bear it, I guess. As obviously, my secluded attempt at having fun would spoil everyone else's party, if you go by Jay Wilson's logic. Feh.

*sighs*