Any other allies. Bring them in. Otherwise, there is always the mystical WorldBuilder bar....Spiner909 said:So I'm playing a game of CIV 4 Beyond the Sword expansion. My country, the good old USA, is doing quite well. About the industrial age, the Mongol people(who been my long term allies)demand tribute from ME. I reject the threat, and Genghis Khan begins the invasion of Philadelphia.
(I have machine guns and planes) he has horses and muskets. But CIV 4 is stupid in that tech advantage means nothing in combat.My cities have been overrun by Mongols. Through some anarchy, I transform America into a nationalist country with a draft and state property and begin my counterattack. As soon as I am about to liberate Philadelphia, the bastard bring the Japanese into the war! This is insane! My army of cavalry and modern infantry cannot hold out against hordes of these sizes!
So I ask you comrades, can you help a rookie leader to survive this apocalypse? Do I abandon my people and submit to the horde? Or make a last stand? Other options? I need help! (I practically crapped my pants when I saw the size of Tokugawa's horde of elephants o.o)
To be fair, while I never personally saw a forward deployed Canadian soldier when in was in the US Army, I was told they existed somewhere.Ultratwinkie said:EDIT: oh wait, canada actually doing something militaristic? wow that is the best joke i heard all day. XD
The worst thing about that is that they had it right in Civ 2, completely licked the "phalanx beats battleship" problem (one of the very archetypes of bad design), held it over through Alpha Centauri (#2 on my list of best games ever made)...and then went to a system in Civ 3 and Civ 4 where the problem was back with a vengeance. The hell?Internet Kraken said:Oh yeah, I just remembered that War Elephants move at a pitiful speed. Unless they are already marching into your borders, you should be able to build up a sufficient defense before they arrive.
Civilization. The only game in which an attack helicopter can lose to men armed with bows and arrows.cambodiancam said:One time I had a bomber lose to a barbarian tribe. No seriously it was online and the game lagged and I ended up minus one bomber.
In the words of Niko Bellic when he went flying out a windsheild, "Not fucking funny."Ultratwinkie said:canada isn't in civ4, neither is mexico. mexico is too unstable to be considered a country in civilization's eyes and canada is technically a colony, property of britain.vivaldiscool said:Spiner909 said:USA industrial ageWat?Genghis Khan begins the invasion of Philadelphia.
Maybe it's because I've never played a civ game, but that's seriously fucked up.
Anyway, perhaps you should try consolodating your army by bunkering up in the northwestern states, the country's so big your forces are probably spread thin. the mongols might not be able to to easily hold a hostile land that's twice again the size of their own country. It'll be a pain in their economy as long as they hold it. What's the situation with canada? If you could hedge your bets and move up to alaska you might be able to bottleneck the hoards. Would their low tech give them problems in the cold? If you have planes you could try bombing the living shit out of occupied america.
But then, you're fighting Genghis Kahn, so stratagy might have fuck-all to do with this.
EDIT: oh wait, canada actually doing something militaristic? wow that is the best joke i heard all day. XD
I didn't think of that. Probably because the last time I was in a similar predicament (fighting a numerically superior but technologically inferior foe), the enemy managed to counter that strategy through sheer numbers and what started as an unstoppable blitzkrieg turned into a war of attrition.MeatsOfEvil said:Coming from someone who plays on Prince, I have to say that the key to winning combat in Civ 4 is artillery and bombers. It's all about the collateral damage. It barely even matters how big the enemy stacks are. You attack their stacks with units that cause collateral damage (catapults, trebuchets, cannons, artillery, bombers etc) and they will most likely lose the fight and die, but every unit you sacrifice weakens around 5 members of the enemy stack, and every time you do that it makes each successive fight a bit easier. Since this war seems to be going on in your borders I'd recommend some units that are good at defending (eligible for city defense promotion = win) and some bombers, since they can move between your cities and harass anyone in your borders. Most of the time the enemy be moving at 1 tile per turn, so you can bomb them several times before they even think about attacking you. Hope that helps.
I always capture cities, unless I know the enemy has a high chance of stealing it again. Seems a lot more useful than blowing them up.Spiner909 said:Tanks for the great advice everyone! There was a rather interesting turn of events in the war...after liberating Philadelphia, Mali forces landed on the north shore of Mongol lands. They basically obliderated them, and made them their vassal state. Glory stealing punks.
Tokugawa refused to submit, so I'm currently using my air force on him. And tanks.
As for the 'phalanx pwns battleship' situation...
In this case it was 'longbow beats tank' or 'musketeer beats bomber'. >.<
New question= should I annihilate the Japanese cities or capture them?
And yes, you were right. Collateral damage is king.