No gaming platform is dying any time soon. All doomsayers of such things are people that don't like one of the platforms or people that like a platform and fear way too much for it.
I say both PC and Console are both stronger than ever, with handheld/mobile gaming gaining more strength.
Gaming is gaming, continue playing on what you like to play on and be done with it.
Ultratwinkie said:
On the PC, 60$ only happens on large AAA games. PC games were always cheaper yet they suddenly popped up into 60$ mark when the developers complained about not having enough money to break even.
People tend to see that quite easily.
Kopikatsu said:
...???
Adjusting for inflation, video games have only ever gotten cheaper. Even without it...Super Mario 64, Starfox 64, Majora's Mask, and most other AAA N64 games were all $70~ on release and I distinctly remember Turok being $80~. Even as far back as the SNES, Chrono Trigger sent me back a pretty $60.
Kopikatsu said:
I didn't really become a PC Gamer until quite recently, so I can't really speak for the price of PC games in the way back when. How much did Doom cost on release? I had it, but I don't remember what I paid for it.
Okay, it is probably stupid of me to jump into the dust cloud here, but I feel I need to.
I've been gaming for around 23 years now, and I have been in both Console and PC markets about equally.
I agree with you both on certain levels. Ultratwinkie is right that the AAA type games have got more expensive when it comes to PC.
Kopikatsu is also right that game prices really haven't changed when it comes to Consoles. Though because of some factors, Kopikatsu is also right that people shouldn't be complaining about pricing where inflation is concerned.
Console games have always hovered around the 60 to 80 dollar mark, handheld 20 to 40, and PC was also 20 to 40 for AAA and slightly lower quality, 15 and less for the knock off and simple games.
Yes, because of the way Console developers have done things, AAA games have got more expensive on PC, but there is a factor that has offset this in the past few years.
Steam is the off-setter. Steam and other PC gaming hubs have offset the AAA price raise by bringing in the eventuality of big PC bundle sales. The offset happens because those sales give people the chance to buy the AAA games at a lower cost.
Granted, PC gamers have to wait a little for such sales to happen, but it does mean that PC gamers end up paying the same for games as in the past and sometimes even less.
Really, because of things like Steam and GOG and the like, PC gamers have much less to complain about than in the past, especially when it comes to game prices. All PC gamers have to do is wait, and that my friends is not a problem, well unless you are someone who has absolutely no willpower when it comes to waiting to get the games you want.
Though considering the mentality I have seen of late from gamers younger than me, willpower to wait and buy a game later when you have the money is something that needs to be taught. I've witnessed too many people in the past few years(mostly PC gamers, though I have encountered Console gamers as well), that look at gaming as a right and not what it is, a privilege. I see too many people ragging on publishers/developers for charging "too much" for their games, basically a "how dare they make it so I can't afford your game yet". And mostly when it comes to PC, such a mentality is one of the major(if not the true main) causes of piracy. I will add(that because there was no demo) is one of the stupidest excuses for piracy, not that there ever is or will be a smart and reasonable excuse for piracy.