Don't PC gamers find it hard to control games like that with mouse and keyboard? I always thought it would be harder to play Assassin's Creed on PC for example.
Eggo said:...Then why are we talking about Mirror's Edge?
Indigo Dingo disagreed and pointed out Mirror's Edge. That is why it was being discussed.goodman528 said:Mouse. Definitely the mouse, playing any shooter without a mouse is like running without legs.
How so?Eggo said:Yes, but has there been a playable PC version of Mirror's Edge as of yet?
It was dead easy to play Assassin's Creed with a mouse and keyboard.spiritslayr said:Don't PC gamers find it hard to control games like that with mouse and keyboard? I always thought it would be harder to play Assassin's Creed on PC for example.
Presumably 4-way directional input feels clumsy compared to analogue for movement. Or do you kind of steer travelling forward with the mouse?Eggo said:Because the only analog control the game requires is for changing the view and that's easily and precisely provided by the mouse?spiritslayr said:How so?
Surely with a standard 360 of PS3 controller you have a massive edge in assassins creed because you have two analogue inputs - and you can use them for smooth turning and smooth camera control.Eggo said:You still have analog movement with a mouse and keyboard. It's just been localized to the best device for the task.
looks like you need an ergonomic keyboard.Anarchemitis said:[img_inline width="300" caption="Thus"]http://img397.imageshack.us/img397/4848/35253021ng6.png[/img_inline]I always use the ASWD configuration, but I think it would be cool to relax my pinkie and rest my hand on a more angular configuration.
All 3d games??? Left analogue stick moves player in desired direction. Right analogue stick rotates camera. Or vice versa. That's pretty standard for a lot of games. Camera control being at least mostly divorced from steering.Eggo said:Again, that would be true except that Assassin's Creed (and just about all other 3D games) doesn't require for precise combinatorial analog movement of the player which is divorced from camera control.
Not like thumb sticks could provide precise analog control anyway.
Unfortunately TV's haven't quite been able to represent our field of vision including periphery.Eggo said:[
But is it required?
Nope.
Ever wonder why we have eyes facing the same direction as the way our feet move most efficiently?
Simulated constraints on data processing mirror physiological and anatomical constraints in real world stimulus processing.