Nazulu said:
Lets think about it though. It's a lot of trouble controlling farmers and bots, they exist to either make money and cheapen the experience by avoiding a lot the challenges.
Maybe so, but they cheapen the experience for themselves, and no one else, so it's not such a pertinent issue that would justify removing the ability to trade.
Then there are those who are capable of breaking into other peoples accounts to steal their stuff, it's happened in all MMO's I've played.
Yeah, and by that logic, online banking should be dismantled, because it's always possible for someone to hack into your account, and use your money. It's ludicrous.
Two things that almost every MMO needs, are rewards (because you need a reason to advance in the game), and a way to dispense of your goods (because that backpack/pouch/cargohold can only fit so much), and the most effective way of realizing both of those, is by having economics in the game, to allow you to trade the items that you wish to.
What say you Escapist? Look back on your favourite MMO's and imagine if you couldn't trade.
Well, for a start, I think that my 2 month tenure in World of Warcraft would'be been cut severely short, and Eve Online would probably not even exist if it didn't have the marketplace.
Edit: Please mention any MMO's that have done this already, because I don't know any.
I think Battlestar Galactica Online did that. If I'm not mistaken, the only things you can purchase are upgrades for your ships, and there no items in the game to trade with other players. I could be wrong, however, as I haven't played the game since beta, and I have a fuzzy memory of it to begin with.