Players can complain all they want, but unless the rules of the game specifically forbid farming, then technically, farmers are playing the game exactly the way it was meant to. If anything, that speaks about the nature of the game in question, not about the notion of MMO economy.Nazulu said:snip
Actually, many players always complain about farmers and bots because they believe they should have to play it fair as well. It's the fact that they pass honest players with minimal effort that people find annoying, and they are sometimes known for the increase in prices as well.
I have to admit that I generalized a bit in my post.As for the comparison between gaming and not so big money making MMO's, they work differently. I can understand though, but I, and I'm sure many others could play mainly for the game play and not so much the rewards and trading.
I'm certain that there are many people who like to play MMOs just for the gameplay, and that's great, but most MMOs are heavily reliant on Skinner's Box techniques, which players are usually very responsive to. It's only recently that the genre has started to break from its mold somewhat, with games like Star Wars: The Old Republic, or The Secret World, which have a very strong emphasis on story, and the economics in those games can be ignored entirely. However, that, in and of itself, is not a selling point for most people. Just because you can drop every single item in your inventory, and still reach the end game, doesn't necessarily mean that you should, and it certainly doesn't mean that the developers of the game should remove your ability to trade items.
Depends on the game. I'm not against changing the economics of MMOs, I'm just saying that that aspect of the genre won't go away any time soon.We still get the rewards though, and instead you could trade small items still but nothing epic, would that still be OK?