Poll: Covenant Language.

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Vrex360

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Mar 2, 2009
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It's been pretty well established by this point that one major change from Halo: Reach's depiction of the Covenant to the way they've been depicted in prior games in the series is that now the Covenant speak their own language rather than one we can understand.
It can neither be translated, nor is it possible to pronounce. It is the truest form of alien language and it cements a feeling of the unknowable.

However, having played through the campaign of Reach for the third time now, I now find myself questioning whether or not I like this change. Not so much for the language itself mind you, but rather for the adverse effect the Covenant speaking their own language has in this instance.
I can understand the idea of making the enemy more of a believable threat by removing any resemblance to humanity but at the same time that does mean that one aspect about Halo that I always found rather unique among alien shooters (i.e that the aliens are actually more like us then we realize) disappear.
Back in the old days of Halo 2, we would hear an Elite cry out for the loss of it's brother in arms when you killed one and you would hear them speaking to each other, it made them feel more oddly relatable. More importantly though, it characterized the Covenant.
The Elites were the noble and valiant warriors, the Grunts were the cowardly ones and the Brutes were savages. We could figure all this out just by listening to how they spoke on the battlefield.
This did however, make them less 'threatening' as enemies.

Come Halo: Reach though, in addition to not speaking the human language, the Covenant are all basically monsters. The old honor values aren't present and at times it feels more like you are in a battle with a pack of wild animals than a group of intelligent and fanatically devoted religious aliens. Because not only did they speak a language we couldn't understand, but they also roared and snarled and showed behavior that was essentially animalistic.

So while having the Covenant speak their own language and behave in a brutal murderous way does make for great drama, it does also mean that the crucial identity the Covenant had gets kind of withered in favor of making them all out to be just 'evil aliens'.

So, I decided, for the sake of a good topic of discussion, to make this thread and poll up. to get the communities decision on this matter. Is it better to have the Covenant feel relatable, or intimidating and do you prefer them speaking our language or their own?

EDIT: I thought I'd point out that Yes, I understand why it is impossible to have the Covenant speaking English during the battle of Reach. This is not what this thread is about, it's about whether or not you preferred the 'humanized' image of the Covenant or the 'Villainous' Covenant image.
Both can be villainous, I was just wondering which variant the community favored.


Also let it be clear:
No matter what language they speak, the Sangheili will forever be akin to gods for me.
 

Phlakes

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Mar 25, 2010
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Having them speak their own language makes them seem more threatening. And just because they don't speak English doesn't necessarily mean they're "wild animals".
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
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I thought it was because we didn't have the knowledge of what the hell they were saying.

Reach did happen a bit before Halo: Combat Evolved, didn't it?

EDIT:

And I've scared my share of Grunts in Halo: Reach. They still seem cowardly, although I miss the screaming of "Get it off me! Get it off me!" when I lobbed a plasma grenade on them or my ever favorite "It's the Demon!"
 

Sam1234567890

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May 19, 2009
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in halo 1 they spoke their own language, thats why i thought they did it in Reach.
And i agree with Phlakes
 

spartan231490

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Jan 14, 2010
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it's reach. It's pre-translation software. and it's way before they are supposed to be even remotely human. as a side note, just use the i would have been ur daddy skull, using that teh grunts at least still scream in english. i didn't notice anything speaking in covenant but i don't always pay the best attention.
 

Vrex360

Badass Alien
Mar 2, 2009
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Phlakes said:
Having them speak their own language makes them seem more threatening. And just because they don't speak English doesn't necessarily mean they're "wild animals".
I know, it's just that now they all snarl and growl and roar and they kill people in needlessly gruesome ways and darkly laugh about it.
I'd expect that from Brutes, not Elites.
 

spartan231490

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Jan 14, 2010
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also, what do you mean the covenant were more evil in reach. they are trying to exterminate a race, that's about as evil as it gets. in halo 3 the brutes ate people, and in two, the elites bombed the defense stations, not much of an honor code.
 

Vrex360

Badass Alien
Mar 2, 2009
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spartan231490 said:
also, what do you mean the covenant were more evil in reach. they are trying to exterminate a race, that's about as evil as it gets. in halo 3 the brutes ate people, and in two, the elites bombed the defense stations, not much of an honor code.
What I meant is that having them roar like animals and evilly cackle as they stab someone in the head is kind of out of character for the Elites. True, they were trying to kill off a race but over the course of the trilogy it becomes readily apparent that the Elites are not naturally evil, in fact they are a noble people who believe in honor and respect. They are just being mislead, notably they don't kill contemptuously. Typically making it quick.
 

Megalodon

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May 14, 2010
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Haven't played Reach yet, as currently have no 360 at Uni/need to work to get degree. But I like most of what they have done, it looks like Reach is what I wanted Halo 2 to be like (apart from everyone ending up dead), a big ass battle royale. I disliked the route they took with the Covenant (and the rest of the plot) in the later Halo games. I think they should have left the Covenant as the unified enemy with Humanity resorting to a series of forlorn hopes to survive. Instead the flood came back, the Elites switch sides because they get replaced with Stupid Gorillas (that comment mainly aimed at 2, the Brutes were done a lot better in 3, but by then it was too late imo), and the games became a clusterfuck.
 

Daipire

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Oct 25, 2009
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Mr. Grey said:
"It's the Demon!"
There's a warm feeling that ignites in every Halo fan whenever they hear those few, short words.

And I like to understand what the brutes are doing.
"Spread out, track him down!"
"He's taken cover!"
"Grenade, look out!
"He's totally making us look like a bunch of noobs!" (They only say that about me...)
 

latenightapplepie

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Nov 9, 2008
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I think that the different Covenant species are still fairly well characterised. I mean, think about how the Elites stand fully upright, unlike the hunched and bending Brutes; how they are never seen throttling the civilians in New Alexandria; how they yell in heroic defiance when you pop their shields; how their weapons and armour are both ornate and ornamental; how they duck and weave around your attacks instead of blindly rushing into your bullets like the Brutes do.

The Elites are still being well characterised despite a lack of comprehensible speech. I prefer it this way. A lot of their dialog sounded very hammy in Halo 2 and 3, anyway. Their ideals of honour, glory, brotherhood and all that jazz are better conveyed through their alien-ness. Because that's what they should always have stayed as - the badass, cool, admirable foe. The Brutes were never that, and should never have been pushed into that role. But, look I'm going on a tangent and should stop.
 
Sep 14, 2009
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whichever one WORT WORT WORT is from, thats the one i prefer, first time i heard that i dropped over laughing after sticking the elite in the head.
 

Ekonk

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Apr 21, 2009
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Phlakes said:
Having them speak their own language makes them seem more threatening. And just because they don't speak English doesn't necessarily mean they're "wild animals".
Cue Middle-Eastern people shouting in Arabic being placed lower on the 'ladder of humanity' than Americans shouting in English.
 
Apr 28, 2008
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I honestly prefer them speaking English, since I was able to actually sneak up and hear them speak. It was pretty neat to hear them talk.

Anyway, I would have likes some sort of combination. Perhaps they start in their language in Reach, and gradually start speaking more English over the course of the games. Or perhaps they speak their language, but a certain skull could be used as a "translator" and cause them to speak English.

Just my thoughts on it.
 

Kenko

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Jul 25, 2010
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Maybe scientists simply havent cracked the language or begun to install translation chips into peoples gear in the later games. Or maybe the covenant with their higher cause and superior race see the humans as inferiors and thus their language is inferior so they havent bothered to learn it until they realise we're like fuckin cockroaches and they need every edge to weed us out ;)
 

LastMondaysHangover

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Oct 4, 2010
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To me, the Covenant speaking in English makes them seem more cheesy and just not as scary. However, when they speak in their native language they just seem intimidating because you have no idea what they're saying and the fear of the unknown is what scares some people.