AngryLawnNinja said:
Wonderful thread, sure hits a little home for me.
I'm currently 18 and live in The Netherlands.
Lately I've been looking into a 4 year bachelor's degree in 3D Visual Arts at a rather prestigious and internationally recognized school for International Game Art and Design in the city of Breda and find myself a little terrified of the goals set by this intense and demanding four year course; dealing with 2D art, 3D art, and rigging for animation. I have always wondered and thought about taking an artistic path in life, and from a pretty young (8 or so) age, I have often gotten compliments form friends, family, and teachers alike about my writing whenever I did do some short stories for assignments or otherwise picked up a pen. I enjoyed a lot of doodling in class during lessons and even wrote and drew some of my own comics and whatnot.
Unfortunately, I find my creative side waning these days, although I do often come up with little ideas or premises that I think might be cool or interesting, but I always fear that I don't have the technical knowhow to pull it off. I am a lifelong gaming enthusiast, and consider them a genuine art form capable of making people connect with the narrative and the experiences of characters like never before. Incidentally, I would often half joke to myself that I wanted to be involved with their creation; using the phrase "half joked" here because I'm still to this day not sure if I meant that seriously. Lately, I've started experimenting with Autodesk Maya (If that doesn't mean anything to you, suffice to say it's a 3D art and rendering tool), and making very slow progress figuring things out largely on my own, I must say some part of me is genuinely excited when I finally get the results I wanted. So I'm excited, but I'm also afraid. There remains since ties long flown by a nagging little doubt in the back of my head, flailing like a wind chime in the breeze; sometimes loud, sometimes barely noticeable at all, but always there. I'm afraid that maybe I'm not being truthful to myself, afraid that I'm seeing stars where there aren't any, afraid that trying to hard to be something I'm just telling myself I might be, afraid that my procrastinating ways will get the better of me, afraid that my image and definition of art is wrong, afraid to fail. What's the most stressful of all is what lies beyond, that is nothing; being anything in the way of a writer or a game designer/artist or what have you is really the only thing I've ever really thought about wanting, all the while secretly believing that I'm not capable of it. So when those ideas fall out of the picture...what remains?
Sounds to me like you're doing exactly what you ought to--you're fiddling with it, trying it out, and teaching yourself a few things. Many of the folks in that degree program you're considering? Just sitting and waiting to be spoon-fed, unfortunately. Initiative, taking ownership for your learning, these are the heart and soul of
any degree program--or any learning endeavor, really.
As for those doubts, don't let them get to you. They're normal, they're natural, but they're not helpful. They're also not correct. A book I highly suggest is called "The Inner Game of Tennis." Yep, it's about tennis. But it hits on some things that apply to
any endeavor. The first of which is quieting that internal self-critical voice, and forcing it to fill its appropriate role in your life.
It's okay to compare your art to that of professionals. We get better by surrounding ourselves with our
betters, not our
peers. But that's just comparing to see what you want to work on next. Don't base the
value of your work on what you see professionals doing. It's too easy to miss a leap forward in your own technique if you're still disillusioned by how far you still have to go.
How do you eat an elephant? One bite at a time.
It's a tricky balance, aspiring to be like the pros, emulating the pros, but not holding ourselves to the same standards as the pros (yet). The difference comes in
how you compare yourself, and what you're saying to yourself when you do. You want your focus to be on what you're doing right, and on what you want to accomplish/improve next--
not on what mistakes you want to avoid. There's a difference between saying, "I want to be sure I get the lighting right" and saying "I don't want to screw up this lighting." It seems small, but that little difference colors how you're going to look at (and feel about) your work and your accomplishments.
Basically, think about what you want to do right, not about what you don't want to do wrong. Your internal "no" voice is the harshest critic you can ever have, because he's like a super-critical jerk that also knows
exactly where all your fears and doubts lie, and which buttons to press to set them off. For now, shut him up. There'll come a time to be critical, but it's not yet. When that time comes, you'll be better prepared to self-criticize in a healthy and constructive way.