Yup I was going to say the same.TheKasp said:Because gamers are morons who don't know how to judge for shit.
- ME3, even despite its all problems is not a 0/10.
- SimCity, despite its all problems is not a 0/10.
Basically, the audience overreacts. Since the reviewbombing is a thing now and people tend to bomb games for the most stupid reasons (oh no, Portal 2 had some minor cosmetics at launch, it clearly deserved to be reviewbombed! I should not have listened to the critics when I bought it but to the morons who wrote metacritic user reviews) and they are not capable of putting the bad things in relation to the good bits and judge based on that.
In the end, I would take even the Dorito guys 'opinion' of a game more serious than the sum of 1000 metacritic users (or gamers).
The problem with game review scoring is that people turn a score into a percentage and that usually leads to people thinking about grading system in schools. That is why publishers and other people see a game that gets a 7 out of 10 as bad. Because by schooling standards, a 7 is a 70% which is a C-, thought while in schooling terms a C is by definition "satisfactory" that expectations were met and they were acceptable, the world deems that as not trying hard enough.Abomination said:Because the scale isn't a straight line. 5/10 doesn't equal an 'acceptable' game that is just worth what you're paying for. Having a scale that has no actual definition given to it and the fact that nobody would adhere to it means it is nothing but nebulous.
I prefer a non scoring review which states who its good for.Abomination said:Because the scale isn't a straight line. 5/10 doesn't equal an 'acceptable' game that is just worth what you're paying for. Having a scale that has no actual definition given to it and the fact that nobody would adhere to it means it is nothing but nebulous.
How can reviewers be 'accurate' when the very scale they are using to measure a game's worth is nothing but inaccurate?
I prefer a 5 tier system of measurement rather than a numerical value.
1. A classic for the ages. (Skyrim)
2. A game that delivers well for what you pay. (Mass Effect III - if it had a better ending it would be a classic)
3. You get what you pay for. (Max Payne III)
4. Potentially niche game, or a game with some serious flaws: some may enjoy it but many will not. (Sim City - at least in my opinion)
5. A waste of a title, you are being ripped off if you pay its asking price. (War Z)
the problem with the Mass Effect scores is, before the game was released people started giving it low scores because of the "Day 1 DLC" then fans started giving it high scores cause "Dude you can't rate a game before it comes out!"TheKasp said:Because gamers are morons who don't know how to judge for shit.
- ME3, even despite its all problems is not a 0/10.
What if they only played it with combat settings? Doesn?t that remove most of the decision making cutscenes? (I?ve never played it on that setting I am there for the story!)votemarvel said:With Mass Effect 3, even putting aside the ending, it is easy to see a huge disconnect from gamers to critics.
I don't recall a single review that mentioned the comedy animations or the increase in 'cinematic' dialogue which cut down on player interaction in the conversations. I could mention other issues but they've been gone over many times before.
Where were the reviews mentioning those issues? Why were they apparent to gamers from the off but seemingly invisible to the people reviewing the game.
Of course everyone has their own opinion. I don't like the first person view in games, so would review anything that used it less than someone who does like it.
But as I said, every reviewer not mentioning the issues with ME3? That seems to me to be far more than coincidence.
You?re talking about personal choice; you don't like Skyrim, that doesn't mean everyone feels the same.SpunkeyMonkey said:Skyrim is another example. How - out of ALL those reviews, reviewers and opinions - did not one reviewer pick up on the fact that the game was actually a bit dull? It was a veritable wankfest upon release, yet within a weekend of playing the penny had dropped with me that it was shallow and a bit boring.
Crowd intelligence. When you let room full of people guess the weight of a big object, many guesses will be wildly off the mark, much too low or too high, but the aggregate value of all their guesses will be surprisingly accurate. The individuals themselves don't need to be all that smart and it still works.TheCommanders said:Ugh, Metacritc. Pretty much all of my complaints about it have been said so in short:
Critics have weighted scores, only know how to use the numbers above 6 (except for the token game now and then that all companies agree is fine to trash to try to maintain their integrity)
Users are petty and are only able to put a 1 or a 1 with a 0 after it. Few of them would even qualify as literate (you think I'm joking? read some of the user reviews... and you thought youtube comments were an intellectual wasteland...).
The real problem? Publishers actually take Metacritic seriously. I'm not making this up. The biggest things for them - of course - are sales and profits, but some companies actually have clauses in their contracts that affect the pay of their employees or developer subsidiaries based on Metacritic scores.