Poll: Cross platform gaming Pc and Consoles

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TheComedown

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Hopeless Bastard said:
TheComedown said:
Kouen said:
Wouldn't work at least for fps games PC users would have too much aim advantage
what if they could tweak an auto aim system to balance it out?
Then PC users would *****.

I realize auto-aim is the only reason console shooters exist, it just has no place in PC games.
I'm an exclusively PC gamer, i wouldn't *****(as long as its done right of course). The PC version wouldn't have the auto aim, only the consoles, just enough to level it out to make up for the amount of control a mouse gives you over a joystick
 

SomeBoredGuy

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No, it wouldn't Well, at least not in FPS or MMO territory, that's for sure. However, I would love to see a game where the PC players and the console players each played different roles that tailor to the strengths and weaknesses on the preferred platform and control method. Now that would be awesome.
 

Audioave10

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They keep trying that idea...maybe one day they will get it right. Its just not good for shooters. GFWL is problematic on the PC.
 

TheComedown

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Sassafrass said:
TheComedown said:
Kouen said:
Wouldn't work at least for fps games PC users would have too much aim advantage
what if they could tweak an auto aim system to balance it out?
Then the console owners, like me, would have an unfair advantage. And auto aim is way too helpful in so many occasions.
so you don't recon that they could ever find a way to level it out?

Sassafrass said:
OT: I would love to play against the PC community in CoD but as has been said already, they will gain a slight advantage due to the mouse and keyboard controls. Seriously, I watched a PC gamer friend play CoD: MW and I was stunned at how quick his hands moved to react to other players.

It was like watching a deranged monkey on a coffee rush, it left me quite surprised.

As for how well the communities would mix, do you remember the nuke scene from CoD: MW?
Yeah, it'd be like that I reckon.
but like you said, we PC gamers can be quite quick on the controls.

lol i like the Nuke analogy and your pretty spot on i recon
 

TheComedown

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someboredguy said:
No, it wouldn't Well, at least not in FPS or MMO territory, that's for sure. However, I would love to see a game where the PC players and the console players each played different roles that tailor to the strengths and weaknesses on the preferred platform and control method. Now that would be awesome.
that would be a really sweet game if it could be done right, the one problem with this type of thing is if one group isn't as good as the other at their jobs, no matter how good the one group is they cant do anything cause the first group hasn't set up right, or the second group doesn't know what to do with the set up
 

fix-the-spade

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TheComedown said:
EDIT: also how well do you think the communities would mix?
Badly for three reasons.
i) Money
ii) Controls
iii) Hacking

i) All the console game servers are publisher/developer controlled, they get money fo players using them, they won't like PC players joining effectively for free and taking away player slots.

ii) PC gamers expect custom servers, admin controls and the like, console players don't. You're either going to get problems with XBL players getting banned en mass or PC players driven off by racist 13 year old they can't remove. Either way you have to force one side to take on the other's system. I can't see XBL/PSN players adapting to servers very well and from experience those kinds sof system suck balls when applied to PC's (IWnet anyone?).
Never mind the speed and precision difference between mouse/keyboard and dual stick, even with auto aim console players would get thrashed, or banned for auto aiming.

iii) Console games have crap anti cheat and no server side admins, PC gamers are obsessed with mods and hacks. The sheer amount and prevelance of hacking on IWnet should tell you that if PC players got loose in Xbox Live, they'd be hacking it senseless within days.

It's just nae possible cap'n!
 

Wolfram23

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I don't understand all this auto-aim crap. I know some games employ it for multiplayer but some don't - on consoles and PC alike, although it's a little more prevalent on console. Regardless, by having no auto aim you're not handicapping anybody. Thumbsticks aren't that bad it's just a different input method. In MW2 (PS3) online the auto aim only works sporatically so most of the time it comes down to your skill (or lag =/). And as for BF:BC2 which I've started playing, I just beat the campaign on hard with auto aim turned off and I'm assuming there's no auto aim online either. I really feel like the whole auto aim argument is just something PC gamers have come up with as an excuse to feel superior in their abilities as well as an artificial scapegoat for the consolers - as in, "without auto aim consolers would suck and not play". Which is B.S.

I'd love for cross-platform online with exactly equal settings - either auto aim for all or none (and I prefer for none).
 

Gizmo

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It would be very unfair shooter wise for cross platforming seeing as the PC gamers have a mouse and keyboard to aim with and consolers only have a controller, but for other types of games it could be very fun.
 

ethaninja

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The about of nerd rage in that and fanboyism would just cause the biggest wars, nobody would even be playing the game. It would be a terrible idea.
 

Sassafrass

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TheComedown said:
Sassafrass said:
TheComedown said:
Kouen said:
Wouldn't work at least for fps games PC users would have too much aim advantage
what if they could tweak an auto aim system to balance it out?
Then the console owners, like me, would have an unfair advantage. And auto aim is way too helpful in so many occasions.
so you don't recon that they could ever find a way to level it out?
They may do eventually but many console gamers wouldn't like it, I think. *Ducks hatred from his fellow console gamers* But I can't speak for so a large group.
TheComedown said:
Sassafrass said:
OT: I would love to play against the PC community in CoD but as has been said already, they will gain a slight advantage due to the mouse and keyboard controls. Seriously, I watched a PC gamer friend play CoD: MW and I was stunned at how quick his hands moved to react to other players.

It was like watching a deranged monkey on a coffee rush, it left me quite surprised.

As for how well the communities would mix, do you remember the nuke scene from CoD: MW?
Yeah, it'd be like that I reckon.
but like you said, we PC gamers can be quite quick on the controls.

lol i like the Nuke analogy and your pretty spot on i recon
Yes, yes you can. My friend is very quick with any FPS. I guess the PC gamers will always have an advantage when it comes to FPSes in that respect. Sure, auto-aim would help console owners keep up but it would still unbalance the game.

And thank you. But I'm sad that I'm also seen as correct. Ah well, maybe one day consoles and PC could live together in total harmony. But I may long be dead before then.
 

teisjm

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Depends on the genre, some games could go.

If tehy do it with FPS, just make sure theres no artificial advantages for one system, liek in shadowrun where PC aiming was nerfed badly, and console version had sticky aiming and stuff like that.
 

elvor0

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Wolfram01 said:
I don't understand all this auto-aim crap. I know some games employ it for multiplayer but some don't - on consoles and PC alike, although it's a little more prevalent on console. Regardless, by having no auto aim you're not handicapping anybody. Thumbsticks aren't that bad it's just a different input method. In MW2 (PS3) online the auto aim only works sporatically so most of the time it comes down to your skill (or lag =/). And as for BF:BC2 which I've started playing, I just beat the campaign on hard with auto aim turned off and I'm assuming there's no auto aim online either. I really feel like the whole auto aim argument is just something PC gamers have come up with as an excuse to feel superior in their abilities as well as an artificial scapegoat for the consolers - as in, "without auto aim consolers would suck and not play". Which is B.S.

I'd love for cross-platform online with exactly equal settings - either auto aim for all or none (and I prefer for none).
Don't be silly of course the mouse/keyboard has far superior aiming, it's not trying to be better, it's a fact, most console shooters wouldnt need to put auto aim and on by default in games if it didnt need it.

I've said it before and I'll say it again:
If they both worked as well as each other, one of them wouldn't need a crutch to work.

Even if you dont think that they have aiming disadvantage, you KNOW that pads can't turn as fast as mice....oh wait guess that makes it easier to aim if you can move round quicker, right?
 

TheComedown

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Sassafrass said:
And thank you. But I'm sad that I'm also seen as correct. Ah well, maybe one day consoles and PC could live together in total harmony. But I may long be dead before then.
i recon we'll all be long dead before then, most likely due to medically induced zombie apocalypse
 

TheComedown

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Sassafrass said:
And thank you. But I'm sad that I'm also seen as correct. Ah well, maybe one day consoles and PC could live together in total harmony. But I may long be dead before then.
i recon we'll all be long dead before then, most likely due to medically induced zombie apocalypse

EDIT: sorry bout double post, nets being a pain
 

Wolfram23

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elvor0 said:
Wolfram01 said:
I don't understand all this auto-aim crap. I know some games employ it for multiplayer but some don't - on consoles and PC alike, although it's a little more prevalent on console. Regardless, by having no auto aim you're not handicapping anybody. Thumbsticks aren't that bad it's just a different input method. In MW2 (PS3) online the auto aim only works sporatically so most of the time it comes down to your skill (or lag =/). And as for BF:BC2 which I've started playing, I just beat the campaign on hard with auto aim turned off and I'm assuming there's no auto aim online either. I really feel like the whole auto aim argument is just something PC gamers have come up with as an excuse to feel superior in their abilities as well as an artificial scapegoat for the consolers - as in, "without auto aim consolers would suck and not play". Which is B.S.

I'd love for cross-platform online with exactly equal settings - either auto aim for all or none (and I prefer for none).
Don't be silly of course the mouse/keyboard has far superior aiming, it's not trying to be better, it's a fact, most console shooters wouldnt need to put auto aim and on by default in games if it didnt need it.

I've said it before and I'll say it again:
If they both worked as well as each other, one of them wouldn't need a crutch to work.

Even if you dont think that they have aiming disadvantage, you KNOW that pads can't turn as fast as mice....oh wait guess that makes it easier to aim if you can move round quicker, right?
I agree that a mouse is better for making LARGE and fast rotations. Like, 200+ degrees. However if you're playing properly you rarely need to do that, unless it's an Unreal Tournament type game. But when it comes to hitting someone on your screen, with high sensitivity settings a thumbstick can move pretty damn fast. Auto aim really isn't a crutch in my opinion since I'm someone who turns it off whenever I can. And that's not to mention that a lot of PC games can have auto aim help as well. Any good gamer worth his salt has a finely tuned thumb and can make very very small movements for precision. Auto aim is for the casuals.

Also, I know I'm rare in this respect but I use a mouse on my PS3 for FPS games. The Splitfish Frag.

Plus considering how it's nearly impossible currently to get cross platform gaming, we might as well just assume (or hope) we'll also have developers for consoles programming to allow mouse setups. I've heard that an Unreal game on consoles allows the use of a USB mouse. It's not like it's impossible, it's just not done (why? I wish I knew!)
 

elvor0

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Wolfram01 said:
elvor0 said:
Wolfram01 said:
I don't understand all this auto-aim crap. I know some games employ it for multiplayer but some don't - on consoles and PC alike, although it's a little more prevalent on console. Regardless, by having no auto aim you're not handicapping anybody. Thumbsticks aren't that bad it's just a different input method. In MW2 (PS3) online the auto aim only works sporatically so most of the time it comes down to your skill (or lag =/). And as for BF:BC2 which I've started playing, I just beat the campaign on hard with auto aim turned off and I'm assuming there's no auto aim online either. I really feel like the whole auto aim argument is just something PC gamers have come up with as an excuse to feel superior in their abilities as well as an artificial scapegoat for the consolers - as in, "without auto aim consolers would suck and not play". Which is B.S.

I'd love for cross-platform online with exactly equal settings - either auto aim for all or none (and I prefer for none).
Don't be silly of course the mouse/keyboard has far superior aiming, it's not trying to be better, it's a fact, most console shooters wouldnt need to put auto aim and on by default in games if it didnt need it.

I've said it before and I'll say it again:
If they both worked as well as each other, one of them wouldn't need a crutch to work.

Even if you dont think that they have aiming disadvantage, you KNOW that pads can't turn as fast as mice....oh wait guess that makes it easier to aim if you can move round quicker, right?
I agree that a mouse is better for making LARGE and fast rotations. Like, 200+ degrees. However if you're playing properly you rarely need to do that, unless it's an Unreal Tournament type game. But when it comes to hitting someone on your screen, with high sensitivity settings a thumbstick can move pretty damn fast. Auto aim really isn't a crutch in my opinion since I'm someone who turns it off whenever I can. And that's not to mention that a lot of PC games can have auto aim help as well. Any good gamer worth his salt has a finely tuned thumb and can make very very small movements for precision. Auto aim is for the casuals.

Also, I know I'm rare in this respect but I use a mouse on my PS3 for FPS games. The Splitfish Frag.

Plus considering how it's nearly impossible currently to get cross platform gaming, we might as well just assume (or hope) we'll also have developers for consoles programming to allow mouse setups. I've heard that an Unreal game on consoles allows the use of a USB mouse. It's not like it's impossible, it's just not done (why? I wish I knew!)
How are those PS3 mice by the way? Are they just emulations of a pad or do they actually work like mice mice, I always thought it was a bit odd they released them on there, they just released the 360 version and I was thinking of checking it out.

But yeah I think the reason they havent added in mice support is just because of the balance issues would cause, on FPS and especially RTS, I just don't like the limitations a pad has, the thumbstick just doesnt have the precision I like, each to his own I guess.
 

Wolfram23

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elvor0 said:
How are those PS3 mice by the way? Are they just emulations of a pad or do they actually work like mice mice, I always thought it was a bit odd they released them on there, they just released the 360 version and I was thinking of checking it out.

But yeah I think the reason they havent added in mice support is just because of the balance issues would cause, on FPS and especially RTS, I just don't like the limitations a pad has, the thumbstick just doesnt have the precision I like, each to his own I guess.
The mouse works really great for MW2. I've found in BF:BC2 it's a little bit less precise for small movements, but still pretty good. Also, it has a "Frag" button that drastically reduces it's sensitivity so with that you can get very precise small movements. My biggest complaint with it in BF:BC2 tho is when you hop into a vehicle, you need to crank the sensitivity up from about 4 to 10 (a dial on the nunchuck) at which point it's fine, but then when you hop out it's waaaay too high and it takes a second to look down and re-adjust it - prime time to get killed.

It isn't quite the same as a mouse but it's very close and works quite well. I think it's worth getting. I actually wrote a review on it in the user review forum when I first got it.
 

elvor0

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Wolfram01 said:
elvor0 said:
How are those PS3 mice by the way? Are they just emulations of a pad or do they actually work like mice mice, I always thought it was a bit odd they released them on there, they just released the 360 version and I was thinking of checking it out.

But yeah I think the reason they havent added in mice support is just because of the balance issues would cause, on FPS and especially RTS, I just don't like the limitations a pad has, the thumbstick just doesnt have the precision I like, each to his own I guess.
The mouse works really great for MW2. I've found in BF:BC2 it's a little bit less precise for small movements, but still pretty good. Also, it has a "Frag" button that drastically reduces it's sensitivity so with that you can get very precise small movements. My biggest complaint with it in BF:BC2 tho is when you hop into a vehicle, you need to crank the sensitivity up from about 4 to 10 (a dial on the nunchuck) at which point it's fine, but then when you hop out it's waaaay too high and it takes a second to look down and re-adjust it - prime time to get killed.

It isn't quite the same as a mouse but it's very close and works quite well. I think it's worth getting. I actually wrote a review on it in the user review forum when I first got it.
Ah thanks, I guess I'll look into getting one then, and I guess the Battlefield thing is more an inherant problem with the game more than anything, the vehicles were none too great any of the previous generations :p