What we did to solve a similar problem was to start with a simple campaign (mapping an mysteriously-appearing island) with everyone in the group taking a turn as DM, rotating each session. If people want they can just run a couple of combat encounters with random monsters and everyone goes home happy, but you might find someone who wants to make encounters with wandering tribes or whatnot; those people, the ones who try and build a story, are the best bet for finding a DM. Some people do prefer to play party members rather than DM, but most people don't mind occasionally stepping up to the plate, and someone may find they enjoy playing God.Brentpool said:I find a major problem with all my attempts to get games together is that I don't know anyone who can DM. I just wanted to know if it was a common issue; I hear a lot of people don't get as much satisfaction from DM'ing as playing as a party member.
Oh. How dull. I thought you wanted to know how many players I prefer as a GM.Brentpool said:Hey folks,
Just asking a quick question to any and all D&D players/enthusiasts:
Could you be a competent DM if the situation arose?
Thanks
I prefer between 3 and 4. Any group over 5 is too big in my experience. I was a player in a game with 9 people once... worst game of DnD in my entire life.Bara_no_Hime said:Oh. How dull. I thought you wanted to know how many players I prefer as a GM.Brentpool said:Hey folks,
Just asking a quick question to any and all D&D players/enthusiasts:
Could you be a competent DM if the situation arose?
Thanks
I've been GMing since 1998. I'm very, very good at it.
And, to answer the question I thought you were going to ask: my preferred ratio is 2 or 3 players to 1 GM. I don't like running for more than 5 people if I can help it. And, I also (from time to time) enjoy running 1 GM to 1 Player (typically my spouse) for exceptionally character-driven narratives.