The only other name I've got for it is 'giant green mucus monster'. I'd like to hear your explanation for it, assuming you have one.imahobbit4062 said:Ogre...HT_Black said:Well, not all of it; the tutorial level was actually quite nice. It's just that the game has no concept of letting enough be enough: take for example the first ogre fight. As soon as you kill it, it's instantly replaced by three more! Everything is done to death in that game-- that's not extreme of over-the-top. That's boring.miracleofsound said:It was ok, but I was completely taken aback by just how much it feels like God of War to play.
Every mechanic, from the movement speed, to the double jump, to the button placing and way the camera moves... is identical to GOW.
It's a bit cheeky but hey, I guess if it works.
God of War sucked? I beg to differ. How so?HT_Black said:It didn't suck as hard as God of War did, but it didn't give as good a first impression as Bayonetta.
Also, Pandora's temple was a b***h. Just saying.
You don't know shit about the game do you?
...Alright. I still don't get it or like it, but alright--that makes sense.miracleofsound said:I loved every second of Pandora's temple, it's one of my favorite gaming moments.HT_Black said:Well, not all of it; the tutorial level was actually quite nice. It's just that the game has no concept of letting enough be enough: take for example the first ogre fight. As soon as you kill it, it's instantly replaced by three more! Everything is done to death in that game-- that's not extreme of over-the-top. That's boring.miracleofsound said:It was ok, but I was completely taken aback by just how much it feels like God of War to play.
Every mechanic, from the movement speed, to the double jump, to the button placing and way the camera moves... is identical to GOW.
It's a bit cheeky but hey, I guess if it works.
God of War sucked? I beg to differ. How so?HT_Black said:It didn't suck as hard as God of War did, but it didn't give as good a first impression as Bayonetta.
Also, Pandora's temple was a b***h. Just saying.
It was just so massive, imposing and epic... yeah it was hard but so satisfying when you beat it.
The reason they gave you one ogre was was so you could work out the tactics for killing them, then they throw three at you to challenge you.
That's pretty basic gaming etiquette.
All's fair... we can't all like the same stuff! I hated Bayonetta but loads of escapists love it.HT_Black said:...Alright. I still don't get it or like it, but alright--that makes sense.miracleofsound said:I loved every second of Pandora's temple, it's one of my favorite gaming moments.HT_Black said:Well, not all of it; the tutorial level was actually quite nice. It's just that the game has no concept of letting enough be enough: take for example the first ogre fight. As soon as you kill it, it's instantly replaced by three more! Everything is done to death in that game-- that's not extreme of over-the-top. That's boring.miracleofsound said:It was ok, but I was completely taken aback by just how much it feels like God of War to play.
Every mechanic, from the movement speed, to the double jump, to the button placing and way the camera moves... is identical to GOW.
It's a bit cheeky but hey, I guess if it works.
God of War sucked? I beg to differ. How so?HT_Black said:It didn't suck as hard as God of War did, but it didn't give as good a first impression as Bayonetta.
Also, Pandora's temple was a b***h. Just saying.
It was just so massive, imposing and epic... yeah it was hard but so satisfying when you beat it.
The reason they gave you one ogre was was so you could work out the tactics for killing them, then they throw three at you to challenge you.
That's pretty basic gaming etiquette.