Poll: Dawn of War 2 Expansion - Who's in, Whose Out?

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Fudj

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May 1, 2008
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Chaos Marine said:
Fudj said:
Take out the sisters of Battle and replace them with Inquisitors/Grey Knights type Army, as the sisters sucked....alot.

But as people have said given the usual 2 faction expansions they do it will most likely be Chaos and IG, and hopefully they dont just revert back to the Meta-campaign idea, while fun it would be good to get some decent race story lines then generic campaigh crap.

Oh and no IG on Space Marine violence this time, i know they justified it with flimsy story line, but its unlikely a Chapter would ever attack the IG without credible proof they were mutants or corrupted, and never just becasue they were in the way.

When the Soul Drinkers did that they were declared Excommunicate Traitoris....lets at least adhered to the story we agreed to use eh relic ?
Trust me, they would. The Flesh Tearers, an offshoot of the Blood Angels attacked the Orks on Armageddon to such a fury, that the Orks would run in utter terror, something almost universally unheard of for Orcs. And when the Orks didn't put up enough of a fight, they fell on the Sistors of Battle and IG to sate their battle lust.

Then you have the Marines Malevolent who used civilians and Imperial Guard as bait for xeno interlopers and didn't give a damn about the casualties.

Adding to that, the Soul Drinkers were excommunicated because, after questing to find the legendary Soul Spear, a weapon Dorn himself used, on the very cusp of retrieving it, the Mechanicus teleported in and stole the weapon. The Soul Drinkers assaulted but the Mechanicus to retrieve it and disillusioned with the Imperium, turned renegade but did not fall to Chaos.
They were declared renagade by the Inquisition when Sarpedon wouldnt back down, and rightly so as they were the ones slighted, but the point i was trying to get across was that the Blood Ravens themselves arnt like the above chapters, normally the Adeptus Astartes do have to adhere to certain rules, they can just kill IG because they want to they have to have a justifiable reason, they even though they are super-warriors are still bound by the rules of the Empire.

Oh and on a side note the Flesh Tearers suffer from a higher percentage of the black rage so therefore the actions above arnt a result of a willfull act on savagery rather a mutation of the gene-seed, and the Marines Malevolent were rebuked by the Salamanders chapter Master himself for their actions in "betraying those they were sworn to protect"
 

Chaos Marine

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Fudj said:
*Snip*

They were declared renagade by the Inquisition when Sarpedon wouldnt back down, and rightly so as they were the ones slighted, but the point i was trying to get across was that the Blood Ravens themselves arnt like the above chapters, normally the Adeptus Astartes do have to adhere to certain rules, they can just kill IG because they want to they have to have a justifiable reason, they even though they are super-warriors are still bound by the rules of the Empire.
The Blood Ravens are not a codex chapter.

Actually they don't. They usually have codes of honour established from the time of their founding or the Emperor's own decree or simply, a hold over from their time being human. The same reason why most of the Primarchs were horribly flawed in their own ways. But I digress, the Astartes are in no way constrained by anything other than simply their honour. They are outside of the Imperial Guard's control. They are outside the Inquisitor's control. They are out of control of the Lord of Terra. Though to keep things running smoother, they most likely engage in politics.

Oh and on a side note the Flesh Tearers suffer from a higher percentage of the black rage so therefore the actions above arnt a result of a willfull act on savagery rather a mutation of the gene-seed, and the Marines Malevolent were rebuked by the Salamanders chapter Master himself for their actions in "betraying those they were sworn to protect"
Yes and the chance of them caring was negligible. Just like the Space Wolves hated the original Thousand Sons or as they'd mostly hate the Blood Ravens for having an abnormally high number of librarians.
 

Fudj

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Chaos Marine said:
Fudj said:
*Snip*

They were declared renagade by the Inquisition when Sarpedon wouldnt back down, and rightly so as they were the ones slighted, but the point i was trying to get across was that the Blood Ravens themselves arnt like the above chapters, normally the Adeptus Astartes do have to adhere to certain rules, they can just kill IG because they want to they have to have a justifiable reason, they even though they are super-warriors are still bound by the rules of the Empire.
The Blood Ravens are not a codex chapter.

Actually they don't. They usually have codes of honour established from the time of their founding or the Emperor's own decree or simply, a hold over from their time being human. The same reason why most of the Primarchs were horribly flawed in their own ways. But I digress, the Astartes are in no way constrained by anything other than simply their honour. They are outside of the Imperial Guard's control. They are outside the Inquisitor's control. They are out of control of the Lord of Terra. Though to keep things running smoother, they most likely engage in politics.

Oh and on a side note the Flesh Tearers suffer from a higher percentage of the black rage so therefore the actions above arnt a result of a willfull act on savagery rather a mutation of the gene-seed, and the Marines Malevolent were rebuked by the Salamanders chapter Master himself for their actions in "betraying those they were sworn to protect"
Yes and the chance of them caring was negligible. Just like the Space Wolves hated the original Thousand Sons or as they'd mostly hate the Blood Ravens for having an abnormally high number of librarians.
The Inquisition can declare them traitors, so there is some measeure of control there,sure. It would seem the code of honour that Marines have would be in line for the most part with the Emperor and his ideals, and he is or considered himeslf a protecter of mankind so the Marines would logically think the same way.

Was using the Salamanders responce more as a reference point of how most chapters would feel about there actions.

Im not saying that any chapter would have an issue with killing billions of guards or indeed killing an entire planet(as has happened with the Blood Ravens) if necessary, but they wouldnt do it simple becasue they were a minor obsticle, and besides i was approaching it more from the DOW gameplaying expperience, it would make sense if the Imperium forces were all on the same side rather then fighting each other just because one wouldnt bow to the other (though on the same point Space Marines can assume control of local forces supperceding their authority as was done on Tartarus).

I know they arnt in the codex but they have entered GW canon i believe
 

Tarulfang

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Sep 11, 2008
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If I had to make an educated guess, I would imagine that each expansion would have the army whose new codex came out most recently. Why? To integrate some of the new units of course. If that's the case, IG and CSM are almost guaranteed for the next expansion(s), while DE and Necrons are probably the furthest off, assuming they don't do Daemons or Inquisition...then it's just a craps shoot.

I really like the Necrons, but I think I could wait to see what the new codex has to offer before getting all excited for them.
 

Chaos Marine

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Fudj said:
*Snip*
The Inquisition can declare them traitors, so there is some measeure of control there,sure. It would seem the code of honour that Marines have would be in line for the most part with the Emperor and his ideals, and he is or considered himeslf a protecter of mankind so the Marines would logically think the same way.

Was using the Salamanders responce more as a reference point of how most chapters would feel about there actions.

Im not saying that any chapter would have an issue with killing billions of guards or indeed killing an entire planet(as has happened with the Blood Ravens) if necessary, but they wouldnt do it simple becasue they were a minor obsticle, and besides i was approaching it more from the DOW gameplaying expperience, it would make sense if the Imperium forces were all on the same side rather then fighting each other just because one wouldnt bow to the other (though on the same point Space Marines can assume control of local forces supperceding their authority as was done on Tartarus).

I know they arnt in the codex but they have entered GW canon i believe
But approaching this from a game point and not the canon/lore established by the books (Except the DoW 2 book which is shit and barely follows the plot of the game at all, not even including the bloody Eldar) would detract from the game. 40K is a huge, complex verse oozing character, conflicts, emotion and fantastic stories, it would detract from the game in my opinion, if everything was simplified into right and wrong. It's the gritty realism, the fact that even on one side, there are factions and forces jockeying for better positions, where there is no clearly defined good and evil. Everything is a shade of grey and no race in 40K could be called the good guys. In terms of evil, humanity pretty much squabbles for fourth with the Orks.

1. Chaos
2. Dark Eldar
3. Necrons/Tau
4. Orks/Humans
5. Eldar
6. Tau/Necrons
7. Tyranids

Chaos is almost entirely uniformly destructive, I include Chaos Space Marines, mutants, cultists and daemons.

Dark Eldar, while certainly as evil as Chaos itself, they pretty much dedicate themselves to Slaanesh solely so they don't really gain access to the full brutality of Chaos proper which is why they are in the second spot.

The Necron/Tau being in third is because, well they're Necrons! And why add the Tau? Read the canon on how they brought those insect creatures into the mix, gifting their elders with golden helmets, this act some how managing to sway the entire race which had previously been extremely hostile to anyone and everything. Then you have the complete lack of presence the Tau have in the warp and their incredible ability to develop huge technical leaps in short spans of time. And the Etherals unifying the Tau, the massive warp storms that tossed the Mechanicum explorator fleet away from the Tau homeworld. The fact that they also have the mark of the Great Deceiver on their forehead.

Humans and Orks, space racist, hate mongering, supremacist, malicious, sadistic beings who want the annihilation of every other species in the galaxy. Orks because they're genetically engineered to be cruel, warlike and savage. The fact that they're the verse's comedian race makes them slightly less evil.

Eldar, far sighted supremacists who would make a great ally for humanity it's just that since they've developed so far ahead of anyone else that they can't relate that well to younger races like humanity.

Tyranids, they're simply acting on the base animal instinct to feed and feed and propagate. I wouldn't call them evil per say.
 

Fudj

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Chaos Marine said:
Fudj said:
*Snip*
The Inquisition can declare them traitors, so there is some measeure of control there,sure. It would seem the code of honour that Marines have would be in line for the most part with the Emperor and his ideals, and he is or considered himeslf a protecter of mankind so the Marines would logically think the same way.

Was using the Salamanders responce more as a reference point of how most chapters would feel about there actions.

Im not saying that any chapter would have an issue with killing billions of guards or indeed killing an entire planet(as has happened with the Blood Ravens) if necessary, but they wouldnt do it simple becasue they were a minor obsticle, and besides i was approaching it more from the DOW gameplaying expperience, it would make sense if the Imperium forces were all on the same side rather then fighting each other just because one wouldnt bow to the other (though on the same point Space Marines can assume control of local forces supperceding their authority as was done on Tartarus).

I know they arnt in the codex but they have entered GW canon i believe
But approaching this from a game point and not the canon/lore established by the books (Except the DoW 2 book which is shit and barely follows the plot of the game at all, not even including the bloody Eldar) would detract from the game. 40K is a huge, complex verse oozing character, conflicts, emotion and fantastic stories, it would detract from the game in my opinion, if everything was simplified into right and wrong. It's the gritty realism, the fact that even on one side, there are factions and forces jockeying for better positions, where there is no clearly defined good and evil. Everything is a shade of grey and no race in 40K could be called the good guys. In terms of evil, humanity pretty much squabbles for fourth with the Orks.

1. Chaos
2. Dark Eldar
3. Necrons/Tau
4. Orks/Humans
5. Eldar
6. Tau/Necrons
7. Tyranids

Chaos is almost entirely uniformly destructive, I include Chaos Space Marines, mutants, cultists and daemons.

Dark Eldar, while certainly as evil as Chaos itself, they pretty much dedicate themselves to Slaanesh solely so they don't really gain access to the full brutality of Chaos proper which is why they are in the second spot.

The Necron/Tau being in third is because, well they're Necrons! And why add the Tau? Read the canon on how they brought those insect creatures into the mix, gifting their elders with golden helmets, this act some how managing to sway the entire race which had previously been extremely hostile to anyone and everything. Then you have the complete lack of presence the Tau have in the warp and their incredible ability to develop huge technical leaps in short spans of time. And the Etherals unifying the Tau, the massive warp storms that tossed the Mechanicum explorator fleet away from the Tau homeworld. The fact that they also have the mark of the Great Deceiver on their forehead.

Humans and Orks, space racist, hate mongering, supremacist, malicious, sadistic beings who want the annihilation of every other species in the galaxy. Orks because they're genetically engineered to be cruel, warlike and savage. The fact that they're the verse's comedian race makes them slightly less evil.

Eldar, far sighted supremacists who would make a great ally for humanity it's just that since they've developed so far ahead of anyone else that they can't relate that well to younger races like humanity.

Tyranids, they're simply acting on the base animal instinct to feed and feed and propagate. I wouldn't call them evil per say.
I dont disagree on any specific point made, of course there are no "good" guys everyone has something about them which is detestable, although unless they go through a mutation/hearesy story line with the IG (which if the expansion is IG and CSM would be amazing) it would be prefereable to see them on the same side
 

ZForce

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May 23, 2009
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Chaos should definatly be the next race for dow 2 and i agree with the choice of gods etc.. but i really wanna see a difference in space marine chapters aswell e.g if you play as space wolves (like me) then force commander is wolf lord, techpreist is Iron preist etc... rather than just using the blood raven names for everything.
 

ZForce

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May 23, 2009
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Chaos Marine said:
Fudj said:
*Snip*
The Inquisition can declare them traitors, so there is some measeure of control there,sure. It would seem the code of honour that Marines have would be in line for the most part with the Emperor and his ideals, and he is or considered himeslf a protecter of mankind so the Marines would logically think the same way.

Was using the Salamanders responce more as a reference point of how most chapters would feel about there actions.

Im not saying that any chapter would have an issue with killing billions of guards or indeed killing an entire planet(as has happened with the Blood Ravens) if necessary, but they wouldnt do it simple becasue they were a minor obsticle, and besides i was approaching it more from the DOW gameplaying expperience, it would make sense if the Imperium forces were all on the same side rather then fighting each other just because one wouldnt bow to the other (though on the same point Space Marines can assume control of local forces supperceding their authority as was done on Tartarus).

I know they arnt in the codex but they have entered GW canon i believe
But approaching this from a game point and not the canon/lore established by the books (Except the DoW 2 book which is shit and barely follows the plot of the game at all, not even including the bloody Eldar) would detract from the game. 40K is a huge, complex verse oozing character, conflicts, emotion and fantastic stories, it would detract from the game in my opinion, if everything was simplified into right and wrong. It's the gritty realism, the fact that even on one side, there are factions and forces jockeying for better positions, where there is no clearly defined good and evil. Everything is a shade of grey and no race in 40K could be called the good guys. In terms of evil, humanity pretty much squabbles for fourth with the Orks.

1. Chaos
2. Dark Eldar
3. Necrons/Tau
4. Orks/Humans
5. Eldar
6. Tau/Necrons
7. Tyranids

Chaos is almost entirely uniformly destructive, I include Chaos Space Marines, mutants, cultists and daemons.

Dark Eldar, while certainly as evil as Chaos itself, they pretty much dedicate themselves to Slaanesh solely so they don't really gain access to the full brutality of Chaos proper which is why they are in the second spot.

The Necron/Tau being in third is because, well they're Necrons! And why add the Tau? Read the canon on how they brought those insect creatures into the mix, gifting their elders with golden helmets, this act some how managing to sway the entire race which had previously been extremely hostile to anyone and everything. Then you have the complete lack of presence the Tau have in the warp and their incredible ability to develop huge technical leaps in short spans of time. And the Etherals unifying the Tau, the massive warp storms that tossed the Mechanicum explorator fleet away from the Tau homeworld. The fact that they also have the mark of the Great Deceiver on their forehead.

Humans and Orks, space racist, hate mongering, supremacist, malicious, sadistic beings who want the annihilation of every other species in the galaxy. Orks because they're genetically engineered to be cruel, warlike and savage. The fact that they're the verse's comedian race makes them slightly less evil.

Eldar, far sighted supremacists who would make a great ally for humanity it's just that since they've developed so far ahead of anyone else that they can't relate that well to younger races like humanity.

Tyranids, they're simply acting on the base animal instinct to feed and feed and propagate. I wouldn't call them evil per say.
im sorry mate but a lot of this is just wrong, eg tau fight for the "greater good" so they cannot possible be put in the same place as necrons who wanna kill evry living thing in the galaxy
 

Ushario

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Mar 6, 2009
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Tau because they offer a different play style than what is already available.

I haven't ever played the Sisters of Battle so I can't comment on them but Chaos was, in the original DOW, just a copy of Space Marines with a worse Tier 3.

IG are a maybe due to their fluff but when its squad based I can't see them being effective.
Huge squad sizes cost more in reinforcements than heavy squads because you can retreat heavier squads before taking losses fairly easily.
 

ILPPendant

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Jul 15, 2008
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IG are supposed to be made of paper so I can't see them being introduced into the DOW2 engine since the numbers of the required to have a meaningful impact on a battlefield filled with all sorts of nasty things would crash most modern computers.

Tau seem like a good bet since, as everyone else points out, the cover system seems designed just for them.

Chaos is another possibility and certainly a more obvious power in the 40k universe than the Tau - it should be a little easier to contrive a confrontation with them for a new campaign in that respect.


I just hope they don't give us another Soulstorm because I feel so incredibly dumb for wasting my money on that.
 

The Madman

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I'd say it's a safe bet it'll be Chaos and Imperial Guard in the first expansion.

Personally I just want more badass quotes. BLOOD FOR THE BLOOD GOD!

 

Lord Honk

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as much as i'm looking forward to the other races, there just can't be a conflict involving the imperium without chaos jamming it's foot into the emperor's most holy face.
whatever it's gonna be, i just hope it's gonna be balanced :D
 

Chaos Marine

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ZForce said:
*Snip*

im sorry mate but a lot of this is just wrong, eg tau fight for the "greater good" so they cannot possible be put in the same place as necrons who wanna kill evry living thing in the galaxy
Have you not seen the ending of the Tau campaign of Dark Crusade? They separate the human people by gender slowly killing the human population.m They have added the Vespid race to their fold under extremely dubious circumstances. They're space commies. The Etherals arriving from out of no where to unite at the Tau after a freak warp storm forces the Mechanicus explorator fleet away and stops them from irradicating the Tau. The Tau's utter lack of an impact of the Warp? Something which the Great Old Ones (IE the controllers of the Necron legions such as the Great Deceiver and the Void Dragon of Mars) would find intensely valuable against Chaos and the huge power the Warp now posses with half the Space Marine Legions and countless cults and so on.

No side of 40K is good or wholesome. The Imperium is evil because it is necessary to survive. The Eldar are evil because of their inability to see the worth of other life forms though that is common to almost all 40K races. The Orks are evil sadistic, if cunning, beasts. The Dark Eldar and Chaos, little needs to be said, the Necrons want to scour the galaxy of life and the Tau. The Tau are subtle and more insidious, they want to subert everyone to the so called greater good. Their prison may look pretty but that would not stop it from being a prison.

Suffer not the xeno to live.
 

Del-Toro

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I want to see how they would apply the Imperial Guard to this type of game. Being more focused on tactics then on using numbers it would take alot of reworking, but I suppose as a turtling faction or having to make extensive use of fire and maneouver tactics then they would work rather well.
 

Johnmw

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Imperial guard for me, the more human face of the Imperium. Anything BUT the Necrons, least inventive race in both the Computer game and the tabletop game, sure they have a great backstory but infinitely ressurecting zombie robots...its just a dull amalgamation between two existing cliche's. Common if you wanna do Zombies what is wrong with the original Warhammers undead, at least they had PERSONALITY (I know very odd word for the living dead)
 

Disaster Button

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Feb 18, 2009
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Well me and a friend saw a Sister of Battle, right down to the power armour, icon instead of a mission display once. So ima lean towards that. Although I'd rather see Chaos or Crons