Poll: Dead Rsing 2 or Halo: Reach?

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noble cookie

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Halo Reach, not getting DR2 until xmas so i don't even know how good it's gonna be.

But Halo Reach is a really bloody good game if your a fan of Halo. So buy it anyway.
 

icyneesan

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Depends what you like more, killing Zombies, or killing whatever reach is throwing at you. I never really like Halo except for it's co-op and music.
 

Buizel91

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Aug 25, 2008
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Both are Awesome, If you want to mindlessly murder things, get Dead Rising 2...

If you want a decent story with decent and balanced online Gameplay, get Reach.
 

Buizel91

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a mad dodongo said:
Halo Reach, not getting DR2 until xmas so i don't even know how good it's gonna be.

But Halo Reach is a really bloody good game if your a fan of Halo. So buy it anyway.
You Avatar <3

Jorge is pure awesome!
 

noble cookie

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The Rookie Gamer said:
Reach for Campaign, MP, Firefight, Forge, and theater. DR2 looks, fun, but if its like L4D2, it will get old fast. Well, for me at least.
How the fudge is Dead Rising like L4D?

Sure, they're both zombie games. But not really that similar to each other.

Apart from both being kick-ass games.

Edit: And arc1991, why thankyou :)

Agreed, Jorge is awesome!



R.I.P Jorge :(

Remember, not my fault if anyone reads this :)
 

soulasylum85

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halo has always seemed really generic and dull to me so im going with dead rising 2 but i suggest you download case zero first, its only 5 bucks and will help you make your decision

but on a side note if your only going with one game from now til xmas then wait for fallout new vegas next month
 

Bobzer77

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People are going on about whether either game is unique when this is really a matter of which game is fun. Both are, I would go with Reach personally but maybe flip a coin?

Also just to say to certain people in this thread, Halo was pretty damn unique when it came out (and interestingly enough it was the first ever multiplayer game I played online... well I find that interesting)
 

Baron von Blitztank

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Whichever one gives you two chainsaws duct-taped to a kayak paddle for you to kill hordes of zombies with whilst you are wearing a coconut bra and hula skirt. So that's Dead Rising 2.
 

CRAVE CASE 55

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Joseph Crawford said:
razer17 said:
Joseph Crawford said:
Dead Rising 2 is just another generic zombie-slaying bloodfest.

Halo always was, is, and always will be its own thing. Halo: Reach Forever
Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.

And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.


No, I am not trolling, unless honest opinion is trolling all of a sudden.

Dead Rising is Unique it is and will probably be the only Open world Zombie game for a while all the others are get to point a to point b without dieing. Halo is just a generic shooter just like COD (my favorite series), Battlefield (also a loved series), and MoH (Dead but mayb hope it is good)
 

repeating integers

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HotFezz8 said:
maddawg IAJI said:
it's probably one of the best Halo games out there.
this isn't saying much. get dead rising 2. it has zombies and is therefore awesome.
My opinion is the complete opposite of yours lol. IMO, zombies = boring and bland enemies, overdone almost as much as WW2-based games (which I dislike equally). Then again, I only really play sci-fi space opera type games... so get Halo: Reach, because it has massive huge spaceships and is therefore awesome.

And yes, my zombie rule also applies to Halo's flood. But nobody likes them anyways. At the very most, they provide a change of pace.
 

maddawg IAJI

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Joseph Crawford said:
maddawg IAJI said:
Joseph Crawford said:
maddawg IAJI said:
Joseph Crawford said:
razer17 said:
Joseph Crawford said:
Dead Rising 2 is just another generic zombie-slaying bloodfest.

Halo always was, is, and always will be its own thing. Halo: Reach Forever
Are you trolling? DR 2 is generic, Halo Reach isn't? Dead Rising was far more original than the original Halo was. And the sequels to both of these games are pretty similar. Just by virtue of DR 2 being only the second game in the series makes it less generic than Halo Reach.

And I am not ripping on Reach. I have never been a Halo fan, but I have poured hours into Reach, it is incredibly fun. However, it is nothing original, nothing that hasn't been done. The thing is, that it does it well.
Zombie Games are WAY overdone. Halo is pretty Unique. I personally prefer playing a game because Its the only way to get the kinda Grunt-whupping fun rather than a bit of zombie hack/slash/shoot/blow-up that isn't too hard to find. All zombie games are different and distinct, but at the end of the day, It's a zombie game.

No, I am not trolling, unless honest opinion is trolling all of a sudden.
Halo is about as unique as a Zebra in a pack with other Zebra. You can make the arguement "It's black with white stripes while they're white with black stripes" but in the end it's still a fucking Zebra. DeadRising tried something new. Something that was never done. Did it require Zombies? yes it did, your point? First Person Shooters are really over done. Yet for some reason Halo doesn't apply to that genre?

Look, I like Halo, I really do, but you can't call one game not unique for having Zombies and then turn to a first person shooter and call it unique from all its FPS buddies. It doesn't work that way.
Zombies and FPS are two different things, the game type, and the content. Zombies is an overused content, but Halo: Reach and all the other Halo games had their own story, not just "zombie apocalypse, you are the only one left with maybe a few pals". The only difference between Halo and a super-selling movie/book is that Halo is interactive to the point that you get to beat the living crap out of your enemies face.

But in the end, Halo isn't totally unique itself, in some ways it is similar to a couple of other games I have seen, but there are so many Zombie games and games with zombies or undead or plagues which make you undead-like that the only thing to make them even remotely unique any more is the slight differences in story/backstory, weapons, and actual gameplay. Halo's Story rocked out, the weapons were beyond unique, and the gameplay was so great that the only thing actually able to further enhance it was the fact that the Kickass music started playing while you were kicking ass, to get you in the mood to kick more ass, to the point where you would talk to the game and swear at covenant/flood as you one-by-one blew their purple/green-brown brains out with the Halo: CE semi-sniper pistol. My fondest moments of that game are pray+spraying flood bugs and shouting "die...mother...f**ker!" as I beat the face of an elite into the ground. And almost crying when captain keys died ;(. That just ramped up the want-to-kick-ass-factor even more.

Right, because I'm sure other Zombie games had a chainsaw wielding psychotic clown and an insane store manager who rams you with a shopping cart full of point and spiked objects. Dead Rising had a pretty interesting story when compared to everything else. You can't call it the same thing based on the subject. I have never seen an open world zombie game. I have never seen a zombie game that allowed you to kill mass undead with a dumbbell or a bench or a trash can or even a large jeep gun and I most certainly never saw the process of gathering survivors like the way Deadrising did. Halo missions, no matter how much ass or what weapons they give you, are always the same. Start at Point A, reach point B and probably destroy some covenant thing along the way.

the Cortana Level is a perfect example of this. Play through the level, rescue cortana, blow some stuff up to distract the Hive Mind and then run to the pelican. Not to mention that after several years of playing the game, there isn't much ass left to kick. I can kill a Grunt and a Jackal with a single well placed shot, a small combo of Plasma Pistol and a Single shot gun can take down an Elite or Brute and I kinda stopped taking Hunters seriously after I blew through two of them by just dancing around them and shooting them in the back. The flood, if anything, is the most pathetic enemy they have thrown at us, they are extremely predictable and easy to evade and even easier to kill. They're forced into a CQC only fighting for the most part and those that aren't use rather tactics.

As for the story, it's probably one of the weakest things in Halo. I don't see how the death of a major character is suppose to make the game better in the least and I most certainly don't see how killing the same 5 types of enemies in the same 3 types of vehicles over and over again constitutes as kick-ass. Is it a good party game that I enjoy with my friends? Yes, is it the best thing since sliced bread, no. It's extremely far from it. There are MANY things that could make it a better game, such as a absence of Brutes in general. Seriously, how does replacing a big dinosaur enemy with an even bigger ape like alien make the game harder or more fun? It's like hitting the broad-side of the barn when you've been practicing with a tin can in the air.

If the only thing that you can possibly say that makes Halo better then Dead Rising is the kick ass factor then obviously you have never put some head phones on, blasted a heavy metal song and went to town on zombies with nothing but a sledgehammers and a pair of hedge trimmers.
Wow, how much Halo have you played exactly? To be honest, just about every fps/zombie game has those three objectives: 1. A to B 2. Kill anything and everything on the way. 3. If you find anyone alive try to keep them that way. You cannot therefore slam a game for having them. The Flood is an epic enemy, a lot like Zombie hordes actually. Dead bodies controlled by an almost unending number of parasites/disease, but it has a mind. Besides, The Master Chief/Arbiter/Noble Team could take a couple of mall-fulls of Zombies out with their bare hands, and that's without his awesome power-suit too.

In the root of it all, a game is game, but without a story it's just a couple of hours of button-mashing crap.
Deadrising doesn't have that objective though. The objective in Deadrising is simply to survive the zombie hordes and find as many survivors as you can in the time span of 72 hours, all while slowly picking away at the plot and revealing how this zombie outbreak occurred.

What's the plot of Halo? Big bad aliens are coming and you need to do random missions to stop them, most of which have no point or become pointless once the true objective is revealed and then they just have a series of missions revolved around that.

And since when did this turn into an arguement about who could do whose job better? This is an arguement about how you claimed Zombies have been overdone in video games when Space Marines have been used since the 1980s. Doom, Gears of War, Dead Space, Quake, Starcraft. Space Marines are probably used more then Zombies. You can't call one overdone when the other is just as bad.

And to answer you question, I've played I own Halo 2-Reach (Including Wars and ODST) and I played and beat Combat Evolved at a friends house.