While i dont remember much about the Diablo 3 storyline, I don remember Covatus Shen. He remaindered me of Hen Peck Ho from Jade Empire and thats cool. So I really hope its about that.
And how is the current system any different besides the fact that now you don't have an illusion of choice? Now builds are only dependent on equipment, as a matter of fact, everything is dependent on equipment, you can no longer specialize and min max your skills to squeak by, you need equipment to advance, that's all.Aeshi said:So in other words "Everyone's identical (aside from gear, skills and anything else that makes them unique?)"COMaestro said:In D3, (everyone's) exactly the same except for equipment and (possibly) what skills they currently have selected.
Or are you implying that there was a stat/skill allocation in Diablo II worth picking/using that wasn't an "Enough Strength & Dexterity for Gear requirements, everything else into Vitality, ignore Magic altogether" build based around spamming whatever your classes version of Frozen Orb/Sacred Hammer was?
There's some pretty hefty weight behind Shen, since there's the whole mystery of whether or not he's a god or just crazy. And the search for the jewel with the demon inside could carry an expansion.Tiamattt said:Well, considering d2's expansion only added one act either Adria or Imperius can probably carry the load story wise. It actually wouldn't surprise me if the next expan was focused on one of them and a later 2nd one would on the other. As much as I love Shen I think anything to do him would be minor at best.
I'll agree that things are more dependent on equipment these days. But I definitely see a lot more customization, both in items and in skills. You're just as likely to see a cleaving barbarian with a sword-and-shield as you are a two-handed whirlwind or dual-wielding frenzy barb. Everyone's got their own permutations, especially with the skill modifiers. It's pick a build, find the equipment that compliments that build, and I like that more than just dumping all your points into two or three skills.Do4600 said:And how is the current system any different besides the fact that now you don't have an illusion of choice? Now builds are only dependent on equipment, as a matter of fact, everything is dependent on equipment, you can no longer specialize and min max your skills to squeak by, you need equipment to advance, that's all.Aeshi said:So in other words "Everyone's identical (aside from gear, skills and anything else that makes them unique?)"COMaestro said:In D3, (everyone's) exactly the same except for equipment and (possibly) what skills they currently have selected.
Or are you implying that there was a stat/skill allocation in Diablo II worth picking/using that wasn't an "Enough Strength & Dexterity for Gear requirements, everything else into Vitality, ignore Magic altogether" build based around spamming whatever your classes version of Frozen Orb/Sacred Hammer was?
Quoted due to my absolute agreement with this sentiment. I miss the expansion packs of the late 90's/early 2000's which were practically full games on their own.ohnoitsabear said:Although I must say, I prefer expansion packs to endless amounts of small, overly priced DLC.
I tried it a few weeks ago. The difficulty levels were cool, but they really couldn't keep me interested for long. And the hyperinflated prices were not helping.Korten12 said:Sad people on here don't know that Blizzard has actually really improved Diablo 3, the 2 latest updates have really improved the game and are awesome.
I can see how a bad game could get such sales by a name alone, sure, but if most of those buyers hated the game then they won't be buying the expansion. So, if the expansion sells well, will you admit that a lot of people actually like this game?Hammeroj said:The 6 million something sales in the first week is something that is achieved by having a huge name and a starved genre. I'm not going to get into what the game does and does not do well in terms of staying power and appealing to certain demographics, but to deny that its huge success is anything but a product of the two aforementioned factors is ludicrous on its face.
That wasn't an attempt at persuasion. I'm aware that you don't like the game. But your posts come across as implying some sort of conspiracy in its success. And I didn't say at all that initial sales were in any way reflective of the games quality; I understand that the name counted for a great deal in that (even people bashing on the game before release seemed to end up buying it; yourself included iirc). I suggest the expansion is a fair test: if the expansion sells well then people were generally content, at the least, with the initial purchase, and its success is justified. It can't be claimed that the expansions success is due to the previous instalments generating hype, as people have already seen the bulk of the product they're paying for.Hammeroj said:Since I've already quoted myself, let's do that again.WoW Killer said:I can see how a bad game could get such sales by a name alone, sure, but if most of those buyers hated the game then they won't be buying the expansion. So, if the expansion sells well, will you admit that a lot of people actually like this game?
I'm not quoting this because I wrote something profound there, I just hate writing the exact same things. And a little correction/caveat here. Starcraft 2 was also a long-awaited sequel to a game that's huge in South Korea and somewhat popular elsewhere, and it only sold 3 million in the first month. So to be clear and specific on my thoughts about what the game would've sold without being Diablo (or, let's say, Diablo never existed) - my guess is that'd be around 1.5 million in the first week and maybe 2.5 million in the first month.Hammeroj said:Without Diablo 2 being practically the creation of an entire genre and remaining the best game in that genre for a decade, I doubt D3 would've made numbers any better than Starcraft 2's - somewhere around 3 million sales in the first month.
There's a reason I specifically avoided talking about how good the game is in the context of sales, the issue of people who hated it not returning, et cetera. That reason is, quite simply, it would take a whole lot of time to write up. You were simply flat out wrong on the assumption that huge initial sales indicate some sort of quality to anything near the extent they indicate brand recognition, overall state of the genre, the amount of hype and things like that, and that's what I called you out on.
On to your question. How about this. I'll admit that a lot of people like the game *checks the clock* six months ago. I actually think a huge majority of the people who bought Diablo 3 are at least content with it, if not outright love it. So as an extension, I think the expansions will be incredibly profitable as well.
And that... Doesn't make a bit of difference to me. Nor does it seem like a particularly relevant question or a persuasive argument. The game wouldn't have sold a third of what it sold without being part of a monster franchise in a really stagnant genre.
If the games success rests on the success of the series, and the majority of players are happy, then the 'certain type of audience' the game appeals to would be the same kind of audience that found appeal in the previous games. Diablo 2 was not some obscure indie title after all.Hammeroj said:I don't think we're understanding each other too well. I never said the game would fail without its name, I only said that that's the sole reason for the massive success that it saw. I also said that I think the vast majority of the players are satisfied with it. So, to the point of your test: I grant it right off the bat. I think the expansion will also be a massive success. That doesn't mean the expansion, like the game itself, would do anywhere near as well if it had been an expansion to some unestablished new franchise.
When you're talking about the success being justified, I don't know what exactly you mean. If you're going to say that an expansion selling about as well as the base game means it's a quality game, we're going to massively disagree. If you're going to say that the game did well to cater to certain types of audiences, you'll see no objections here.