Diablo1099 said:
asdfen said:
shit game. The expansion made it shittier in my opinion
if you want a great online "Diablo" game play Path of Exile. You dont even have to buy it as it is free.
It's free? Huh, might actually check it out then, cheers.
It's free but it's not
quite the same as Diablo 3. Just something to be aware of. It's much closer to Diablo 2, albeit I know that won't mean much to you. Basically, Diablo 2 and 3 have the same idea, but slightly different implementation. Same goes for for PoE - it has the same idea as Diablo (well, you're not after Satan, but whatever) yet different implementation.
PoE again needs a lot of time devoted to it and it again revolves around killing a lot of enemies. It has some a bit advanced mechanics, to it, so if you enjoy delving into those, then PoE would be really good. If you don't like to involve yourself with the math behind the game, then PoE can still work but Diablo 3 is more...let's call it streamlined where you can just focus on items that give you bigger bonuses. PoE requires some more tinkering but it can lead to some really interesting combinations by exploiting the mechanics. I'll give a brief and hopefully clear example:
There is a passive skill in the game called Point Blank which makes your projectiles do more damage the closer you are to your enemy. Well, at the same time, given that you are using projectiles you probably don't want to be really close, so it's a bit of a mixed bag by itself. There is also a unique bow which has the same trait - projectiles do more damage when you're closer, and it stacks with the Point Blank skill. If you have the bow, then you probably really want Point Blank to go with it, as they compliment each other well. But at the same time, you are much more vulnerable, since you need to be close as opposed to kiting somewhere in the back. Therein, comes another mechanic of the game - mines. Some skills just leave a mine that explodes with an appropriate effect - freeze mine, for example, freezes enemies. But you
can transform any other skill into a mine using a support gem[footnote]erm, really briefly these are sort of like runes in Diablo 3, but can modify almost any skill, e.g., Faster Projectiles increases the speed and damage of projectiles but it can be applied to both ranged skills and spells, so you can buff your fireballs, for example[/footnote] so you can now, instead of shooting arrows, leave mines that shoot the arrow for you. And now, here is how it all fits together - you can now run as far away from danger as you want, since the
mine is the one that does the shooting, hence if an enemy is next to
the mine, they would be hit with the full bonus from both the bow's trait and the Point Blank passive. Furthermore, if you encounter enemies that do return damage to attacker, you are suddenly invulnerable to them as, again, it's
the mine that shoots, so all damage return would go to
it...only, once triggered, the mine is gone, so whatever. And you're there pretty safe and pretty far away.
That's just one example of different mechanics that can come together to change the entire playstyle. There are many
many more. Just as a quick example, there was a build back in the day[footnote]well, it's still around but not as popular[/footnote] that exploited the following:
- a skill which is a shield and where each time you get damage, you do damage around you
- a unique that any time you curse, you also curse yourself
- a curse that slows your enemies (and you)
- a lot of movement speed increasing items
- a unique that deals damage to you based on how much mana you spent
- items that reduce the mana you spend, enough to bring your skill cost down to 1
- a whirlwind type skill that also moves you.
So, what happens now, is you zip around the battlefield like the Tasmanian devil and the entire screen is filled with explosions because you keep spending mana, that keeps damaging you, that keeps triggering your shield skill. By cursing yourself with the slowness curse, you
also make all buffs on you expire slower, thus your shield lasts longer, and you offset the reduction of movement speed with getting some more from equipment.
Well, OK, those two are somewhat gimmick-y but still viable combinations. There are more that are less niche but still rely on leveraging mechanics. I should mention that you can also decide not to lump several gamechanging mechanics together and just play the game.