No, he didn't - and once again you prove you can't seem to fathom the concept of reasoned debate...Wolfram01 said:Holy fucking hell man give it up. You're not even arguing your own point, someone said "Wild West GTA? I really don't see the appeal. But I'm sure it's a good game, that's what everyone keeps saying anyway." then King of the Sandbox pointed out a few of the things that make RDR unique,
First and foremost he mentioned small, unassuming changes that really only suit the fact the game was centralised around the Wild West as opposed to a modern city. I'll put it in a way I think you'll be able to understand, basically, imagine Fallout 3. Now imagine Fallout 3 with an 80's theme instead of the 30's they were trying to go for. It's the same game, but there are significant cosmetic difference - that's the big difference here.
Again, you don't (having not played GTA IV your opinion is completely invalid anyway) seem to understand the way these games play. Just because there are cosmetic changes, and a number of contextual gameplay changes, doesn't stop the core game playing identically - not the fact it's a third person shooter - again mis-interpreting my point - but rather the feel of the game, the way it plays, and the overall structure. The point being that it's a GTA-clone in the sense that it's a very similar game, created with the same engine.and you start spouting off about how "core gameplay is cut and paste" like suddenly that's the argument here and not that the GAMES ARE COMPLETELY EFFING DIFFERENT - even tho it's still 3rd person, there's still guns, there's still the sandbox gameplay, and there's still good guys and bad guys. Sure, why not? TONS of games have those elements. But the whole feel of the game is changed. Try it before trying to make such generalizations. It's a dishonor to RDR to be putting the "GTA Western" label on it.
You seem to be making up random ideas, claiming I've said things I haven't, and just basically making yourself look like a fool. Continue this if you must, but you seem to have let the point, and therefore the argument, slip away from you.