Recently, I decided to play some old NES and SNES games I own, and, after a while, I realised that the difficulty in those games worked on a completely different system to the way modern game's difficulty works.
Old Game: Long levels, few checkpoints, limited lives.
New Game: long levels, many checkpoints, unlimited lives.
However, the newer games are proportionally harder per segment than the newer games, because they know that each checkpointf is about 10 metres apart, and So they fill those 10 metres with a shedload of explosions, fire and lots and lots of bullets. Whilst in an older game of the same type, there might be 10 enemies per room on the hardest setting, on a newer game, there might easily be upwards of 30.
The best example of this is comparing a game like Operation Flashpoint: Cold War Crisis with the new Call Of Duty.
OpFlash allows you 1 save per level, no checkpoints, fixed health, and so forces you to take on the enemies in small chunks, and plan tactically.
CoDBlOps, on the other hand, has generous checkpointing, and fast health regeneration, which allows attack enemies with a wild abandon, and unless you let yourself either get flanked, or run out of ammo, then you should be fine.
I'm not saying that one's better than the other, I mean, as much as I enjoy the tense realism of Red Orchestra, the simple and forgiving style of Halo got a lot of my friends into gaming. All I am wondering is, which one do you prefer, and why, as well as your views on difficulty in gaming in general.
Old Game: Long levels, few checkpoints, limited lives.
New Game: long levels, many checkpoints, unlimited lives.
However, the newer games are proportionally harder per segment than the newer games, because they know that each checkpointf is about 10 metres apart, and So they fill those 10 metres with a shedload of explosions, fire and lots and lots of bullets. Whilst in an older game of the same type, there might be 10 enemies per room on the hardest setting, on a newer game, there might easily be upwards of 30.
The best example of this is comparing a game like Operation Flashpoint: Cold War Crisis with the new Call Of Duty.
OpFlash allows you 1 save per level, no checkpoints, fixed health, and so forces you to take on the enemies in small chunks, and plan tactically.
CoDBlOps, on the other hand, has generous checkpointing, and fast health regeneration, which allows attack enemies with a wild abandon, and unless you let yourself either get flanked, or run out of ammo, then you should be fine.
I'm not saying that one's better than the other, I mean, as much as I enjoy the tense realism of Red Orchestra, the simple and forgiving style of Halo got a lot of my friends into gaming. All I am wondering is, which one do you prefer, and why, as well as your views on difficulty in gaming in general.