Treblaine said:
crypt-creature said:
Treblaine said:
I hate selling old games, it only ever get a fraction of the original money I paid for it and then after the store gives me like only £4 they then put it on sale for £15! GRRRR! Selling online is a pain in the neck I don't want to have to deal with as well. Anyway, when I do sell them I always regret it as I want to go back and play them again, I must have sold and re-bought MGS1 about 3 times, same with Devil May Cry.
Depending on where you download the game from, what is going to stop you from deleting the file and having to re-download it, either because you are running out of memory or don't play it often and think you're over it?
What happens when a title no longer becomes available? You'll have to find another place to download it or go out and buy a physical copy anyway. Making certain things digital is another way for companies to toy with consumers and make some downloads seem more important and convenient than they really are.
Well the point is with all services I know of you can re-download for
free and it is pretty easy to back-up to disk or external hard drive. The best thing is you can literally lose EVERYTHING but as long as you remember your login name and password then you can get all your games back. I have actually had a house fire where I lost my N64, Playstation 1 and old PC + most of the games for them. Plus over time many cartridges/disks have been damaged or just worn out.
Also if a game is no longer available that is what I consider abandonware and maybe not legally but at least morally I have no compulsion about pirating it. There is no reason for a company to jealously sit on a classic game that many people want and then suddenly get annoyed if it is pirated.
In fact I have never had to resort to that as you just have to look at all the retro releases that are FLOURISHING via direct download (Virtual Console, G.O.G, XBL Arcade, PSN Store) as many old games are only really worth selling at a low price (~$10) where it is not worth the shelf space on retail or even the expense of printing and distributing the disks if sold via the internet. This is helped even more by how older games generally have smaller data size.
Some services are convenient when it comes to how they treat their downloads, but there are still more that have their quirks.
I guess my point was that I'd rather have all the copies I want/need without internet access since it means no matter what the situation I have the opportunity to always find it, and wont have to cough up a subscription fee to possibly multiple places.
I've downloaded plenty on old games by pirating (nes, N64, etc). The programs available to play those games are amazing, and I am grateful for them, but the problems that can come with those are compatibility issues (controllers, rom port, system, etc) and many times the decent emulator gets abandoned by the team or creator.
People also have to have old roms ported and re-encoded, the games that have had the most difficulty with this have been arcade.
Personally, there are plenty of titles that few and far between forget about or aren't as popular as the classics that I enjoy playing, that just aren't offered on those types or networks.
By making this exclusive to the internet a company is ignoring a huge cut of a possible profit margin. Though it's mostly I don't want to be forced to buy things digitally just because a company is tired of, or makes less money from, distributing hard copies. Having the option to go either way depending on the situation is comforting.
But, if digital downloading does become a huge deal, it'll further drive up the rarity and value of older hard copies, or the cost for a typical new-release title.