Poll: Digital Downloads Take Over the World

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Tr3mbl3Tr3mbl3

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One recent debate that has been brought up in the gaming industry is the impact of digital downloads. Since games have entered the current console generation, downloadable content has become the standard. DLC has touched every genre, nearly every game on almost every major gaming platform. Entire games can now be downloaded in a matter of minutes, from Xbox Live's Games on Demand to Nintendo's Virtual Console. With all this advancement of DLC, the question is raised at what point do we stop purchasing discs all-together and move to an entirely digital medium?

Gamestop has even been bracing itself for this potential threat by offering downloadable content as an in-store sale. They even went as far as to hint that DLC could be traded in and purchased pre-owned sometime in the future. Pre-order bonuses have also taken a life of their own, with Dragon Age 2 pre-orders recieving free upgrades or Halo: Reach pre-orders getting bonus armor. The threat is fairly evident when other retailers in similar industries, such as Blockbuster, have been nearly destroyed by Netflix and the movies on demand you can purchase or temporarily rent from your cable provider.

Digital downloads have a number of advantages. One advantage is effort. Human beings are often lazy: now I don't want to generalize people with negativity, but I don't believe for a minute that if you could instantaneously have a copy of Black Ops teleported into your home that you wouldn't do it over having to actually go out and drive to your local game retailer. Digital downloads are cpable of removing the "shopping" element from purchasing games. Have you ever been looking for a title at a store that was out of stock? I tried to get a copy of Split/Second at Gamestop a few months back and was disappointed when an employee told me they didn't have one. You would never have to worry about a game being out of stock with downloads. You also might never buy a bad game again: community ratings, while abusable, still reflect the general consensus of thousands of people and are a fairly decent indicator of whether a title is worth playing, and they appear next to every download I've ever seen. And downloads have the advantage of being playable right off your console: this means your disc can never get scratched and you never have to change discs. A friend of mine ruined his copy of Reach by accidentally nudging his Xbox while his game was playing and the lens carved and irreparable ring into the shiny surface: needless to say, the disc never played again. A digital download is immune to this problem. Are you tired of having to get up and switch discs every time you're bored of Dead Space 2 and want to earn some more kills in AC: Brotherhood? My game collection is technically in a different room than my consoles and PC. I'm not saying this is a huge problem, but CD systems had 5 disc compatability for a reason.

However, digital downloads have a number of disadvantages too. For one, accessibility. In order to sell downloads, you need the capacity to actually download them. Not everyone has their Xbox or PS3 connected to the Internet, for a number of reasons such as cost, Internet speed, and connection issues. Assuming digital downloads take over in a future where everyone and their dog have full wifi connectivity worldwide, this wouldn't be a problem, but in a realistic present day and near future it's totally impractical for developers to create a product that a section of consumers can't purchase. Secondly there's the space issues. I'd say the average "hardcore" gamer has a respectable collection of games in their collection, maybe somewhere around 30 - 50 individual titles. Arcade and indie games, as well as add-ons and expansions, don't eat-up too much hard drive capacity, with most DLC barely hitting 1 GB. But imagine every game you owned, which equal several GBs of memory, were all on your hard drive. Even the mighty 250GB 360 Slim HD couldn't stand up to that much content. Again, in the future we might be running hard drives with hundreds of terrabytes of memory, but regardless, there is a finite number of games you can own with digital downloads. You can argue discs and game cases take up physical space, but any reasonable collection of games could not actually become cumbersome to store in your place of residence. And finally, downloads are susceptible to being completely deleted all at once. Imagine if your hard drive was lost or broken, or a server crash caused all of your account information/profile to be deleted. You could potentially lose thousands of dollars/euros/pesos/whatever in an instant with no record of having ever purchased it. Granted, your disc could get ruined, in the case of my buddy's copy of Reach, but he had that copy exchanged for a new one using the reciept he recieved for buying it. You could also lose your game collection in a fire, but that's what homeowners insurance is for. Losing your profile or hard drive means your download history is gone forever.

I've presented the two sides and now I'd like to hear what you think. Please, take the poll and leave a comment.
 

Aiedail256

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Jan 21, 2011
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I'm gonna have to say yes to this one. Not in the very near future, but maybe in 15 years or so.
 

Tr3mbl3Tr3mbl3

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mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
i think digital distribution for PCs is about the same as it is for consoles as of right now. PC gamers have the option to digitally download programs, but for the majority of major PC titles like Cataclysm or Starcraft II are purchased at retailers, at least in my opinion. Maybe it's a regional issue.

This is actually another good expansion of the topic. Buying PC games online is much easier, for example the hard drive space issue doesn't really apply. However, I would'nt exactly call it the standard because buying anything online is limited to having a credit card or Paypal, which we can all agree is not universal, and I believe that in order to call something the standard or the norm it has to be the default expectation of society, like learning to drive when in late adolescence. Again, when our generation is older and our children are posting on Internet forums that might be different, but as of January 2011 it just isn't true.
 

Erana

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Both will remain an option. Its acessable, comfortable and what people know. There are many flaws with cartridges, but that's what's still used by Nintendo.

And its just that some people prefer physical copies, even though digital download is technically the more, "practical." Same reason people play on consoles rather than PCs- this is entertainment, why worry about efficiency?

There's just something so nice about opening that box, smelling of the new-toy plastic, flipping through the book and hearing the light, percussive thud of a disc on the tray. You put it in, and you know there's no download error from your hellish internet connection. It won't go away when your hard drive crashes eight times a year.
 

Souplex

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Jul 29, 2008
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mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
There's a reason PC gaming is falling behind. They'll either realize they're doing it wrong, or die out. Either way retail shall remain.
 

Vault101

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Sep 26, 2010
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mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
steam I supose is great for that, but people seem to forget that not everyone can use digital distribution so some of us still go retail
 

Vault101

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Sep 26, 2010
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Souplex said:
mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
There's a reason PC gaming is falling behind. They'll either realize they're doing it wrong, or die out. Either way retail shall remain.
what extactally do you mean by that?
 

Something Amyss

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Dec 3, 2008
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People will slowly give up the physical for digital downloads over the years. Eventually, they will take over. Eventually being the key.
 

lacktheknack

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Souplex said:
mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
There's a reason PC gaming is falling behind. They'll either realize they're doing it wrong, or die out. Either way retail shall remain.
Your position still confuses me. Probably because I've never seen it clarified.
 

Asuka Soryu

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Jun 11, 2010
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Please god no. I still haven't been able to get my Consoles online. If everything goes digital I'll just stop buying games.
 

Wolfenbarg

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Oct 18, 2010
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Sure, eventually they will. We'll one day come to a point where enough gamers, movie-goers, and whatever else will use such a service because of its reliability, maybe even because there's an added incentive due to lowered manufacturing costs in the form of extra content, suped up digital manuals, extra lore specials, or whatever. When that becomes the case, distributors will discontinue a tangible service and go all digital. I sincerely doubt it's knocking on our door anytime soon, but it's definitely an eventuality.
 

Souplex

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Jul 29, 2008
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lacktheknack said:
Souplex said:
mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
There's a reason PC gaming is falling behind. They'll either realize they're doing it wrong, or die out. Either way retail shall remain.
Your position still confuses me. Probably because I've never seen it clarified.
PC gaming used to be half-ish of the market. Now PC games sales are only 7% of total game sales. Arcade people thought they had nothing to worry aboot to until consoles ate them, and gained their strength.
 

mindlesspuppet

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Souplex said:
lacktheknack said:
Souplex said:
mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
There's a reason PC gaming is falling behind. They'll either realize they're doing it wrong, or die out. Either way retail shall remain.
Your position still confuses me. Probably because I've never seen it clarified.
PC gaming used to be half-ish of the market. Now PC games sales are only 7% of total game sales. Arcade people thought they had nothing to worry aboot to until consoles ate them, and gained their strength.
First off, the notion that digital distro is hurting PCs, or "wrong" as you put it, is possibly the most retarded thing I've ever heard.

Secondly "Arcade people"? Are they like little elves that dwell in the bottom of arcade cabinets, scrounging for loose change? Because if "arcade people" means developers who made arcade games, that's a pretty asinine point as well; pretty sure Sega, Namco, Playmore still manage just fine.

It's impossible for PC gaming to ever die. The reason? Because games are fucking made on PCs.

Also, to address you comment about PC gaming being half the market and now significantly less. That's true. What you apparently fail to realize is that the gaming market has expanded to a different player base. PCs problem is gaining new ground; which really is more of a problem with the average persons technological prowess and not the platform.
 

Stammer

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I voted "Yes" on the poll because I believe it's possible. But I personally hope that the answer is no because I hate digital downloads.

With digital downloads there's no way for everyone to win. If you want to keep it fair to the developers, then you have to have a system that either requires a pemanent internet access or a system that harms the player (see: DRMs). If you want to keep it fair to the players, then you pretty much have to allow infinite downloads with no strings attached, which of course totally screws the developers over.

Honestly, I'm still sore at EA that I paid $60 for a game that I have to re-purchase every time I upgrade or replace my computer... or accidentally uninstall the game or something.
 

Veylon

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Aug 15, 2008
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Yeah, they'll take over. They're cheaper, easier, and you can't lose the disc. New gamers will use them by default and soon we'll be talking about "disc games" the way we do about landlines and snail mail.

Eventually, it will just be standard for distributors to do what Steam does and run everything from the cloud. Your computer breaks? Your hard drive crashes? No problem, just download everything again. Even your quicksaves will be safe. The Steam model will be the standard; more oppressive systems will drown in their own foolish restrictions.

Actually, though, I expect OnLive (and imitators) to eventually take over even from the Digital Downloads. OnLive doesn't expose companies to the risk of piracy, players don't need to update their machines or download and may not even need to buy games (depending on their contract), and, again, everything is safe on the cloud in case of loss. That's a lot of convenience for a lot of people packed in one place to not succeed.

I personally favor Digital Downloads provided there's no DRM; I'm not a total Steam fanboy. I like GoG and GamersGate and hope to see similar services prosper. OnLive (and other cloud systems) frighten me due to the sheer power the company has over the user.
 

lacktheknack

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Souplex said:
lacktheknack said:
Souplex said:
mindlesspuppet said:
Um... isn't digital distro standard for PC gaming as is? Logically, consoles will catch on eventually.
There's a reason PC gaming is falling behind. They'll either realize they're doing it wrong, or die out. Either way retail shall remain.
Your position still confuses me. Probably because I've never seen it clarified.
PC gaming used to be half-ish of the market. Now PC games sales are only 7% of total game sales. Arcade people thought they had nothing to worry aboot to until consoles ate them, and gained their strength.
I thought that digital distribution wasn't included in the official counts for some bizarre reason.

And that would make sense, then, because I'm a PC exclusive gamer, and if I go to a local game shop, there's four PC games. FOUR. Thus, I've had to turn to Steam to get my fix.

Last I checked, Steam was making the devs I care about a whole whackload of money, so I'm not worried about them abandoning the platform.