Poll: Discussion -- Would you sacrifice HD graphics for bigger and longer games?

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The Abhorrent

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Just some thoughts stemming from my time spent playing Xenoblade Chronicles, and some information I've been picking up over the past couple years concerning game development.

It's been made quite clear that HD graphics are expensive (and presumably time-consuming), and I've starting to wonder if the push towards greater graphical fidelity has actually been getting in the way of the creation of the massive story-driven games (referred to as "grand adventures" in another topic) seen in previous generations of gaming. There's no question that the hardware can support visuals right now, and there definitely have been many impressive-looking games over the past few years; but I'm sure everyone has also noticed the stronger presence of shorter games, and that longer games seem much rarer these days.

I'm beginning to suspect the reason why games have been getting shorter is simply due to the cost of production. While it's true a publisher can make more money when a storyline is spread over a trilogy of shorter games rather than one big game, they also have to put much more resources into the entire project; they still have to make some profit, and splitting the game up makes for a safer investment. However, it's not unreasonable to think that they might actually be open to making bigger games... if the cost of production could be reduced. With HD graphics being a huge cost for many games, they'd be a good candidate to get the axe; after all, people do play older games and there are ways to compensate for the lack of visual fidelity (namely, good art design).

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Xenoblade Chronicles is a fairly obvious example, and is absolutely massive for a single-player game. The length of the game is stated to be somewhere around 60-80+ hours for the main quest alone, and there are plenty of sidequests for those which are interested. There's a video in the spoiler below for a brief tour:

Xenoblade Chronicles Tour[/youtube]

The location the video reaches at the end is about 20-25 hours into the game on a no-frills playthrough, and it's stated to not even be the midway point of the game; it's actually stated to show only a mere 10% of the game world. It's also a bee-line from the starting area to that point, never mind exploring everything else in the game's massive locales; it also bypasses a sizable early-game dungeon, though that's because it becomes inacessible after it's completed.

But yes, the unavoidable issue with the game is the low-resolution graphics; being on the Wii means the game isn't going to have HD graphics, but even then it's not too impressive in terms of fidelity. Still, the art design in the game is phenomenal; and when combined with the impressive draw distances for the game's locales, the game manages to look great (once you get used to the lower quality of the visuals, speaking from the technical perspective).

So why is a game that big on the Wii, the least powerful console of the current generation? Well, aside from being published by Nintendo. It would appear that the developpers decided earlier on that they didn't need high-quality graphics, possibly due to being released on the Wii. Not having to do HD graphics meant they could produce the game for less cost... or for the same cost as a game with HD graphics (if still not less), make the game much bigger. An interesting design choice, but Xenoblade Chronicles has certainly benefitted from it.

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The question is whether or not other developpers and/or publishers are willing to consider this sort of thing. HD graphics do somewhat spoil the player, meaning playing a game with less sophisticated visuals at least takes some getting used to; if they're unwilling to tough it out for a bit, the game could be alienating and could end up being a flop (commercially speaking) as a result. The problem could be that they could view HD graphics as a necessity; nevertheless, the lower cost of production is definitely an incentive.

So the real question is should they consider it.
Or more specifically, is the player community willing to consider this option?

What do you all think? Are you willing to give up high-definition visuals if it meant the games you buy are bigger & longer? No difference in the cost to you, no change in the overall budget of a game's production, just a re-allocation of the development costs away from the visuals and into adding to a game's content. Yay or nay?

Also feel free to elaborate your answers as well.

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EDIT:

Seems quite a few people are misinterpretting my intent here, though they are bringing up some good points in the process.

The main aim here is concerning the affordability of making larger games with HD graphics.

Yes, longer games aren't automatically better (and some games are better if they're shorter); that's always going to be a risk with any game, and the assumption is that quality isn't going to be an issue here. Padding out a game with unnecessary and/or repetitive content isn't the problem, and I'm mostly referring to story-driven games rather than the sandbox games.

What I'm trying to say is that if a developper were to see a publisher about getting a large story-driven game made with high-definition visuals, it would be turned down by the publisher simply because the higher cost of development means too much of a risk for them (and will probably take a bite out of their profits). However, if the developper was willing to consider using lower resolution visuals (it would still have good asthetic design), the lower cost might make the publisher consider otherwise and approve the project... if it wouldn't be a hinderance to sales to not bother with HD visuals.

So the question is "Would you, the player, be willing to play a game with less detailed graphics?"
 

Kahunaburger

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Absolutely. Graphics don't have to be amazing for the game to be good, or even for the game to look good (aesthetics and animations > DOF and motion blur).
 

distortedreality

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Quality over quantity for me.

It doesn't even really have much to do with graphics - i'd just rather have better quality games than games that have been padded out to give an illusion of depth.

I don't buy into this whole "length of game determines the quality of the game" thing. A longer/bigger game is not necessarily better.
 

MrTub

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I will not give up 1920x1080 but I realize that not every game needs to have high end graphics.
 

Kahunaburger

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distortedreality said:
I don't buy into this whole "length of game determines the quality of the game" thing. A longer/bigger game is not necessarily better.
There's also the issue that you don't need to add content [http://www.youtube.com/watch?v=Aip2aIt0ROM] to add length :p
 

Epona

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It's too late to be talking of giving up HD graphics, they are here to stay. You may as well have been asking this in 1980 "would you give up color for longer games?".

I hate it when people take a single game and act like that one game changes everything. Xenoblade Chronicles isn't all that. Some people put over a hundred hours into Final Fantasy XIII, Skyrim, Lost Odyssey, Tales of Vesperia and other HD RPG's this gen.
 

spartandude

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i wouldnt mind oblivion level graphics or morrowind overhaul level, but in all honesty i dont want to go back to xbox level
 

hazabaza1

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I don't know if I'd like to give up all of my shinies, but I'd certainly be willing for graphical fidelity to just stop getting better for a few years while devs focus on other stuff.
 

Ryotknife

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i would not mind crysis 1 level graphics, or even halflife 2 episode 2 graphics in my games in exchange for additional content.

I do not think I can go back to pre 2000's graphics. 2004-5 graphics would probably be my cutoff unless the game is really well made, they used cell shading (im a sucker for those games), or used non realistic graphic engines (cartoonish)
 

Kahunaburger

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spartandude said:
i wouldnt mind oblivion level graphics or morrowind overhaul level, but in all honesty i dont want to go back to xbox level


Otogi 2 for the xbawks IMO looks solidly better than Oblivion and Morrowind + overhaul. How? Aesthetics + animations > graphics.
 

SoranMBane

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I would give up higher-end graphics for bigger games and better art styles. Very few games with the kind of high graphical fidelity that AAA developers seem to love can come close to looking as good as a stylized game with fewer polygons, and even fewer manage it without any noticeable negligence towards other areas of the game. Also, by "bigger," I don't necessarily mean length, I mean depth. Something with an epic, interesting story to uncover, or lots of weapons to and playstyles to experiment with over multiple playthroughs. Length is good if the game can offer enough to fill that space, but I'd rather games be denser than longer.
 

Andy Shandy

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Not necessarily longer games, but I would happily sacrifice HD graphics for better quality in the game overall.
 

Hero in a half shell

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Dec 30, 2009
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I don't know. Six months ago I would have said yes definitely, but then I got Skyrim. It was pretty awesome, with one or two breathtaking visual landscapes. Then I got a mod to upgrade the graphics slightly (not even the HD one, just slightly enhanced mesh models and textures) and my enjoyment and immersion of the entire game probably trebled from that. I have loads of other mods running, some adding huge chunks of extra content, but honestly I don't know if keeping the content would be worth seeing it in a much lower fidelity.

I mean, just look at what a difference graphical quality can make in a game:
Look what it brings to the immersion as rooms suddenly come alive

Trees actually look like trees, and buildings can have architectual designs and flourishes, making the scenery look real, the buildings look designed. It creates a whole new level of immersion.
As much as we pretend otherwise, graphics are really important to immersion in games, while I would accept a small graphical downgrade for more content in a game, I wouldn't be prepared to give up too much of it, because high fidelity graphics do play quite an important role in making a game immersive and giving the world life.
 

The Abhorrent

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SoranMBane said:
I would give up higher-end graphics for bigger games and better art styles. Very few games with the kind of high graphical fidelity that AAA developers seem to love can come close to looking as good as a stylized game with fewer polygons, and even fewer manage it without any noticeable negligence towards other areas of the game. Also, by "bigger," I don't necessarily mean length, I mean depth. Something with an epic, interesting story to uncover, or lots of weapons to and playstyles to experiment with over multiple playthroughs. Length is good if the game can offer enough to fill that space, but I'd rather games be denser than longer.
"Denser" is an interesting way of putting things, but I'm thinking moreso along the lines of "broader". Denser games cram more content into less space, leading to them being a bit more fast-paced; action-oriented games are fine with this, but over longer stretches it can be taxing on the average player. I think longer games benefit from a more lax pace (still well-paced, however), so that the player doesn't get burned out from too much happening at once or in a row; "breather levels" and breaks in the story where appropriate are a necessity for such games, but not necessarily for shorter ones.

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That being said, it was a bit of an assumption that a game's quality would not be comprimised simply to make it longer; no unnecessary padding to artificially make the game longer, just longer by design. There's nothing wrong with short games, sometimes it's right to keep things smaller and refine only a few things. These games can still continue to be made, and they still can have HD graphics; it's the absence of longer games which I was intending to focus on.

The issue is that the most ambitious games, those which have a long story to tell, are depressingly rare these days. With the high cost of HD visuals, I'm guessing it's simply because they're simply unaffordable; if a developper was willing to consider not using HD graphics, those ambitious game projects might actually be surprisingly affordable. They'd still need to have a respectable amount of fidelity, but the level of detail seen in HD would more or less be thrown out the window; the art design would have to be up to snuff to compensate for this lack of detail, but that's easily doable. And over time, as the cost of higher definition graphics become more affordable, these longer games can use them; but before they no longer are cost-prohibitive, lower fidelity could be an alternative.

So yes, there's no need to eliminate HD graphics in games nor to artificially lengthen games simply so they'll be longer. It's just that a willingness to consider lowering the level of detail in a game could make the longer ones more affordable; no more, no less.
 

Zhukov

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Dec 29, 2009
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Nope.

I like my games to look good.

I think Xenoblade Chronicles looks like crap, both in terms of graphical fidelity and aesthetic design. I do not want to see more games looking like that.

I prefer tight and focussed games, not sprawling, overly padded messes with shitty pacing.

EDIT: That came out grumpier than intended. Sorry. Must be a bit tired.