Poll: Do gamers really care that much about graphics?

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SovietSecrets

iDrink, iSmoke, iPill
Nov 16, 2008
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Graphics don't matter much to me long as the game itself is fun, but for many other people, graphics make or break the game which is dumb.
 

pompom8volt

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May 21, 2009
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Graphics can't excuse poor game play bu they are certainly a factor in my decision. IF I game is old I simply appreciate that the graphics were good for when it came out, if a game like say.... MW2 came out and the graphics were shit I wouldn't buy it.

EDIT: it's the same with indie games. i can simply appreciate the fun game play that was put together and enjoy the experience. to a certain extent i even accept the whole "arty game" thing.
On the other hand i wouldn't put up with that form a company like id.
 

Takoto

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Mar 25, 2009
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I like it if a game is pretty, but it's not the most important thing in a game for me. I play really old games like Spyro, and I also play sprite-based games, so yeah, you can see I don't care much for graphics.

It's more storyline, gameplay, and how much fun it is.
 

TheLefty

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May 21, 2008
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MaxTheReaper said:
Akai Shizuku said:
The poll results seem to contradict your point, kind sir.
Jesus, of course it does.

Nobody* admits to being shallow.

*nobody in a general sense. some people will admit to being shallow. void in nebraska.
I admit that I'm shallow.

Anyway, as long as the graphics aren't trying to be amazing and falling short (Transformers on the Wii comes to mind. My friend bought it) then I don't mind that much. If it's a good game with mediocre graphics I can still play but if it's a horrendous looking games with mediocre game play I won't play it.
 

Ravenbom

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Oct 24, 2008
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We have to remember that graphics are a part of the stylistic presentation of the game. The Katamari games choose a simple stylistic presentation, which works for the game, it would not work with the typical gray/brown palette in a sharper presentation, like on the Unreal 3.5 engine.
Games like Retro Game Challenge would not work if they didn't purposely choose to use 8 bit graphics.
Likewise Geometry Wars works specifically because of it's vector graphics. Same with RezHD.

So, in that respect, graphics are integral to any game.

Also, graphics are much like looks in women. They're one of the first things you'll notice, but it's not enough if that's the only reason you have to stick around. It's a complete package.
"Good" graphics are subjective to some extent, because it really is part of the stylistic presentation. And the stylistic presentation demands what is appropriate, and that's not always high rez textures and particle effects.
 

Hutchy_Bear

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May 12, 2009
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It depends but generally yes. I havn't played FF7 and LoZ:OoT because the graphics are so poor it ruins the game. I have noticed that I can play old games if I had originally played them when they came out as back then the graphics where okay. So as long the grpahics are just okay at the time of release they are playable for life (as long as you like the game of course).
 

Shoqiyqa

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Mar 31, 2009
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BBC Micro Elite: black and white view, yellow, red and green instruments, maybe 640x512 resolution. Great game.

Archimedes Chocks Away: plain single-colour polygons, simple models, flat single-colour "landscape", plain blue sky, no sun, shadows straight down, cluster of red, yellow and black polygons for an explosion. Great game.

Early PC up to Win XP original Doom II: five sprites and the reflections of three of them for your opponents, no shadows, nothing sloping, nothing sliding or swinging, no spray or mist effects, no ragdoll. Great game.

Any platfrom, load of shit: 2560x2048 resolution in four billion colours, full ragdoll effects including severed limbs, real-time rayshading, realistic weather with frontal systems, grass that sways in the wind, bees that actually visit flowers and track which ones have been recently visited so they only go to the ones with plenty of nectar, fifty different species of songbird mapped to half-millimetre detail, twenty different stone textures for each region to make the buildings more realistic, persistent brass and wood chips, plants that slowly, realistically recover after vehicle damage, flocks of sheep that will escape from fields if you leave the gates open and can break headlights, an ocean with waves that actually knock you down if they're big, real-time raytracing applied to the sea surface too, tides, tidal currents faithfully mapped from real world charts, freshwater and seawater density differences used to calculate mixing patterns and turbulence, sediment load tracking, iron mine tailing heaps that interfere with your in-game compass, insect build-up on your windscreen in rural areas and over two hundred different voice sample sets used for your AI team-mates. Still a shit game.