Ghostwise said:I second this notion and call BS on a loaded question. It's like asking if food is supposed to go into your mouth.......Daystar Clarion said:Video games need to be entertaining.
'Fun' is encompassed by entertainment.
They don't even need to be entertaining. They just need to be engaging, which encompasses entertaining, fun, and whatever the fuck EVE Online is.Daystar Clarion said:Video games need to be entertaining.
'Fun' is encompassed by entertainment.
I think I see what's wrong with this poll now. Too many people confusing their terms. Fun, entertainment, enjoyment, etc. These words all hook into each other, but you're thinking in the wrong direction. Fun was first, and the others its sub-categories. Fun is the umbrella that these words fall under.Daystar Clarion said:Video games need to be entertaining.
'Fun' is encompassed by entertainment.
You might want to take a look at Spec-Ops: The Line if you haven't already. This is the concept. I haven't played it myself so I don't know how well it's pulled off, but it's an attempt at the very least.Slayer_2 said:No, I think it's about the experience. With current technology and societal pressures, most developers take the easy way out and use mindless shooting to rack up XP as a method to create "fun". One day I'd like to make a war game that is focused on the horror of war, instead of the "glory" of it.
Heard it was good, but it was Yahtzee saying it, and I tend to take his "reviews" with a kilo of salt. The other issue is that 2K lost my interest a while ago. I will check it out when it bargain bins, though.Freaky Lou said:You might want to take a look at Spec-Ops: The Line if you haven't already. This is the concept. I haven't played it myself so I don't know how well it's pulled off, but it's an attempt at the very least.
As for the example given, I own Pathologic! It's $10 on Amazon downloads and is very intriguing! It reminds me a tiny bit of Planescape: Torment in that even the meaningless civilian characters make interesting statements and serve atmospheric/expository purposes.
As for the topic's question, no. Art that attempts to elicit positive feelings is generally the basest and least compelling art.
Sounds just like Heavy Rain.Space Spoons said:For my money, yes, a game does have to be fun. I don't know how many other people share this particular opinion, but for me, gaming is a fundamentally different experience than movies or books. I'm not looking to have some big, emotional, deep experience- I just want to run around in a virtual space and blow off some steam.
This was the big problem I had with Braid, a game that sacrifices fun gameplay for a pretentious, pseudo-intellectual story.
Personally, there's just something about mutilating monsters that were already fucked up to begin with that I have fun doing.The Wykydtron said:Just as an example take Dead Space 2. The scares were lackluster, the monster design was a bit of a mess albeit a slightly amusing one, the story was decent but was cliche as fuck and the controls were admittedly pretty responsive and all round good.
I love that game just because the aesthetic of the game is so interesting. That is literally the only thing I truly like about the game. Every environment the game throws at you is really fun to go through.
We can all admit that slidey doors that go *whoosh* are cool right?
Though i think multiplayer games have to rely purely on the fun side of things. Since any attempt at horror, mystery, etc etc will be instakilled by Mr XxXL33tHAX0r69XxX. The jerk.