krazykidd said:
I think that , before making a new console, we need to find a more cost efficient way to make games. Games cost way too much to make , and takes too much time to make . Seriously , 3 years and a couple of million dollars for 1 AAA game is way too much . We need to concentrate on reducing the time and money to develop a game whild keeping the same quality . Then we would be ready for a new generation .
But then again . PC is being held back because of consoles. Even though i'm only play on console , i felt that needed to be mentionned .
It's possible that it could work out the same.
Tons of money is spent this generation on optimization. Squeezing every last drop out of the 512mb ram available. We've seen that for games like Skyrim, it really wasn't enough and a lot of money was spent on a lot of tricks in order to get a game at or near 30 FPS. Then there's the PS3, which makes porting expensive due to the cell and the optimizations involved there due to RAM limitations.
Companies already have the higher quality textures and assets (the ones you turn on on the PC), and their engines and toolkits have the tesselation, depth of field, and other tricks that make games look "next-gen" already in the bag. For the console, they don't design low-res assets, generally HQ ones are made that are then lowered and compressed to fit and be streamed from a console disc. So basically, these studios have had the graphics these "next-gen" systems can run for awhile now.
The x86 unified architecture of the PS4 and rumored nextbox might actually make things cheaper. Devs could use the assets they have, and apply the ideas they have, without being worried about going over memory and having to design around it. Ports should be an extremely cheap and much easier process than in our last gen. My hope is that graphics look slightly better (take a 360 game, run it in real 1080p with 2-4xAA and 16x AF, more draw distance and DoF) without costing much more money at all (which is very possible), and the new power used to open up levels and increase the sophistication of AI and battle systems. A lot of these hallway games we have now are the result of memory limitations forcing small levels at the graphical fidelity in question.
A major problem that persists is marketing, regardless of console. So much marketing today is redundant, unnecessary, and can cost as much as the game itself or more to produce and run. If next-gen consoles would really beat the hell out of the publishers and make them go bankrupt, why is Ubisoft practically begging for them? Why are indie devs excited about them? Development should be more efficient, engines should include even more out-of-the-box, and less work is required for both porting and working with optimization. I don't think they'll stop insane publishers from doing $25-50 million dollar crazy marketing on TV, Internet, and everywhere fucking else (GTA in NYC, anyone)?
But yes, I'm excited. I want to see what exclusives Sony's teams have been working on, I can't wait to see what the gamepad on the Wii U can really do, and I can't wait for PC ports to not be hindered by their tethering to a system with 512mb RAM. If next-gen consoles would be too expensive and bankrupt the industry,
the industry wouldn't be making and pushing them forward.