Poll: Do you believe games today are too easy?

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Littlee300

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Oct 26, 2009
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I don't feel proud when I complete something really hard after many tries, I think "ABOUT FREAKING TIME!" I rather have easy then, hard, but I like just a little above normal, to keep me on my toes.
Nah there not to easy.
 

Mr.Governor

Senior Member
Nov 10, 2009
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faceless chick said:
i answered the 3rd
the games nowadays are incredibly difficult.
it might just be me since i've only been playing mario and circus (and the likes) for the snes for the 1st 12 years of my life, but trying something "new" and especially 3d killed me.
for 1, i get lost in all these brown buildings. someone please use any other color palette!

secondly, there are waaaaaaay too many buttons!
i received as a gift a copy of vampire the masquerade:bloodlines and the guy showed me how to play it. i had no idea what to do the 1st day, and after checking the manual and playing about 3 hours, i mapped out 3 buttons that were of any use out of the WHOLE DAMN KEYBOARD the guide had mapped for me.

same thing for every game past 2001.
why do i need 2 control sets for the camera?
i just re-set the camera every time i turn,and i automatically nullify 7 buttons i will never remember!

another problem you kids/guys/same thing will find laughable- i hate moving in 3d.i don't use the extra space. if i have to fight a monster i'll just stand next to it, or draw back.sidestepping is useless since it'll still attack me and i'll be defenseless- which brings me to another thing i never ever ever use- THE BLOCK button.

i have this stupid tendency, even IRL, to just use my own body as a wall against attacks and take blows head-on. sure, i lose a lot of life(bruises), but i never stop attacking. i'm a button smasher pro, and defense is not my thing.
new games forces you to defend otherwise you're toast, which is a thing that doesn't agree with me.

and thirdly:
the games are very damn difficult!
not just because they felt the need to turn a "go there, get that" into an interactive harry potter movie,but also all battles are insanely hard. i barely have time to learn the moveset before the 2nd boss presumes i'm already an expert at acrobatics.

and don't get me started on my weak point-shooters..jesus..i don't think i can last there.


tl;dr-i'll just stick to my pre-century change games which i can play and have mastered contra without losing a life in all 8 levels.
Maybe you just suck,ever thought of that?
 

jboking

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Oct 10, 2008
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Dusquad said:
I was playing Demon's Soul's today and I said to myself (big surprise coming) "This game is incredibly difficult" [...] are games too easy nowadays?
Well...obviously not then.
 

Demons_Bane

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Sep 9, 2009
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I think that many games are too easy but the difficulty systems in place for many of them aren't appropriate to the gameplay or to the overall fairness or feel of the game (most fps' just ramp up the amount of bullets an enemy takes to die which draws you out of the experience), there are some games though that base difficulty on good design 'demons souls' of not only the gameplay but the level designs themselves.
 

Jekken6

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Aug 19, 2009
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Eggsnham said:
They're difficult in a different way, A game like CoD requires actual quick thinking and reflexes, whereas a game from the eighties requires you to just memorize the shit out of sequences and patterns.
I beat MW2 on Veteran, some parts were frustrating, BUT, some parts were memorizing the shit out of patterns, especially the assault on Makharov's safehouse.
 

Kstreitenfeld

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Mar 27, 2009
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I've been spoiled with how easy games are today, when ever I try to re-play older games due to nostalgia... Lets just say its a very hard experience.
aaronmcc said:
Ninja Fucking Gaiden
/thread
I would say the older Ninja Gaiden games are harder then the newer ones. Which make your point invalid.
 

Mr.logic

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Nov 18, 2009
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Nazulu said:
Well I have not played all games, mostly Wii games and they are very easy. So I say 'yes', Nintendo games are too easy at the moment.
except punch-out!!
 

asinann

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Apr 28, 2008
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Internet Kraken said:
Dexter111 said:
Internet Kraken said:
Hell no. There are plenty of challenging games available in today's gaming market, like Left 4 Dead 2.

Old games like Fallout 2 are hard, but sometime it's for stupid reasons. For example right from the beginning Fallout 2 looks insanely hard, but that's because you've been forced to fight bugs with your fists when you specialized in small guns instead. The game also lets you wander into danger blissfully unaware, rather than warning you about the gang of fire geckos that can rape you if you go the wrong way on the world map. Plus your AI partners are incredibly incompetent and weak towards to end of the game, taking away the support you will most likely need.
Actually... you have a spear and OMG it doesn't TELL you which way to go to stay out of danger?

CRIME!!! How could they? ZOMG

AI partners are good in both F1 and F2 and you can even control their equipment and control how they fight so yeah...
Oh, I get a spear. An incredibly weak spear that does pitiful damage. That still doesn't change the fact that the whole Temple of Trials was long, tedious, and unnecessary. It's the only tutorial I've ever managed to get myself killed in.

And yeah, they should have really given you some more indication as to where you are supposed to go. The game does sometimes give you subtle hints, and occasionally flat out telling you were to go, but that still doesn't prevent you from getting an incredibly unfortunate random encounter with Super Mutants. I spent weeks trying to find Vault 13, all because I didn't exam one specific computer back when I was inside Vault 15. And don't lie; the AI in Fallout 2 was thick. I was forced to save scum constantly because they kept getting killed or they killed me.
It wasn't a tutorial, games back then didn't HAVE tutorials.
 

SonicKoala

The Night Zombie
Sep 8, 2009
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No, not really. It's just games are more efficient these days, providing more frequent saves, more practical gameplay mechanics, etc. No, they aren't necessarily easier, they're just better made than games in the past. And really, play Modern Warfare or WAW on Veteran, then tell me that games today are too easy.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
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asinann said:
Internet Kraken said:
Dexter111 said:
Internet Kraken said:
Hell no. There are plenty of challenging games available in today's gaming market, like Left 4 Dead 2.

Old games like Fallout 2 are hard, but sometime it's for stupid reasons. For example right from the beginning Fallout 2 looks insanely hard, but that's because you've been forced to fight bugs with your fists when you specialized in small guns instead. The game also lets you wander into danger blissfully unaware, rather than warning you about the gang of fire geckos that can rape you if you go the wrong way on the world map. Plus your AI partners are incredibly incompetent and weak towards to end of the game, taking away the support you will most likely need.
Actually... you have a spear and OMG it doesn't TELL you which way to go to stay out of danger?

CRIME!!! How could they? ZOMG

AI partners are good in both F1 and F2 and you can even control their equipment and control how they fight so yeah...
Oh, I get a spear. An incredibly weak spear that does pitiful damage. That still doesn't change the fact that the whole Temple of Trials was long, tedious, and unnecessary. It's the only tutorial I've ever managed to get myself killed in.

And yeah, they should have really given you some more indication as to where you are supposed to go. The game does sometimes give you subtle hints, and occasionally flat out telling you were to go, but that still doesn't prevent you from getting an incredibly unfortunate random encounter with Super Mutants. I spent weeks trying to find Vault 13, all because I didn't exam one specific computer back when I was inside Vault 15. And don't lie; the AI in Fallout 2 was thick. I was forced to save scum constantly because they kept getting killed or they killed me.
It wasn't a tutorial, games back then didn't HAVE tutorials.
That just further reinforces the fact that is was completely pointless.
 

Nazulu

They will not take our Fluids
Jun 5, 2008
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Mr.logic said:
Nazulu said:
Well I have not played all games, mostly Wii games and they are very easy. So I say 'yes', Nintendo games are too easy at the moment.
except punch-out!!
Haven't got around to that one yet, thanks for letting me know.
 

asinann

New member
Apr 28, 2008
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Internet Kraken said:
asinann said:
Internet Kraken said:
Dexter111 said:
Internet Kraken said:
Hell no. There are plenty of challenging games available in today's gaming market, like Left 4 Dead 2.

Old games like Fallout 2 are hard, but sometime it's for stupid reasons. For example right from the beginning Fallout 2 looks insanely hard, but that's because you've been forced to fight bugs with your fists when you specialized in small guns instead. The game also lets you wander into danger blissfully unaware, rather than warning you about the gang of fire geckos that can rape you if you go the wrong way on the world map. Plus your AI partners are incredibly incompetent and weak towards to end of the game, taking away the support you will most likely need.
Actually... you have a spear and OMG it doesn't TELL you which way to go to stay out of danger?

CRIME!!! How could they? ZOMG

AI partners are good in both F1 and F2 and you can even control their equipment and control how they fight so yeah...
Oh, I get a spear. An incredibly weak spear that does pitiful damage. That still doesn't change the fact that the whole Temple of Trials was long, tedious, and unnecessary. It's the only tutorial I've ever managed to get myself killed in.

And yeah, they should have really given you some more indication as to where you are supposed to go. The game does sometimes give you subtle hints, and occasionally flat out telling you were to go, but that still doesn't prevent you from getting an incredibly unfortunate random encounter with Super Mutants. I spent weeks trying to find Vault 13, all because I didn't exam one specific computer back when I was inside Vault 15. And don't lie; the AI in Fallout 2 was thick. I was forced to save scum constantly because they kept getting killed or they killed me.
It wasn't a tutorial, games back then didn't HAVE tutorials.
That just further reinforces the fact that is was completely pointless.
You mean your passage into adulthood so you could leave the village in order to be given and complete the quest was pointless? That was their equivalent to graduating high school or getting a driver's license. To other cultures those things are pointless, but in ours, they are both extremely important rites of passage.

Then again, we didn't need to be spoon fed instructions back then either: we either figured it out on our own or we read the manual, you know, the little book that came with the game.
 

Internet Kraken

Animalia Mollusca Cephalopada
Mar 18, 2009
6,915
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0
asinann said:
Internet Kraken said:
asinann said:
Internet Kraken said:
Dexter111 said:
Internet Kraken said:
Hell no. There are plenty of challenging games available in today's gaming market, like Left 4 Dead 2.

Old games like Fallout 2 are hard, but sometime it's for stupid reasons. For example right from the beginning Fallout 2 looks insanely hard, but that's because you've been forced to fight bugs with your fists when you specialized in small guns instead. The game also lets you wander into danger blissfully unaware, rather than warning you about the gang of fire geckos that can rape you if you go the wrong way on the world map. Plus your AI partners are incredibly incompetent and weak towards to end of the game, taking away the support you will most likely need.
Actually... you have a spear and OMG it doesn't TELL you which way to go to stay out of danger?

CRIME!!! How could they? ZOMG

AI partners are good in both F1 and F2 and you can even control their equipment and control how they fight so yeah...
Oh, I get a spear. An incredibly weak spear that does pitiful damage. That still doesn't change the fact that the whole Temple of Trials was long, tedious, and unnecessary. It's the only tutorial I've ever managed to get myself killed in.

And yeah, they should have really given you some more indication as to where you are supposed to go. The game does sometimes give you subtle hints, and occasionally flat out telling you were to go, but that still doesn't prevent you from getting an incredibly unfortunate random encounter with Super Mutants. I spent weeks trying to find Vault 13, all because I didn't exam one specific computer back when I was inside Vault 15. And don't lie; the AI in Fallout 2 was thick. I was forced to save scum constantly because they kept getting killed or they killed me.
It wasn't a tutorial, games back then didn't HAVE tutorials.
That just further reinforces the fact that is was completely pointless.
You mean your passage into adulthood so you could leave the village in order to be given and complete the quest was pointless? That was their equivalent to graduating high school or getting a driver's license. To other cultures those things are pointless, but in ours, they are both extremely important rites of passage.

Then again, we didn't need to be spoon fed instructions back then either: we either figured it out on our own or we read the manual, you know, the little book that came with the game.
The entire Temple of Trails was just walking down identical corridors in a dark and cramped dungeon. It was boring, repetitive, and added nothing to the game. I did enjoy the rest of Fallout 2, but this part completely sucked. At least the first game gave you a gun right from the start.

And I'm not asking for the game to spoon feed me directions. I don't know where you got that idea from.
 

achilleas.k

New member
Apr 11, 2009
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As a general rule, probably not, but I voted yes. I voted yes because the past few years I switched from picking the middle difficulty in every game the first time I play to picking the second to last (or if there's three I just go for hard). I like the challenge. I like that I don't need to switch off my brain to play (and my reflexes). I don't find games harder now that I switch. In fact, sometimes I find them easier even at the higher difficulties, hence the vote.
Maybe I'm getting better at FPS games (which are the games that usually have optional difficulty levels) but I find that, with regenerating health, no number of enemies are a challenge. Just yesterday I was playing Serious Sam HD (WHAT A GAME :D - stupid, overwhelming action) which is a remake of a 2000 game and it's unbelievably hard on anything above medium. Necrovision, on the other hand, had partially regenerating health (not even the full thing) and I can't remember dying more than 3 times on a boss or a really hard bit. MW2 was pretty hard though so it's not really a general rule thing. More like a feeling or an impression that's not based on any hard statistics.

I agree with the unfair bit though. NES games for instance were very unfair. You started off with 5 lives and had to clear 100 levels. If you die on level 99, tough! Go back to level 1. Talk about a grindfest. But as someone else said, back then they were designed for the arcade where they were trying to get as many 10c coins out of you as possible.
 

Danpascooch

Zombie Specialist
Apr 16, 2009
5,231
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Of course on the internet with anonymity everyone is going to say yes

It's like asking: "Are you good at video games?" Nobody is going to be honest, everyone is just going to say yes