Hmm... My opinion will most likely be ignored, but what the hell.
Yes, I think they should carter to the western market as well as their own, as long as the main vision is not compromised. It's a hard balancing act because if you bend too much to appeal to everyone your game may loose its charm, but if you completely ignore the western market, it's the same as ignoring a potential audience three or four times as big. Japan is a small market, and making games for Japan only is to cripple any ambition of growth.
Case in point 1 - All the games that are only released in Japan. Even those that have many fans and support in the west. In the most extreme cases, you have a game that was released in Europe, complete with english version, and still denied to the US because of the whims of the developer/publisher. THIS IS STUPID. It's limiting your profits for no good reason.
Case in point 2 - Some games, like Resident Evil 5 for example, reach a wide market and a variety of people. And if you're making a game for a wide audience, having at least a vague idea of do's and don't would be nice. Maybe if they had someone with some sense giving them advice on that game, RE 5 wouldn't face all those racism accusations and wouldn't be forced to create a stupid AI partner on the fly.(I'm not against RE 5 being set in Africa, but they could have handled it much better, ESPECIALLY on the first trailer. And the tribal stage, and tribal costumes, were pretty crass in taste).
I have no problems with games being quirky or very Japanese, but they should see the potential for sales on the rest of the world, and treat that market with the respect it deserves, no more, no less.
Of course... All is moot if the game is not good.
Yes, I think they should carter to the western market as well as their own, as long as the main vision is not compromised. It's a hard balancing act because if you bend too much to appeal to everyone your game may loose its charm, but if you completely ignore the western market, it's the same as ignoring a potential audience three or four times as big. Japan is a small market, and making games for Japan only is to cripple any ambition of growth.
Case in point 1 - All the games that are only released in Japan. Even those that have many fans and support in the west. In the most extreme cases, you have a game that was released in Europe, complete with english version, and still denied to the US because of the whims of the developer/publisher. THIS IS STUPID. It's limiting your profits for no good reason.
Case in point 2 - Some games, like Resident Evil 5 for example, reach a wide market and a variety of people. And if you're making a game for a wide audience, having at least a vague idea of do's and don't would be nice. Maybe if they had someone with some sense giving them advice on that game, RE 5 wouldn't face all those racism accusations and wouldn't be forced to create a stupid AI partner on the fly.(I'm not against RE 5 being set in Africa, but they could have handled it much better, ESPECIALLY on the first trailer. And the tribal stage, and tribal costumes, were pretty crass in taste).
I have no problems with games being quirky or very Japanese, but they should see the potential for sales on the rest of the world, and treat that market with the respect it deserves, no more, no less.
Of course... All is moot if the game is not good.