Draech said:
The thing is you cant compare the mediums because Used games sales does cut into profit margins at much higher rate than any other type of medium.
It might be a pricing problem. If it costs 40$ and you only have 30$ then its buying it used. It might be a production being to expensive. It might be the product it self having very long physical lifespan while a very short useful lifespan. Now the movie industry has the same problem you might argue, however they have large amounts of extra income from Cinema and TV that may push the "used marked" away from being a problem. Games do not have this luxury.
I want to make that distinction because when people compare games then you draw false conclusion. Making copies is a none issue (to you use your example) for hammers so therefore copying is ok in other mediums. We both know that is not true. To claim they aren't being paid for their work is simply a lie. They have been paid, with the initial sale. To want a portion of second hand sales is to want something they have neither a moral or legal claim to.
If 1/3 of the sales of Heavy Rain (if the developer is to believed) were used, that is a pretty large amount of profit lost for the developer (even if a used sale doesn't necessarily mean a sale lost). How much does that amount of lost profit mean to the developer? What if it was the tipping point between success and failure for the project? Is it a wonder that developer wants to get a cut of this?
Its not surprising to me that games because of their very nature is moving towards a contract/ticket style of setup to safeguard themselves.
To keep it short thou. Yes it your goods. You can do with them what you want. But you should be asking yourself what effect it will have rather than if you are allowed to. Selling old furniture isn't having an effect on the furniture industry, but used games have an effect on the gaming industry.
No no no no no! Your entire argument boils do to "But games are special". Games are NOT special! Any problem they are facing is totally on their end and has nothing to do with preowned sales. If they can't turn a profit with the amount of new titles they are selling then that is their problem, not the consumers. It doesn't matter that the movie industry can fall back on ticket prices or anything else for that matter. The video game industry still deserves no special treatment when it comes to preowned sales. They'd like to think they do, but they do not.
First off, if there are to be preowned sales that means someone has to buy the game new, meaning they already got paid for that copy. Any other transactions that happen with that copy are of no consequence to the developer or publisher. They don't get to be paid multiple times for the same product. Show me another maker and seller of goods that gets paid beyond the initial sale. There isn't one and video games don't deserve to be the first.
Secondly, lets look at the case of Heavy Rain. Ok it sold 2 million new copies. Another 1 million copies have been bought on the second hand market. That means they have gotten paid for 2 million copies. If they aren't turning a profit off the money (over 100 millon dollars) they bring in from that then there is a serious problem that couldn't hope to be fixed by eliminating used sales. They either need to look at producing fewer physical copies to reduce the amount of copies they have wasting away in some warehouse or lower production costs.
Thirdly, to try and claim people should care that buying used it hurting the industry is simply insane. It shouldn't fall on the consumers to make up for the producer's inability to fiscally manage their product. Every other industry makes due with used sales without whining and crying like a spoiled baby so why can't the game industry. Again, any problem that may be caused by used games (and I doubt there is one that isn't wrought from greed) is totally at the fault of the game maker and the consumer should never be looked towards to fix it.
Finally and most importantly the simple truth is what I've been hammering away the entire time,
games as a good to be bought and sold are not special. Any other issue as to why they are claiming to be hurt by second hand sales means fuck all. They are nothing more than another good to be bought and sold. If every other maker of goods in the history of goods being bought and sold has been able to live with preowned sales there is no reason games can't do the same. They simply don't want to. They have grown far too greedy and far too entitled and would rather whine and cry than try to adapt.