Poll: Do you consider World of Warcraft to be a GOOD game?

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CeeBod

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Sep 4, 2012
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Whereas most posts have an obligatory xkcd, I feel like this one deserves a Dark Legacy Comic:



I spent 6 years raiding pretty much every night with a guild that was always ranked either number 1 or 2 on our server, and the highs (and lows!) of that time were completely different from any other game I've ever played, before or since. I miss the feeling of some of those epic kills, but I don't miss the grind, or the arguments on teamspeak when we'd had a bad night's raiding. Also everyone I used to be guilded with has become disillusioned and quit (with a few serial relapsers!) so it just wouldn't be the same if I went back to it, even though every new expansion release does make me think about re-subbing. So it was a very good experience for me, and yes I'd definitely call it a good game when I played.
 

Nimcha

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Dec 6, 2010
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I thought it was just ok since it got there 'first' and became the standard, but then I started playing on a TBC server. Yeah, it was actually that good back in the day.
 

kasperbbs

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Dec 27, 2009
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Considering how many people played it and are still playing after all these years it must have done something right. I tried it when it came out while i was still hooked on another MMO to see what all the fuss was about and all i saw was the same grind only worse looking and with the ability to jump.
 

Aerosteam

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Sep 22, 2011
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Sure, but the game is so old that it's kept gameplay mechanics that should been done away with years ago.
 

LordLundar

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Before Cataclysm launched, yes I did think it was a good game. The story was engaging, the NPC's were present without being omnipresent, progression happened at a steady but worthwhile pace. Dungeons were also engaging though with Wrath the power escalation made earlier stuff zergable which was a problem. To add, though raiding was end game it was possible to get into it without hand holding and the catchup mechanic worked well later on.

Then Cata hit and you could tell the devs got lazy. Whole swaths of content were cut or unfinished, Storylines weren't making sense, player engagement tanked with the NPC's becoming the sole focus, progression was less about enjoying what was there to following the breadcrumbs. The dungeons were a poorly handled mess, originally set to be "more difficult" than Wrath, ended up being cases where minor mistakes resulting in wipes and progression slowing to a near halt, then the "troll dungeons" which were converted raids with the same systems but less stats thrown out which made for a real mess when players couldn't cope with stuff that was meant for raids. Finally the last batch of dungeons were put out and with a couple of exceptions boiled down to "sit and shoot" style of gameplay which has become standard. Raids were much in the same boat, alternating from "blink and you die" to "the devastating attack can be slept through" without rhyme or reason. A lot of these issues remained in Mists as well and then the devs saw numbers start to nosedive.

This brings us to Warlords who's initial announcement read as a desperation effort by the lazy devs and the development showed. If you watched the initial announcement and wrote down what was announced to a list, then went over the list with a red pen for everything revoked and writing stuff that was removed, you would have a lot of red on that page. There was a lot more removed from the game than what was added and what little was added was at best slapped in. Garrisons were a joke and nearly everything in the game relied on them and outside of new raids there was really nothing added to the game. The sickest joke about it was that the Devs said flying was going to be removed to get people out into the world while doing absolutely nothing to encourage it. Probably the biggest insult was the price point. The expansion which had the most gutted from the game and the least added to it commanded a higher price tag, to the point of a standalone game. Most of the players that caused the upswing to the 12 million mark were there for nostalgia (which most of the marketing was centering on) and it showed because after the nostalgia shininess wore off people realized that there was less to the game than before and left.

The mass exodus resulted in what is to this day the biggest crash in sub numbers the game has ever showed with numbers at levels before Burning Crusade was released. Originally dismissed by the devs as being cyclical (aka you'll come back, you always do), is now of as great concern if not larger as the nosedive before warlords. Which brings us to the Legion announcement. Made months before intended and shortly after the announcement that Warlords qualified as the worst expansion in the games history, the announcement was pure pandering, announcing content that the players have been requesting for years and wrapped up in a "BC nostalgia" bow, even to the point where the story is almost a hybrid of Burning Crusade and Warlords. Unlike with Warlords however, most players are wondering what will actually be in the game as opposed to what's been announced.

So yes, at one point World of Warcraft was a good game, but lazy efforts and desperation have made it a shell of what it was.
 

Evil Moo

Always Watching...
Feb 26, 2011
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I played a very small amount of World of Warcraft several years ago after a friend insisted on giving me a short trial to use and nagging me to play.

What little I played consisted mostly of tedious fetch quests and grind. I don't recall reaching any worthwhile story elements.

The combat felt limp and disconnected, more of a numbers game than anything to do with skill. Trying to be even slightly tactical didn't work (running away to allow skills to cooldown resulted in my death because apparently bears can land attacks from 10 metres away, so I might as well have been sitting there auto-attacking instead).

I tried PvP once and got completely and consistently slaughtered by someone the same level as me, leading me to believe that there was no point in trying it again unless I used a different class with more powerful abilities or looking up one of the prescribed builds that must be adhered to for optimal play, which I had no interest in doing (why bother giving me the illusion of choice if I can only 'properly' play using a tiny specific subset of setups).

I didn't enjoy the few hours I spent with it at all. I remain very confused as to how it has become as popular as it is. I can only assume the social aspect helps (which I have no interest in), and or it becomes bearable many more hours down the line (which seems like a terrible way to design a game and I have no intention of wasting hours doing something so boring to get there).

So no, in my experience World of Warcraft is (was?) in no way a good game.
 

TilMorrow

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Jul 7, 2010
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I would say World of Warcraft is a good game in it's current incarnation... that is if you like raiding and facebook games. Otherwise it's latest expansion has largely missed the mark and point of what made previous expansions fun and engaging without losing nearly 50% and counting of the current subscriber base in less than a year. I really don't think alienating an extremely large portion of your player base by excluding a feature that has been enjoyed for the last 8 years on a promise you'd make up for it in better content (didn't happen), stating that patches and their content would be bigger and better than previous ones due to having a bigger team and having 'learned' (also didn't happen) and focusing most of their resources towards a single concept (raiding, which only about the half the player demographic truly enjoy and don't even get me started about mythic difficulty and how it's existance and 'exclusivity' has culled raiding guilds) as end game content over other possible content options which had also been expanded on in previous expansions make for a 'good' game in it's current situation.

Essentially at the moment WoW isn't a 'good' game and now the devs have to try and fix it with Legion, as well as contend with their statement about not having another year gap between expansions but the fact they have yet to actually have set concrete ideas on features for it and are not even near a state of beta for the expansion that claims remains to be seen as achievable.
 

Charli

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Nov 23, 2008
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Yes. It's aged. But there are no doubts it is a GOOD game.

First time players who get swept up in it, will get swept hard. And even the best games have people who will play a bit and then go 'this isn't for me'.

Alot of people take this to mean that the game isn't good and refuse to budge on their stance. No, it's not good for you. It is however for millions of others. There's no refuting that. Call of Duty is not for me either, can I possibly declare that it is not a 'good game'? Fuck no.
I don't believe in this 'addiction' shit either. If you enjoy something to the point of ignoring all other elements of your life. That's something that's wrong in your life, not the game. It's a horrible myth that surrounds the game perpetuated by already damaged individuals.

I maintain my play on MMO's just fine, I enjoy it, and WoW is one of the best out there, regardless of your current hang ups on the end game offerings. (Blizzard have a good habit of acknowledging their problems quickly and working to address them, the community vastly underestimates how quickly they do this compared to many other game developers/publishers, especially if it's a problem rooted firmly in the philosophy surrounding the current game expansion)

There are numerous ways the game has changed for better or worse. The worst I can say about it now is the leveling is too goddamn fast. New players aren't slowed down enough to appreciate all the world building and characters of past expansions because blizzard is scared of them getting bored before they hit the end game where the social elements of the game are supposed to flourish and take over keeping you invested.

The leveling I experienced the first go around gave me a firm nostalgia based around the areas I leveled in and all the characters I met and quested for there.

Couldn't tell you many of the characters I did things for in Catacylsm (Except fiona in the eastern plague-lands and her merry band of misfits, love that quest chain) Pandaria did it right and WoD got things back on track firmly in that regard, but Cataclysm wrecked alot of that early game with so many ways to dungeon and disconnect yourself from the world in favor of instances.
 

T_ConX

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Mar 8, 2010
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Honestly, no.

I haven't touched WoW since terminating my account on January 15th 2007, the day Burning Crusade came out. I had realized that I was bored of it a few weeks before that, and I never looked back. In fact, save for a month of the Shin Megami Tensei IMAGINE closed beta (RIP IN PIECE!).

For eight years, I managed to just outright avoid MMOs, assured that they were all boring.

But then I started playing FFXIV a month ago and realized that it wasn't MMOs that sucked. It was WoW. WoW sucked, sucks, and shall continue to suck.

That said, I'm well aware that I essentially comparing WoW from 2006 to modern FFXIV. Maybe 8 years and 5 expansions it's finally enjoyable...
 

Imperioratorex Caprae

Henchgoat Emperor
May 15, 2010
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10 years of WoW, more if you want to count my beta experience before it was released. Yes it has had poor moments, and it also had great moments. I personally think it peaked with Ulduar, and while the Icecrown Citadel raid was fun, it still didn't match up to the awesomeness that was Ulduar. Everything since then hasn't been great, but its been good enough for me to continue playing through to WoD and probably until it ends. I started with the beginning and I'm going to be there for the end, however bad or good it turns out. I don't play religiously as I used to, but I've not once found it to be poor in quality, just never as good as that Ulduar experience was. Unless Blizzard decides to pick up that level of awesome with Legion (which I feel perhaps may be the end of WoW or the signal of the end as Sargeras is the big bad of the Warcraft universe and the only reason to revisit the Burning Legion is to finally confront him) I don't think we'll ever see a "great" expansion again. But its never felt poor to me as I've enjoyed the evolving experience, with caveats attached like the dropping of Class based questing and unlocking raids through exploration and questing (Onyxia and Gates of Ahn'Qiraj).
Overall there's that element of mystery and wonder that is missing from WoW that it had back in the day, and maybe it will never show its face again which is kind of sad.
 

someguy1231

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Apr 3, 2015
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As a WoW player since 2005 (and I'm even a fan of the original RTS games!), and having probably put more hours into it than any other specific game, absolutely I do. It's the only MMO that's truly captured me, and the gold standard for which all other MMOs are compared.
 

Slenn

Cosplaying Nuclear Physicist
Nov 19, 2009
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A lot of people have already said the words that I was going to say.

Yes, it is a good game. But it depends on whether or not you've played an MMO or not prior to playing it. At its current state, it's showing signs of age and is diminishing. And most veteran players like myself consider it to be okay and nothing spectacular anymore. But if you're new to MMO's, it's a nice, colorful, expansive world with lots of stuff to do to occupy your time.

There were MMO's before it like Everquest and Ultima Online, but WoW took the experience to whole new level and changed the paradigm. Now the paradigm has spread so much, that it's nothing new or surprising anymore.

The game itself has had a good life. I've dedicated my main toon to be somewhat of an everyman, just to see the game to the very end.
 

Googenstien

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Jul 6, 2010
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No, not even close. Its basically a subscription based arcade game right now. Has no customization in class anymore and everyone is pretty much the same. Its not even a MMORPG anymore.
 

Cold Shiny

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May 10, 2015
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I think it was a good game when it came out 80,000 years ago, but now its just being dragged down by its old framework and outdated....everything.
 

Silvanus

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Cryselle said:
No matter what you may think of the current state of the game, to argue that it has been an objectively bad game flies completely in the face of it's massive success and popularity.
I'm not about to argue that anything is objectively bad, but I would say that there's only a faint, strained relationship between popularity and actual quality. It's a really bad metric.

3asytarg3t said:
Absolutely, I've always said popularity or units shipped is my standard for judging quality.
You must love 50 Shades of Grey, and One Direction.
 

BloatedGuppy

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Feb 3, 2010
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Silvanus said:
I'm not about to argue that anything is objectively bad, but I would say that there's only a faint, strained relationship between popularity and actual quality. It's a really bad metric.
Popularity is a possible indicator of quality. Not a guaranteed one. It's actually rather rare that something with few or no redeeming merits achieves any widespread acclaim.

It's also notable that it was both a critical and a commercial success, the overlap of which is an even stronger indication of quality.

Ultimately, "quality" is a subjective label, but any given individual is MORE likely to enjoy something enjoyed by millions than something enjoyed by relatively few. That's just basic math.

Silvanus said:
You must love 50 Shades of Grey, and One Direction.
He was being sarcastic. Notably, both of those things are critically reviled (as well as being different forms of media), so they make poor comparison points.

PS - I don't really care what you think or don't think of WoW or any other game, I just find that charges of argumentum ad populum are rather lazily applied in situations like this, and we need to remember that the inverse isn't true either, lest we give in to:

http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsPopularNowItSucks
 

Silvanus

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BloatedGuppy said:
Popularity is a possible indicator of quality. Not a guaranteed one. It's actually rather rare that something with few or no redeeming merits achieves any widespread acclaim.

BloatedGuppy said:
It's also notable that it was both a critical and a commercial success, the overlap of which is an even stronger indication of quality.

Ultimately, "quality" is a subjective label, but any given individual is MORE likely to enjoy something enjoyed by millions than something enjoyed by relatively few. That's just basic math.
Those are both very valid points.

BloatedGuppy said:
He was being sarcastic. Notably, both of those things are critically reviled (as well as being different forms of media), so they make poor comparison points.

PS - I don't really care what you think or don't think of WoW or any other game, I just find that charges of argumentum ad populum are rather lazily applied in situations like this, and we need to remember that the inverse isn't true either, lest we give in to:

http://tvtropes.org/pmwiki/pmwiki.php/Main/ItsPopularNowItSucks
If it was sarcasm, then I'll slink off back to my shame-hole. There are those, however, who consider popularity the only real metric, because it's nice and demonstrable-- it's not too out-there that that was a genuinely held position.

I remember having a long and painful argument on this very forum, a while ago, with somebody who believed earnestly that the measure of artistic quality rested in how much money something made.
 

Scarim Coral

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I would say it was good back then when subcription was the norn but with F2P and freeium are the new norns and still repeating it same style (how is increaing the level cap per expansion is a good thing?), it only still suriving for its loyal fanbase.
 

OldNewNewOld

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Mar 2, 2011
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It destroyed the Warcraft IP as far as I'm concerned. It also heavily damaged Blizzard's image in my eyes.

So, as you might guess, it's not a good game. Far from it.