Poll: Do you hate JRPGS?

Recommended Videos

wadark

New member
Dec 22, 2007
397
0
0
I think the question posed in this thread is similar to ones you see all the time and its really an unfair question. You can't lump an entire genre together and call it "good" or "bad". To be honest, I don't think anyone can even honestly say they "like" or "dislike" an entire genre. Because no matter what genre you're talking about, its bound to have its sparkly gems, and its bound to have its not-so-sparkly pieces of dung.

As far as JRPGs are concerned there are some I REALLY like (FFX), and there are some I completely despise (FFXII).

The same is true for any "grouping" of things. Take music; I mostly listen to country (I know, flame away), but I don't love or even like EVERY song. By the same token I like some songs in almost every other genre too.

The times when someone unequivocally hates everything in one genre are few and far between.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
6,732
0
0
Poor FFXII, so very maligned and I don't understand why...

I'm unsure why people feel it has a crappy story, I just thought there was too little of it and it was weak on the Character Development side of things.

Though I guess I'll concede that the Battle System was only functional and that it didn't really help the game much.
 

The Great JT

New member
Oct 6, 2008
3,721
0
0
It's not that I hate JRPGs, I hate their niggling little habits. Story-driven games, lame characters, almost no freedom, it's just stupid.

That said, I guess I kinda DO hate them.
 

Zephemus

New member
Jan 12, 2009
11
0
0
Some are okay, Final Fantasy 7 and Elemental Gearbolt (a JRPG railshooter) being my favorite ones out there, but I've played a number of JRPGs growing up that were actually pretty imaginative and entertaining. Now I've played some of the HORRIBLE JRPGs and yes, these games give the genre at large a bad name, but it's like listening to music, some's good, some sucks and some people just don't like an entire genre at large. Does that mean that the genre sucks because some people say so? No just it appeals to a different fanbase.
 

DeathQuaker

New member
Oct 29, 2008
167
0
0
I enjoy many JRPGs, but also get frustrated with typical JRPG gameplay. Random encounters (often at a very high rate), difficult to navigate dungeons, save points (and often too few of them), and tedious turn-based combat (not that all turn-based combat is tedious, but ATTACK ITEM MAGIC DEFEND gets tedious, especially when you're forced to engage in it every three seconds) all make me want to throw the controller. Add to that most JRPGs I've played seem to have at least one if not several puzzles that are impossible to solve without using a walkthrough (or playing through the game several times through, which I'm sorry, I am a full time working adult; I very seldom have time to play a 60-100 hour game through more than once).

Where I find JRPGs excel is in character and story design; graphically they are often pleasing without being obnoxiously over-the-top. The JRPGs I stick with are the ones where I like the story and characters enough to put up with endless random encounters. (At the same time, I disagree with the notion that JRPGs corner the market on strong stories and characters. The best RPG story and character wise I ever played (IMHO obviously) was Planescape: Torment, obviously a Western game.

My favorite JRPG series are Shadow Hearts and Suikoden. Both first of all have some incredible stories and characters. Secondly, both of them shake up typical JRPG gameplay at least a little, making it actually fun for me. SH has its Judgment Wheel which adds some fun tension to combat (and it is customizable enough to accommodate different styles of play) and has some good tactical decisions to make with setting up combos, etc.

Suikoden has more typical JRPG style combat but also throws in massive army tactical battles and one on one duels which shakes things up nicely, plus has a pretty neat magic system. Some of its installments offer different things you can do with party formations and combo attacks which adds a nice tactical element. (However, Suikoden Tactics, which is obviously entirely tactical, has terrible (very slow) gameplay.)

More "typical" JRPGs like Final Fantasy or Dragon Quest tend to be hit or miss with me. Liked FF9, hated FF7 and couldn't even bring myself to finish it. I'm currently playing DQ8 which I was enjoying for awhile, but it's started to get tedious for me. At least that game makes it easy to reduce random encounters and escape dungeons (and get back to them) easily.

I could probably declare myself a JRPG fan for good and for life if they did two things. First is to either eliminate random encounters and make monsters appear on screen, for you to avoid or attack as you choose (they could even still randomly spawn in places, but I want to see them and have the option of avoiding contact with them). The second is to eliminate save points and allow saving any time you aren't in combat. My reasons for this are very simple: I have a life. If I need to shut off the console and do something else, I don't want to have to wander around for 45 freaking minutes just because I can't find a save point. I would be fine with a "QuickSave" feature like we see on a lot of DS JRPGs that exits the game automatically and deletes itself on load, with permanent saves still only available at inns or certain points. The fact is I don't play JRPGs as often as I used to because I know just because of save points, I will have to dedicate at least an hour or two at playing and hoping I can find a save point at the right time. If I just want to toss something on for 45 mins between other things I have to do, I can't throw on a JRPG. Console technology has passed the point where save points are necessary, and why not make the game friendlier to older or otherwise time-crunched players? Good story games shouldn't be restricted to the "hard core" player who does nothing but play one game for several hours a day. Some of us just can't afford to do that.
 

wadark

New member
Dec 22, 2007
397
0
0
PedroSteckecilo said:
Poor FFXII, so very maligned and I don't understand why...

I'm unsure why people feel it has a crappy story, I just thought there was too little of it and it was weak on the Character Development side of things.

Though I guess I'll concede that the Battle System was only functional and that it didn't really help the game much.
To me, the story just didn't draw me in like previous titles. It was a little to slow to get to the point, I suppose. I played for nearly 10 hours before I realized who I was fighting and where I was going. And the character development is just below Legend of Zelda in my book.

As far as the battle system was concerned, I considered it unbearable. When I play an RPG, I really don't want to have to build each character from the ground up. I thoroughly enjoyed FFX, how they presented each character with their own role and you used whichever characters were necessary at the time. Instead FFXII made me spend 15 minutes at a time deciding which path to take each character on and which Licenses were best for that path. What's worse is that each character's base stats deferred in such a way that made that character preferable for certain "classes" but there's no indication of which is which.

Gambit System was another point of contention. It just didn't work. It was too black and white, it was just the most simple instructions. "If below 30% health, cast heal" is sound in theory, but what if you're low on MP and you don't absolutely need that heal at that specific moment. I found myself having to play in "wait" mode and was constantly going to the menu to reorganize things and that just really broke the flow.

The best way I can describe it was that it was trying to be a single-player "MMO" in which you control 3 characters with one controller.
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
DeathQuaker said:
I could probably declare myself a JRPG fan for good and for life if they did two things. First is to either eliminate random encounters and make monsters appear on screen, for you to avoid or attack as you choose (they could even still randomly spawn in places, but I want to see them and have the option of avoiding contact with them). The second is to eliminate save points and allow saving any time you aren't in combat. My reasons for this are very simple: I have a life. If I need to shut off the console and do something else, I don't want to have to wander around for 45 freaking minutes just because I can't find a save point. I would be fine with a "QuickSave" feature like we see on a lot of DS JRPGs that exits the game automatically and deletes itself on load, with permanent saves still only available at inns or certain points. The fact is I don't play JRPGs as often as I used to because I know just because of save points, I will have to dedicate at least an hour or two at playing and hoping I can find a save point at the right time. If I just want to toss something on for 45 mins between other things I have to do, I can't throw on a JRPG. Console technology has passed the point where save points are necessary, and why not make the game friendlier to older or otherwise time-crunched players? Good story games shouldn't be restricted to the "hard core" player who does nothing but play one game for several hours a day. Some of us just can't afford to do that.
For the first one, I recommend the Tales series, Kingdom Hearts, Chrono Trigger/Cross, Secret of Mana, FF12, Baten Kaitos, Saga Frontier, Persona 3 and 4, Xenosaga, Earthbound, Eternal Sonata, and Grandia.

Actually, that's a lie, since I haven't played most of those (I just know they don't have random encounters, for the most part). I recommend the Tales series, Kingdom Hearts, Chrono Trigger/Cross, and Baten Kaitos, and I've heard good things about most of the others.

For the second one...you're better off playing a computer RPG. The closest I've seen is stuff like FF6 and Tales games, which let you save anywhere on the world map.
 

TikiShades

New member
May 6, 2009
535
0
0
Phototoxin said:
I also defend my point of LoZ being RPG-ish in that you did level up in the old one via equipement, increase stats (well health!) and so forth. Not exactly a dialogue ridden beast but still *elements* of RPG-ism.
Sonic Adventure 2 allowed upgrades for characters, and Eggman could increase his health. I wouldn't call it an RPG in any sense.
 

Luvless

New member
Apr 16, 2009
6
0
0
i dont mind some jrpg as i play a lot of final fantasy and played disgaea
didn't find star ocean that good but thats because i alwaysed loved the atb from final fantasy 7
 

DeathQuaker

New member
Oct 29, 2008
167
0
0
NeutralDrow said:
For the first one, I recommend the Tales series, Kingdom Hearts, Chrono Trigger/Cross, Secret of Mana, FF12, Baten Kaitos, Saga Frontier, Persona 3 and 4, Xenosaga, Earthbound, Eternal Sonata, and Grandia.

Actually, that's a lie, since I haven't played most of those (I just know they don't have random encounters, for the most part). I recommend the Tales series, Kingdom Hearts, Chrono Trigger/Cross, and Baten Kaitos, and I've heard good things about most of the others.
Thanks! I actually have a couple of those waiting to be played, I just haven't gotten around to it. But good to have those in mind.

For the second one...you're better off playing a computer RPG. The closest I've seen is stuff like FF6 and Tales games, which let you save anywhere on the world map.
I play tons of computer RPGs. :) And will probably play them more often than JRPGs, in part because of that very reason.

I have taken to playing more of the JRPGs on the DS, ports and otherwise. Most of them include a quicksave, to be more portable friendly. I'm finally getting around to a bunch of Final Fantasies because of this. (Sadly, Suikoden Tierkreis didn't include that feature.)
 

Sundavar

New member
Feb 7, 2009
154
0
0
I love most JRPGs.
I've come across some great ones and a couple bad ones.
As much as i love his show, i completely disagree with Overlord Yahtzee's opinion on JRPGs
 

StigmataDiaboli

New member
May 18, 2009
716
0
0
I like JRPGs, but recently I'm finding newer JRPGs for the 360 to be not as good as classic ones like Legend of Dragoon or Vagarant Story.
 

ElephantGuts

New member
Jul 9, 2008
3,520
0
0
With all my soul.

It's the terrible, corny, cliched storylines and characters that make them unbearable for me. I love Western RPGs though.
 

Grimm91

New member
Jan 8, 2009
1,040
0
0
Well I have never had bad JRPG experience, and I like the JRPGS more than western RPGs but that's just my preference.