Yes, absolutely. I hate them. Well, actually, it's not QTEs I hate, but the way they are implemented. No one that I know of has yet to implement them in a way that doesn't make them seem like nothing but a way to increase game length by making the player reload fifty times for no other reason than to test their patience. Yahtzee put it very well, an arbitrary reaction test is perfectly OK, but it has to be made part of the core game mechanics, and it has to be possible to complete it without going through the whole "die, memorize, reload, get one step further, repeat until you finally pass"-process.
One thing I hate is that button combinations tend to be more difficult the further you get, but that's just stupid, because failing at that point makes it even more frustrating. So don't make button combos more complicated! Don't reduce the time limit! Don't make it more difficult the further into a QTE you get!
Another thing I hate is that there's no "Stand by for a QTE, press a button to begin"-type warning before a QTE starts, which would prevent the pretty much mantatory death on step one. Similarilly, there needs to be a way to know whether you're done or not, like changing the interface somehow to indicate that the QTE is still in progress.
And ffs, don't have one QTE every two hours or so... If you're gonna use them, use them as a core game mechanic! Otherwise, just... DON'T!!!
/rant