Poll: Do you hate Quick Time Events?

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Steveo1472009

New member
Apr 8, 2009
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i most definatly agree, they are the most useless thing ever other than disney games, and a statagy guide that dousnt give you any information and turns into a 25 dollar chunk of toilet paper
 

Samman

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Mar 19, 2009
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Didn't vote. Some are well-done, most are not. Doesn't mean the mechanic itself is broken, just that a lot of devs end up butchering them.

Also, the ones in The Force Unleashed were good.
 

Hazy

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Jun 29, 2008
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I hate RANDOM Quick Time Events.
QTE's where you can expect they are about to occur are usually fun, (And in God of War's case) brutal.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Press X not to die is bad, but sensible QTE's, like many of the ones used in the God of War games, are perfectly acceptable. The key to making good quick time events is that they should be sensible, non-deadly and should enhance the gameplay experience, not just make a cutscene less "watchable". They should also occur in a great enough frequency so that you know to expect them.

Worst offenders are Uncharted (Wait, QTE's? Since when?) and Resident Evil 5 (No Quick Times then suddenly BAM! Press X not to die)
 

DBlackny

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Oct 14, 2008
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There are good quicktime events, and bad quicktime events.

My definition of good is where you know its coming, like in Gears of War 2 with the chainsaw battles, you and your opponent have to be holding B to start, so you know its coming.

A bad one would be randomly in a cutscene, cutscenes are there so you can sit back after a hardcore boss fight and watch the story unfold, or the boss explode. They are not something that sould be repeated because you didn't realise that you were going to have to mash X over and over again.
 

Martymer

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Mar 17, 2009
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Yes, absolutely. I hate them. Well, actually, it's not QTEs I hate, but the way they are implemented. No one that I know of has yet to implement them in a way that doesn't make them seem like nothing but a way to increase game length by making the player reload fifty times for no other reason than to test their patience. Yahtzee put it very well, an arbitrary reaction test is perfectly OK, but it has to be made part of the core game mechanics, and it has to be possible to complete it without going through the whole "die, memorize, reload, get one step further, repeat until you finally pass"-process.

One thing I hate is that button combinations tend to be more difficult the further you get, but that's just stupid, because failing at that point makes it even more frustrating. So don't make button combos more complicated! Don't reduce the time limit! Don't make it more difficult the further into a QTE you get!

Another thing I hate is that there's no "Stand by for a QTE, press a button to begin"-type warning before a QTE starts, which would prevent the pretty much mantatory death on step one. Similarilly, there needs to be a way to know whether you're done or not, like changing the interface somehow to indicate that the QTE is still in progress.

And ffs, don't have one QTE every two hours or so... If you're gonna use them, use them as a core game mechanic! Otherwise, just... DON'T!!!

/rant
 

JohnSmith

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Jan 19, 2009
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They are the ultimate statement of: "We the game's developers were to lazy to put this functionality into the game engine, please enjoy this conditional scripted sequence instead". I've found that this leads to situations where quicktime events gift you with the ability to do much more than the game normally allows and that is quite frankly retarded.
 

Ophiuchus

8 miles high and falling fast
Mar 31, 2008
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I can't say I've really seen that many, and those that I have seen didn't really seem out of place or too difficult or whatever... maybe it's just the kind of games I play.

So, not really bothered.
 

pmega

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Apr 8, 2009
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well they were awsome in re4 as said already and in shenmue they were a force to be reckend with. I think they challenge to be on your toes. They definatly have a place in gaming. Do u hate them because u get angry when u messup? Or do u have a legitamite gripe like you have no hands? Ultamitly they add flavor and varity to games and progress always happens so I hope they will evolve into somthing a little more manageable but the're just so raw! Ur watching ur cutscene and then bam a+b left up its intertaning and a challenge. Good topic even if its a "I sukk at this so I hate it post"
 

GloatingSwine

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Nov 10, 2007
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As an a priori statement? No, no I don't.

Because when they're done well, they're a good way to involve the player more in what would traditionally be a noninteractive section of a game.

The problem comes when they're done badly.

The biggest sign of a QTE done badly is when it causes instant player death and reload, or sequence repeating, when the normal penalty for not pressing the right button at the right time might be a lower score or a slight loss of health. The reason this is bad is because the player is probably not going to succeed at an unexpected challenge on the first attempt, so if the penalty for failure is absolute they are going to have to repeat this sequence over and over until they finally grind past it, which gets boring quickly.

Take, for instance, the start of the Ninja Blade demo. The QTEs in that are textbook bad, in that the buttons appear suddenly and with poor context (one attack is X, the next is Y, and then you have to press A for something that A doesn't normally do), only stay for a short period of time, and take place in a context where the normal penalty would be health loss (being hit by an enemy).

But if you fail the QTE, the scene rewinds to the beginning, and you have to do it again from the start. This is not cool and interesting any more, because it's not as surprising and novel the second time as it was the first time.
 

phalanfy

New member
Aug 9, 2008
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the only good use of quick time events i've ever seen was the lancer duels in gears of war.
 

Fightgarr

Concept Artist
Dec 3, 2008
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I think if they're well done then they're fine. Its a great way to add additional controls that will usually a) liven up gameplay and b) allow a change of pace for the game. I don't think there is anything wrong with QTEvents if they're incorporated as a major or minor element in gameplay (though not if they are arbitrarily thrown into the mix once or twice).
 

Kirosilence

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Nov 28, 2007
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I enjoy them when used in moderation. When you pound one out every few secnonds, or few minutes even, you get some lame stuff. RE5 did them right, there are very few Quicktime events in the game, and when they do come they are very nice to look at.
 

Ghostkai

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Jun 14, 2008
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Can't I hate them in general. Used well (see GOW games) they prove for a highly enjoyable experience.

Resi 5's use of them was a tad overkill though.