Pretty simple question which I've search-barred.
For me, growing up playing shooters like counter-strike, getting a quick fix on a non-human shaped target always wildly throws me off my game. You get used to aiming for the head and aren't sure what to do when the critter's weak area is located on its chin, its feet, its antannae, or even on its backside (thanks Borderlands). Clearly, its a matter of skill at adaptation, many shooters will add non-human shaped enemies in to change things up or to challenge the player. My extended question is, I guess, does this frustrate you and turn you off a game, or do you welcome it as a breath of fresh air?
I almost gave up on Halo when the 'other aliens' (do we really need spoiler tags for this?) were introduced halfway through the game. It contributed to me giving up on both Far Cry and Half Life 2, and is annoying the hell out of me on Borderlands (midgets, while technically anthropomorphic, aren't great either). Any other quitting stories akin to these?
For me, growing up playing shooters like counter-strike, getting a quick fix on a non-human shaped target always wildly throws me off my game. You get used to aiming for the head and aren't sure what to do when the critter's weak area is located on its chin, its feet, its antannae, or even on its backside (thanks Borderlands). Clearly, its a matter of skill at adaptation, many shooters will add non-human shaped enemies in to change things up or to challenge the player. My extended question is, I guess, does this frustrate you and turn you off a game, or do you welcome it as a breath of fresh air?
I almost gave up on Halo when the 'other aliens' (do we really need spoiler tags for this?) were introduced halfway through the game. It contributed to me giving up on both Far Cry and Half Life 2, and is annoying the hell out of me on Borderlands (midgets, while technically anthropomorphic, aren't great either). Any other quitting stories akin to these?