Poll: Do you invert your y axis whilst gaming?

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Jamash

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Jun 25, 2008
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Xanadu84 said:
Ive never understood this. Why would you invert? How is anything more intuitive and manageable then the tautology of, "Up is up, down is down"?. Press button in the direction you want to go. I mean, I wouldn't want A or the left button to move right, and d or right to go left, hows up and down any different?

I mean, if it works for you, more power to you, but it just doesn't make any sense to me.
But up isn't up and down isn't down. Up is forwards and down is backwards.

Take a FPS for example, when you move the left analogue stick up, your character doesn't move up or levitate into the air, they walk forwards, and when you move the left stick down, they don't sink through the floor, they move backwards.

It's the same for the right analogue stick, which either controls your character's head (pivoting at neck) or gun (pivoting nearer to the stock and handle, where your character grips it), depending on how you look at it.

When you push the right stick up, it tilts either the head/gun forwards, which makes you look/aim down, and when you move the right stick down, it tilts the head or gun backwards, which makes you look/aim up.


[small]This machine gun is pointing down, aiming at the floor (as the guy is currently defending the helicopter against ants). If the guy wanted to start defending the helicopter against incoming birds, he will have to move his hands 'down', which will make the gun aim 'up'.[/small]

For me, inverted is the natural way and makes perfect sense, so much so that I can't play using a non-inverted control scheme, because it's too unintuitive and unnatural.

I can't get my head around the idea that (when playing non-inverted) I'm manipulating the tip of the gun, or directly pulling and pushing the front of my character's head.
I see it from the character's viewpoint, I don't see it like a manipulator pulling a marionette's strings from above.

I don't see my input as an external force influencing the character and his equipment, I see my input as being the character's own actions.
 

SimuLord

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Aug 20, 2008
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I only do it for flight sims and I haven't played a flight sim since MSFS 2002.
 

suhlEap

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Apr 14, 2009
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i cant be dealing with! except maybe on flight simulators. but i don't rrally play those so no.
 

OneHP

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Jan 31, 2008
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Jamash said:
But up isn't up and down isn't down. Up is forwards and down is backwards.

Take a FPS for example, when you move the left analogue stick up, your character doesn't move up or levitate into the air, they walk forwards, and when you move the left stick down, they don't sink through the floor, they move backwards.
That's a really bad example, you're on the wrong plane, x/y instead of x/z.
 

Leorex

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Jun 4, 2008
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fix-the-spade said:
Mouse no.


Console yes.


I imagine the stick to be like the head of the character, you pull it back to make his head move back and make him look up, then push it forward to make him look down again.
exactly, i do the same thing. pull back and he should look up, push forword and should look down.
 

Miles Tormani

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Jul 30, 2008
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Inverted. Mostly because that's how stick-based controls actually fucking work.

Simplest example: ever fly a plane? Do you fly up by pushing forward on the stick? Obviously that's going to be flagged as a moot point as people have been saying they invert for flight games, but they also said they didn't know why. Well, now you do know why.

It irks me how I'm treated as 'abnormal' because I prefer controls in a videogame to be similar to controls on actual fucking devices. It further irks me that what was once the standard (see: Star Fox FX, Goldeneye 007, Quake III Arena for Dreamcast, etc.), is now the 'wrong' way, the 'reversed' way. Hurr hurr up is up, eh? Then how come, as Jamash said, you push DOWN on a machine gun turret to aim it UP?

Look at how the goddamn Master Chief moves his hands when he aims a gun. He pulls his hands back when aiming up.

Side-note: Thank god the 360 just lets me set auto-defaults for the camera so I don't have to go painstakingly through the options every time I get a new game or go to a friend's house, just so I can use the settings I grew up with.

/rant
 

Velocirapture07

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Jan 19, 2009
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Haha, Me and my friend always have this argument. He says all the pros invert their y axis and that's why he does it. I tell him he's freaking nuts and that there is nothing wrong with default, which is what I use.

Seriously, how does pressing up on the pad equal looking down, and pressing down equal looking up? It doesn't make any sense to me.
 
May 17, 2007
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The last word on Y-axis inverting is from Kieron Gillen's comic Save Point [http://gillen.cream.org/wordpress_html/?page_id=23]. Click to view it in a readable size.

[http://gillen.cream.org/sp.html]

"Think how your head rotates, man. Think about it."

For the record, I think not inverting your controls is crazy and unnatural.
 

oktalist

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Feb 16, 2009
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I'm very surprised that nearly no-one here inverts the mouse. I don't, but all my friends do. Ah well, I guess this is just one more thing to point at to show them that they're weird.

Y axis inversion is horrific. Except for flight sims OBVIOUSLY.

It just depends on what setting is configured on the first game you play to any extent. That's what sticks.
 

The Rogue Wolf

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I do, and I have good reasoning for it, aside from "I'm used to it" and "it mimics pushing/pulling a weapon's grip".

In an FPS game, typically I'm aiming at the horizon. If I need to shift my aim on the Y axis, it's usually upwards, since enemies will usually move that way (assuming I'm standing on flat ground). It's easier for me to pull the mouse towards me than to push it away from me.

So there you have it.