Option Three, I enjoy the ending for what it is, one way or another as long as it is deep and meaningful.
So as an escapist consumer you just want rainbows and bunnies beamed directly into your brain, why not just live in a bubble if that suits you? Or is it impossible to enjoy "losing" something? You're missing out on a lot if you confine yourself to purely "positive" entertainment.Akytalusia said:i'm an escapist. i consume entertainment media to escape from bad endings. i avoid them when possible, and in instances where they're unavoidable, then i just hate them, and curse the medium into the depths of oblivion. how dare you inject real world futility into my fantasy worlds.
Yet the next game is taking from the Hero ending funnily enough. I did like how they decided which ending was 'canon' by using trophy data, 70 to 30 chose the good ending. I don't know if it was based on which they did first, because I liked both equally, also they gave Cole some pathos and didn't have him kackling like an idiot in the 'inFAMOUS' ending.babinro said:I actually prefer inFamous 2's bad ending to it's good one.
It's a no-win ending either way so you might as well go out with Cole on top.
It also offers a clear continuation for a sequel where the 'good' ending feels more like an ending to a franchise.
Oh god, Mind of Steel...I liked it well enough, but its appeal lowers quite a bit when I listen to people who seem to miss that it's a bad ending and why.Grahav said:Some of my favorites: Spoilers for Infamous 2 and Fate Stay Night.
I should have been more specific. But, yeah, tragic ends were what I was thinking about. The kind of thing to leave you depressed.Trueflame said:I voted no because I don't like "bad" endings. In fact, I don't really even know what you mean by it. Simply an ending where I played a bad character? Typically I'm not a big fan because those games are too binary. I'd prefer a morally gray character and a similar ending, not one where I either make the sun shine and flowers bloom, or ride a river of blood.
But my initial thought upon seeing your question was about *tragic* endings. And those I love. As much as I like when my character, or characters in general, are happy and things work out, I also love it when things don't work out and tragedy strikes. Those endings are somehow always much, much more moving and memorable. Think Tidus dying in FFX, Boss dying in MGS3, or all the other video games I'm failing to think of at the moment.
So in summary, I don't care if an ending is good or bad, if it leaves me or the characters feeling happy or sad. I just want it to make sense, to fit, and to wrap up the storyline and any significant themes in a satisfying way. That's why an ending where my character dies, a la FFX is satisfying, but the Mass Effect 3 ending is not, just to give the most prominent example I can think of.
That is a good option.HorrendusOne said:Option Three, I enjoy the ending for what it is, one way or another as long as it is deep and meaningful.
I also do that. Normally, I fight for the good ending (I tend to care for the characters too easily). Then I go to Youtube (specially for long games).Callate said:I admit I find them oddly fascinating; I've been known to watch "bad ends" on YouTube of games I haven't even played. I think the first I remember playing myself was a game called DreamWeb back in the 90s. Well actually, I guess Midwinter 2/Flames of Freedom technically had the possibility of a bad ending, but it was more of a "failure state" than an actual ending.
I got bad endings 3 times in each path (for a total of nine) in normal gameplay. In those moments I was shocked. When I was deliberately goin for them I had a morbid curiosity.NeutralDrow said:Oddly enough, Fate/Stay Night was what turned me off of deliberately getting bad endings for 100% completion. I could never get more than a few at a time after finishing the game (since I only got a handful of bad endings naturally), and getting them all damn near broke my soul. Especially Bad End 40, oh god...
So yeah, I don't think I can say I like them. At the least, I no longer deliberately seek them out, unless the reward is just that worth it.
Oh god, Mind of Steel...I liked it well enough, but its appeal lowers quite a bit when I listen to people who seem to miss that it's a bad ending and why.Grahav said:Some of my favorites: Spoilers for Infamous 2 and Fate Stay Night.
I really do not understand that perspective. Shirou's been smashed, cut, cursed, burned, torn, and tsundere'd by most of the people in the game, and every single time he's flipped the bird at whoever did it and come out gloriously on top. Mind of Steel strikes me about as cathartic as a murder-suicide.Grahav said:I guess the reason that why so many people (including me) enjoy that sad ending is because they have been playing as Emiya and have been smashed, cut, cursed, burned, torn, tsundered and being called fat by almost every single other character in the game. And that even without getting the dead/bad endings. "Mind of Steel" is tragic and sad, but from a player's perspective is viciously cathartic.
"Contrast" is probably the nicer word for it. "Contradicts" is the word I typically use, since (because it totally ignores both Shirou's character revelations of Fate, the moral of Unlimited Blade Works, and <color=aliceblue>Archer's motivations) it's one of the most incredibly out-of-character actions he could possibly make. The fact that dozens at most of offscreen innocents survive is the only positive aspect, and it's entirely incidental.And there is the factor that a lot more of people live in that way. Yeah, the innocent person that you love and others die, but hundreds of innocents that you don't know live and Shirou becomes Stannis Baratheon. It contrasts perfectly with the true endings of Heaven's Feel which makes both endings even more powerfull.
beaming rainbows and bunnies directly into my brain? sounds wonderful. i'll take it. however, i think you're going off topic a little. this is about bad endings, not purely positive entertainment, or entertainment with no negative aspects. things would be pretty dull if nothing bad ever happened. i just don't like it when the protagonist ultimately fails, and the message is that life is cruel or unfair or whatever. i already -know- that. i'm trying to get -away- from that. i don't need to be told this when i'm trying to enjoy myself/forget about reality.MammothBlade said:Absolutely. BRING IT ON. I love having heart-breaking scenes, perhaps I'm a masochist, but it's fun being able to do something very wrong that isn't immediately apparent. That's part of the appeal of visual novels and other games with multiple choices. Cause and effect.
So as an escapist consumer you just want rainbows and bunnies beamed directly into your brain, why not just live in a bubble if that suits you? Or is it impossible to enjoy "losing" something? You're missing out on a lot if you confine yourself to purely "positive" entertainment.Akytalusia said:i'm an escapist. i consume entertainment media to escape from bad endings. i avoid them when possible, and in instances where they're unavoidable, then i just hate them, and curse the medium into the depths of oblivion. how dare you inject real world futility into my fantasy worlds.