All that the so-called "western RPG" has ever accomplished is to highlight what an inadequate substitute for a Dungeon Master a computer really is. The whole open-ended, non-linear, "blank slate for a main character" paradigm works very well on a tabletop with dice; not so much as a video game.
What do video games do well? Mixing cinematics with interactivity. Hence the sublime awesomeness that is the linear, story-based, JRPG. Preferably with random encounters, turn-based battles, and the tried and true Fight/Magic/Item/Run menu. (No real-time action-RPGs, please. If I want action, I'll play a shooter or a platform, not an RPG. More often than not, blending genres merely dilutes what a game with a single gameplay focus does really well.)
Then, of course, there are MMOs, which aren't so much RPGs or even "games" proper, as they are slot machines where instead of pumping in quarters, you pay in hours of your precious existence on this mortal coil. So, I guess what I'm trying to say here is, have fun voluntarily plugging yourselves into the Matrix, WoW players.