Poll: Do You Like Using Over-Powered Classes?

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The Wykydtron

"Emotions are very important!"
Sep 23, 2010
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krazykidd said:
No. I hate being over powered. I never use overpower weapons/characters/classes or anything else. If i'm playing a competitive game, i'll purposely choose an unpopular character, and giggle with glee everytime i take out someone using something overpowered.

This is especially true in fighting games. There are no bad character, just bad players.


I would agree with you mate, but as someone who mained Phoenix Wright for over a year from Day One of UMVC3's launch there are limits. You've seen me play, you know this. >.<

OT: Not really, I pick something I like the look of and stick with it. Take UMVC3 again for example, I bought the game for the express purpose of playing Phoenix Wright in a fighting game and stuck with it for my entire duration with the game. It may not seem like much but considering those very few other people who played him online disappeared entirely once they removed his Turnabout Mode invincible assist (remember that? Good times) it sadly shows that character loyalty is dead and gone for most people.

In the opposite side I picked up Vergil the week before the pro scene went and declared him to be the best thing in the game when they found the sword combos and mixups and stuff.


Revnak said:
Yes and no. I guess that I like to play them when they also do things I just like in general. For instance, right now my second favorite jungler in lol is pantheon, who is the among the strongest junglers right now. However, I enjoy playing him mostly because of his pretty entertaining assassin kit, something I don't usually get to play as a jungler so I really enjoyed the opportunity. My other favorite junglers are Wukong, Hecarim, and Udyr, who are not as strong (though Wukong is at least viable at the professional level), who I enjoy due to the nature of their kits (Wukong kills everybody late, Udyr is unkillable, Hecarim is the prettiest pony). I act similarly with single player games, I generally tend towards the strongest build or class that does what I like.
Speaking of League, i'm playing nothing but "OP bullshit lol" Yasuo mid right now. You want to know the reason, the singular reason why I realllllly like playing him? His little animation he does when he doesn't attack for a few seconds and puts his sword away. It's ridiculously appealing for me for some bizarre reason. Oh and his ult is like the swaggest thing ever made. But definitely 99% the sword sheathing animation, no idea why they added that to his character but i'm glad they did.

I do still play Pony like you but it seems that his viability and power level swings around from week to week almost. One second he does no damage and dies, the next he's unkillable and kills everything. My one friend suggested he's very "playstyle dependent" whatever that means.
 

Valkrex

Elder Dragon
Jan 6, 2013
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Depends on the game for me, as well as if the "OP" class/weapon/ability is actually OP to begin with. Look at Dark Souls, people will ***** you out for being a mage, when magic is generally easy to dodge, there are plenty of miracles and armor sets with decent magic resistance (Great Magic Barrier and the Crest shield are just two that come to mind), and usually casting a spell leaves the caster open for a counter attack if the target is quick enough. Along with that the caster usually needs to put a LOT of their points into Intelligence so mages tend to be squishier and more easily stunned then most other pvp builds I've seen.

I have no qualms about using magic in Dark Souls, even dark magic (ohhh the hate mail I have gotten for that) if it is necessary to win the fight. Dark Bead? It's a shotgun spell. Point blank will deal a TON of damage, but it falls off with distance as the barrage of projectiles spread and you can get hit by one instead of all of them. You get close to me I WILL shoot, and if you fail to dodge a spell that has a VERY noticeable telegraph, then woe unto you.

In terms of ACTUALLY OP/Broken stuff, I try to avoid it as much as possible as it sucks a lot of the fun out of the experience. The one thing in Dark Souls that I avoid, as it is genuinely broken, is the Pursuers spell. Very strong, blocking will only SLIGHTLY reduce the damage, and you have to dodge the five projectiles it sends at you multiple times as they will turn and come back at you several times while the caster can just waltz up to you and hammer away with other spells or their main weapon. All this on top of the sub-par servers, can create a spell that cannot be easily dodged and one that is capable of insta-killing a lot of players.

Just remember, a lot of things that people tend to say are OP/Broken, can be countered with a little creativity no matter the game. This isn't to say that OP/Broken characters/builds/weapons/etc. don't exist, they do, its just I see a lot of people yelling that "x character op" when that character has ways to be countered. This is something I can be guilty of as well in DOTA 2, as Pudge is the bane of my existence and for whatever reason I can't seem to counter him despite knowing how he works and how to exploit his weaknesses.

(just one overlong example to explain my thoughts)
 

WendelI

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Jan 7, 2009
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unlimited powaaaa is great fun in single player, ive been playing allot of warframe lately and after you get the very sakey start the feeling of just killing entire armies by your self is awesome. Now overpowerd characters in multiplayer are not as fun, if you're just right above the line of powerful but balanced like in recent league of legends (this isnt old league balance, back then shit was seriously op) then yeah you can still have fun it still is challenging you're only abusing a minor advantage that a character has.
 

Revnak_v1legacy

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Mar 28, 2010
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The Wykydtron said:
Revnak said:
Yes and no. I guess that I like to play them when they also do things I just like in general. For instance, right now my second favorite jungler in lol is pantheon, who is the among the strongest junglers right now. However, I enjoy playing him mostly because of his pretty entertaining assassin kit, something I don't usually get to play as a jungler so I really enjoyed the opportunity. My other favorite junglers are Wukong, Hecarim, and Udyr, who are not as strong (though Wukong is at least viable at the professional level), who I enjoy due to the nature of their kits (Wukong kills everybody late, Udyr is unkillable, Hecarim is the prettiest pony). I act similarly with single player games, I generally tend towards the strongest build or class that does what I like.
Speaking of League, i'm playing nothing but "OP bullshit lol" Yasuo mid right now. You want to know the reason, the singular reason why I realllllly like playing him? His little animation he does when he doesn't attack for a few seconds and puts his sword away. It's ridiculously appealing for me for some bizarre reason. Oh and his ult is like the swaggest thing ever made. But definitely 99% the sword sheathing animation, no idea why they added that to his character but i'm glad they did.

I do still play Pony like you but it seems that his viability and power level swings around from week to week almost. One second he does no damage and dies, the next he's unkillable and kills everything. My one friend suggested he's very "playstyle dependent" whatever that means.
I don't know, Yasuo isn't too crazy anymore. Then again, I can't mid, and I only have one friend who can play him reasonably, so I wouldn't know. He does have the best animations though. I think his is the only release skin I own, because it's so awesome.

Your friend is a moron though, pony is the most straight-forward champ I have ever played. He has one play style, run into things and survive as long as possible.
 

krazykidd

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Mar 22, 2008
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The Wykydtron said:
krazykidd said:
No. I hate being over powered. I never use overpower weapons/characters/classes or anything else. If i'm playing a competitive game, i'll purposely choose an unpopular character, and giggle with glee everytime i take out someone using something overpowered.

This is especially true in fighting games. There are no bad character, just bad players.


I would agree with you mate, but as someone who mained Phoenix Wright for over a year from Day One of UMVC3's launch there are limits. You've seen me play, you know this. >.<

OT: Not really, I pick something I like the look of and stick with it. Take UMVC3 again for example, I bought the game for the express purpose of playing Phoenix Wright in a fighting game and stuck with it for my entire duration with the game. It may not seem like much but considering those very few other people who played him online disappeared entirely once they removed his Turnabout Mode invincible assist (remember that? Good times) it sadly shows that character loyalty is dead and gone for most people.

In the opposite side I picked up Vergil the week before the pro scene went and declared him to be the best thing in the game when they found the sword combos and mixups and stuff.


Revnak said:
Yes and no. I guess that I like to play them when they also do things I just like in general. For instance, right now my second favorite jungler in lol is pantheon, who is the among the strongest junglers right now. However, I enjoy playing him mostly because of his pretty entertaining assassin kit, something I don't usually get to play as a jungler so I really enjoyed the opportunity. My other favorite junglers are Wukong, Hecarim, and Udyr, who are not as strong (though Wukong is at least viable at the professional level), who I enjoy due to the nature of their kits (Wukong kills everybody late, Udyr is unkillable, Hecarim is the prettiest pony). I act similarly with single player games, I generally tend towards the strongest build or class that does what I like.
Speaking of League, i'm playing nothing but "OP bullshit lol" Yasuo mid right now. You want to know the reason, the singular reason why I realllllly like playing him? His little animation he does when he doesn't attack for a few seconds and puts his sword away. It's ridiculously appealing for me for some bizarre reason. Oh and his ult is like the swaggest thing ever made. But definitely 99% the sword sheathing animation, no idea why they added that to his character but i'm glad they did.

I do still play Pony like you but it seems that his viability and power level swings around from week to week almost. One second he does no damage and dies, the next he's unkillable and kills everything. My one friend suggested he's very "playstyle dependent" whatever that means.

The difference between marvel and other fighting games is you need to think about team synergy. Now , i'm not saying you arent a good player, but creativity is required when you play marvel. That's one of the things i like about UMVC3. You are only limited by your imagination. Bassically you are green lantern.

Also, i woulf recommend anyone who plays a lot of fighting games to invest in an arcade stick.
 

MHR

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Apr 3, 2010
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Single player very rarely. There's no point playing single player games on easy mode using the cheapest moves that are going to ruin the fun. I'd know that I'm face-rolling the game and not actually playing it to its full potential. Cheap is cheap.

Multiplayer? no. OP is cheap, and what's overpowered is often the least interesting. In Guild Wars 2, there's the warrior for high damage and survivability. Build it right and you're gonna faceroll PvE without even trying and straight up embarrass the other classes and make them question how they could even matter. Then there's the engineer that does none of those things, but is waaay more interesting with a ridiculous repertoire of interesting skills.

TF2 class balance is really tight. All classes have their roles, but if you're playing as a sticky launcher demoman and you don't suck at it, you don't really need any other roles. Pyro and engineer exist, but they are nowhere near as powerful as a demoman, especially against decent players. I only switch off to wreck as a demoman if we're playing a spam map where none of the other classes can have any fun or the enemy is stacking the teams and we're straight up-losing. 4 out of 10 times, the game turns around after that.
 

Lunar Templar

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Sep 20, 2009
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Yes and No

Yes I do enjoy playing as a big stompy OP thing of mass destruction

But only if I put in the work to GET Over Powered, it's not as fun when they just start off game breakingly strong

>.> and the catchpa just friend zoned me ...
 

ScrabbitRabbit

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Even in single player it depends. I bought Silent Storm recently and the game really hinges on good long-range combat capabilities, which means rifles are by far and away the best weapons. At the kind of distances you usually find yourself fighting, automatic weapons have a 2% hit chance and explosives don't reach.

Now, every class can use rifles, but the sniper is by far the best, which makes them way, way, way more powerful than every other class. But they're not that fun to use because everyone else is borderline useless in comparison. I bought the game because of the destructible buildings and stuff, but you have to use sub-optimal tactics to see it. At least until the mechs appear, but they're broken in their own way.

It's a shame because the game is otherwise pretty solid. The destruction engine is great and attacks have a lot of punch to them, but it's somewhat spoiled by just how far the sniper outclasses all else.
 

Bestival

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May 5, 2012
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The only OP thing I've played that I can remember is Krieg in Borderlands 2. Full Mania and full Bloodlust trees specced, some extra melee damage from items, and then go for something I call "rolling novas".

What happens is, when you spec nova in the bloodlust tree, enemies explode for high damage novas of whatever elemental type you killed them with, or explosive nova for normal damage. Any overkill damage gets added to the nova, as well as extra damage for your bloodlust stacks, which go up to 100.

The idea is to hit something with a killing blow when its already at like 3% health, and hit for 4 million damage for example. So around 3.5 million damage will be overkill, goes into the nova, and the bloodlust stacks on top of that means the first wave of mobs hit by the nova get hit for around 10 million. they die with say 7 million overkill, so they all spawn novas for 20 million damage on the next wave.
This becomes extremely hilarious in places with a lot of weak mobs.

Haven't tried this on 4 man co-op, but it works a charm on 2 man or solo.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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RJ 17 said:
remnant_phoenix said:
I like the classes that I like, which are stealthy-type classes that have a good mix of long-range and up-close damage abilities.

If that happens to be overpowered, great. If it happens to be underpowered, oh well. My enjoyment of the playstyle is all that matters to me. Whether that's "top tier" playstyle or not is irrelevant to me.

That's why I could never get into competitive Magic the Gathering or tournaments in fighting games. It's all about exploiting the "tiers" and "archetypes" which are objectively determined to be superior. And if the playstyle that I enjoy isn't in the "top tier"? Well, then I just get to eat it.

Ergo, I avoid serious competitions in gaming, so I guess this thread isn't really for me.
Well thanks for stopping by, I suppose. :p

That said, to go off on a tangent, I feel your pain with the whole Magic thing. I really enjoy the game and my older brother is always wanting me to go to tournaments with him...but it's just not for me. I have an understanding of how the game works and how to build a decent deck, but the simple fact that there's a list "These are the top 5 decks right now, copy them card-for-card or you're going to lose" really puts me off from the competative Magic scene.
Oh, God, I know your pain. This is true with any Card game. I have gone to a few tournaments, but it's really sad seeing the same few decks over and over again. You see them enough and you can practically tell your opponent every single card in his deck based on the first thing he plays.

The worst part is that some of these people don't even know how cards outside of the cards they know work. And barely even seem to follow basic edict or understand the rules.

Not to come off vain, but I am pretty good at card games (at least when I played them; which was Magic and Yugi-Oh), and can come up with some good strategies and pull off some moves that will piss you off. But, you really just can't beat those Top decks. Not reliably, at any rate. I felt I did good to come out 4-4 at most tournaments and that was usually because I ended up playing a few people who didn't use those Top 5 decks.

OT: I suppose in that light, I don't like playing OP strategies. Mind you, I might at times just to screw around, but I rarely opt for the OP strategy. In multiplayer, I generally like to have a bit of support to my role. The ability to heal or revive downed allies, for example.
 

axillarypuma

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Dec 11, 2013
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It depends, I normally prefer to work for it tho, one thing that bothered me a little was when i was playing diablo with my barbarian lvl 36 replaying the game, and my sister showed me her mage, who was the same lvl as my character, yet she was roflstomping the whole place because she could deal up to 60k damage + a lot of AoE, when I barely could reach 10k, and then I created a mage to play with some friends, but we're still low lvl.
 

Robert Marrs

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Mar 26, 2013
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If there is something OP in a multiplayer game generally I only use it when the mood strikes. Raging players is the quickest way to make me want to join in on contributing to those raging players emotions.
 

Rariow

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Nov 1, 2011
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Depends on the way character progression works. If it's static or held to a pre-determined path, sure, I'll play an OP class, since there's no reason not to. If you can tweak stuff, then I'll typically go for whatever seems cooler, and if it's underpowered I'll try my hardest to make it work. That's how I get a lot of my enjoyment out of RPGs, knowing that I'm breezing through and one-shotting everything because I was clever enough to put the right points into the right stats and equipped the right items.

In a multiplayer game, it depends on the metagame. If it's heavily leaning towards an OP class, I'll usually either play that or play whatever works best as a counter to that. That's why I primarily played heal-heavy Paladin for a while in Hearthstone whilst control, then nuke Mages were popular. If it's not, then I'll just play whatever's the most fun, even if it's not that good. My current loadout in... well, Loadout, really sucks, but it's just too funny to play using anything else.
 

Vigormortis

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Depends on a lot of factors. The type of game I'm playing, the style of game-play involved, the map/objectives/goals/events involved, and my mood.

But to break it down into simple matters:

Single-player - Yes, sometimes.
Co-op - Yes, but rarely.
Multi-player/Competitive - No. Never.

While I like playing the underdog, I do occasionally enjoy just going all "demi-god" in a single-player game. (see: Crackdown, Prototype, etc, etc) Same goes for co-op games, though I tend to prefer my team being challenged rather than just faffing about in a "cake walk".

In multi-player, however, I absolutely insist on an even playing field. Any advantage a given player or team can gain should be predicated on the player's or team's skills and planning. It should not come from the use of some "cheap" and over-powered "thing".
 

Vigormortis

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Nov 21, 2007
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RJ 17 said:
That said, to go off on a tangent, I feel your pain with the whole Magic thing. I really enjoy the game and my older brother is always wanting me to go to tournaments with him...but it's just not for me. I have an understanding of how the game works and how to build a decent deck, but the simple fact that there's a list "These are the top 5 decks right now, copy them card-for-card or you're going to lose" really puts me off from the competative Magic scene.
Then may I introduce you to the wonderful world of


Sometimes the deck that winds up defining and dominating a given format is the one that wasn't copied and wasn't the one everyone saw coming.

It's not always the case, of course, but when it happens it's fun to watch. And besides, there's a certain amount of enjoyment that comes from winning against an opponent simply because they assumed you were going to do one thing while you did another.

It's like preemptive mind games.
 

Someone Depressing

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Jan 16, 2011
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I believe that, to a certain extent, every game should feature player skill. If anyone can just storm through the entire game with one class/set of equipment, then the developers are doing their job wrong.

Because of this, I prefer going more tactical and/or situation classes, just to test myself. I don't mind other people using overpowered classes, I just don't like using them myself.
 

Savo

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Jan 27, 2012
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It's a game-breaker if it's in a single-player game. It's one of the reasons why Fire Emblem: Awakening so utterly collapsed halfway through the game. It takes no effort at all to create a tactician who is a god among men, which breaks the remaining campaign missions in half. I could solo entire missions with the tactician before the game was even half over, which just isn't fun for me.

On the other hand, I do enjoy playing overpowered classes in multiplayer. The thing is though, if a class is overpowered everyone else will be using it too, which balances it out.
 

Poetic Nova

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Jan 24, 2012
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Being overpowered drains all the tactics, let alone fun, so no. If others want to play as a OP character it's fine, as long as they don't force me too.
 

laggyteabag

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Eh, sometimes.

In competitive multiplayer games I purposely try to avoid using overpowered classes/ weapons/ abilities because I know that it is a cheap and easy strategy. For example: I hated using the boltshot in Halo 4 because I felt like it was cheap to spawn with an instant kill shotgun, and in Battlefield 4, whilst I acknowledge that the ACE 23 is statistically the most well rounded, and thus best weapon in the game (for most situations), but I purposely avoid it because that gun is instantly not interesting to me. There was a time when I would purposely use overpowered gear because I was a horrible person (My excessive use of Throwing Knives in Assassin's Creed: Revelations' multiplayer mode caused my friend to never play the game again), but I now feel like using such abilities made me feel dirty and cheap.

In cooperative multiplayer modes or single player modes however, I would use whatever gave me the best advantage (it still needed to be fun to use, however), but only because I wasn't actively "harming" anyone in the process.
 

McKitten

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Apr 20, 2013
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I don't pick classes based on what the percieved power level of them is. I pick them based on whether i like the play-style. If they're truly overpowered for a while, i enjoy it while it lasts, in good games that just means the nerfs are gonna come soon. I don't play games to prove i have the biggest e-peen around, so i don't care about what the community opinions about weapons/classes are.