Here's what I'd like to see. The established villian of the game being the good guy.
A scenario.
Let's say someone kills the heros parents. so the hero decides to go ahead and kill him for revenge. as the hero travels over the land, you find out the person who did it was a king and you see an area where his people are suffering, which the hero thinks that defeating this king will help them, and leaves. eventually, once you defeat the king, you find out that the death of the heros parent was a genuine accident (possibly research on something to help the kings people that went horribly wrong) and that the king was actually a genuinely good person that always helped out his people, but that the hero was too narrow minded to notice the kings effects.
that's what I'd like for a game.
A scenario.
Let's say someone kills the heros parents. so the hero decides to go ahead and kill him for revenge. as the hero travels over the land, you find out the person who did it was a king and you see an area where his people are suffering, which the hero thinks that defeating this king will help them, and leaves. eventually, once you defeat the king, you find out that the death of the heros parent was a genuine accident (possibly research on something to help the kings people that went horribly wrong) and that the king was actually a genuinely good person that always helped out his people, but that the hero was too narrow minded to notice the kings effects.
that's what I'd like for a game.