Wait THATS what fable was suppose to be ? That sounds AMAZING! what the hell happenedCandidus said:"Emergent".
I loved Fable... *when* the rumour was that it had NO central narrative. You lived your life, very gradually aging, doing whatever you pleased, raising a family, embarking on quests across a vast continent, eventually dying and getting the story of your life before the credits rolled. Obviously, the reality was garbage compared to the rumour.
I loved Baldur's Gate and I like Mass Effect too, both linear story games. But the greatest games are ones with emergent story lines: op, you've already beat me to mentioning Dwarf Fortress. I wish there was a truly modern equivalent.
Indeed, a prefer a game with a story, but if the journey allows for emergence all the better. Still I love Minecraft, and while I find it intriuging I'll admit DF is just a bit too deep for me to get into when I am constantly playing other fairly deep games like X3, Baldur's Gate, and X-Com.Iron Lightning said:I prefer a story with both types.
By that I mean non-linear RPGs that have a basic framework for a linear story which you can choose to disregard or alter. Like Arcanum: Of Steamworks and Magick Obscura wherein you can choose to start with your given quest to find "the boy" or you can just dick around and go on your own adventures. Doing the later would be a form of emergent storytelling while doing the former would be more linear. However, even in the "linear" option one has almost total rein over the method of progression. This means that the "linear" story will never be the same for any two players.
I don't like linearity. Unfortunatelly, there are very few non-linear games. Most hide it well, but it's still there. However, like it was mentioned previously : if story is good...BloatedGuppy said:Do you prefer to be lead by the hand through a carefully constructed narrative, replete with twists and turns and emotional happenstances? (Think story based games like Mass Effect, Human Revolutions, Planescape Torment, etc.)