This basically covers my entire reasoning behind new games with extra emphasis on #1. With the current overwhelming trend of releasing unfinished games and then letting the consumer report all the bugs, my sense of gaming loyalty is on empty.SpunkeyMonkey said:Massively encouraged by the percentage of people so far who wait till later in a game's life before purchasing it.
The main reasons I don't buy games upon release now are:
1) They are often unfinished, buggy or require further patching. I refuse to pay full price to be a Beta tester;
2) The hype which surrounds them often paints a false picture of the game, and it's best just to let the fanboys have their wank-fest, then their *****-fest, and then get a balanced view on the game 3-6 months later and make a decision from there.
the more a game is hyped, especially by the likes of IGN & Gamespot, the more I worry about the actual quality of the game now.
3) The price difference is staggering, and paying 3-4 times more for a game for the sake of a few months just seems silly.
4) Guides, FAQs and other such information becomes far more easily available, refined and accurate a few months after release.
I no longer really feel like I should support them for the privilege of playing their game( I stop short of pirating but wont buy any game unless it is discounted by at least 50%, sometimes more), and think that we need to take back the consumer power and make them bargain for our money and stop accepting their "Pay what I want for what ever I happen to throw at you" business practices.
TL;DR: They need our money, we don't need them at all. Why are we the ones on the weak end of the bargaining table?