Poll: Do you think Deus Ex Human Revolution is a good game

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Knight537

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Oct 13, 2011
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I have heard many different opinions on the game Deus Ex Human Revolution. Some say that it is a great game that should definitely be played. Others have said that it is an ugly rpg with fake depth. I am thinking about purchasing the game so I would like to know if you all think that the game is worth buying.
 

Duffeknol

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Aug 28, 2010
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No one here will agree with me, but I didn't like it. Graphically it's fine, the music is great, some of the missions are fun... but it just feels dead.

The so hyped 'everything has consequences' was an absolutely empty promise. The only time you'll get feedback from anyone based on something you did is in the start of the game, after that they simply forget about it. Worst was when I murdered my way through a bunch of gangsters, made it to their boss who simply said 'oh, you killed all of my men... here's your next quest'. That was it. Those were the consequences of my actions. He made one remark about it. In a lot of ways it actually felt like a vastly inferior Mass Effect. Also the longer you play, the more you notice it was rushed.

Next to that it's linear as hell, and the only choices you can actually make in game are 'crawl through the vent shaft' or 'charge in guns blazing, reload and crawl through vent shaft instead'.
 

distortedreality

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May 2, 2011
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Is it good? Yes. Yes it is.

Not as good as I hoped, but being a nutcase DX fan, nothing would of fulfilled the expectations I had.
 

StriderShinryu

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Dec 8, 2009
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Is it good? Absolutely. Is it great? Eh.. not so much. The concept, character and story are all top quality. The gameplay feels very solid though it trends towards being rather one note (which is a bigger issue than in most games considering one of the major points of Deus Ex is that it's supposed to reward ingenuity and multiple play styles). There's just something about it that doesn't come together as a fully enjoyable product. I don't regret having played it for one moment, but I do admit some regret at having purchased it day 1 at full price.
 

Smertnik

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Apr 5, 2010
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I found the game great, it was the first one I had to force myself to stop playing since ME2.
If you're on the edge, take a loot at TotalBiscuit's WTF is, he mentions most of the major features.
 

AnarchistAbe

The Original RageQuit Rebel
Sep 10, 2009
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It was good. I would try to pick it up for $40 or so, but I wasn't disappointed that I paid $60 for it.

StriderShinryu said:
Is it good? Absolutely. Is it great? Eh.. not so much. The concept, character and story are all top quality. The gameplay feels very solid though it trends towards being rather one note (which is a bigger issue than in most games considering one of the major points of Deus Ex is that it's supposed to reward ingenuity and multiple play styles). There's just something about it that doesn't come together as a fully enjoyable product. I don't regret having played it for one moment, but I do admit some regret at having purchased it day 1 at full price.
This about sums up my opinion entirely. Cool game, cool concept, not a day 1 purchase.
 

DesertMummy

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Jan 6, 2011
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It depends. It reminds me more of Alpha Protocol than any other RPG. One of these ways is that it is a stealth game, and straight up gunning your way through the game shows that the AI is pretty sub-par. However, played as a stealth game, it may be better, IDK, since I didn't. The story is really good, as is the writing and dialogue. I won't say if it a good game or not factually. In my opinion, yes it is. You may think different based on your taste in games.
 

Flailing Escapist

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Apr 13, 2011
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Its better than a lot of games I've played the last 2 or 3 years but by no means perfect. It's worth a rental, at least.
 

lwm3398

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Apr 15, 2009
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Get the original for 40 bucks less if you don't mind the graphics. I'd say it's even better than HR.
 

Gralian

Me, I'm Counting
Sep 24, 2008
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There were some questionable design choices such as the excessive use of black and gold colours and the fact many of the environments felt kind of samey. To be honest, the world just didn't feel as "lived in" as the original Deus Ex. Nor did it seem to immediately have the same biting commentary as the first. I haven't played very far i'll admit - haven't had the time to do so - but i just don't feel like the people have an opinion about anything or that what's happening is impactful on a global stage. Being a chief of security for some rich guy isn't the same thing as terrorism on a national level that people have mixed feelings about, even if that rich guy is responsible for helping to pioneer the technology of the future. I like what they were trying to do with Pure but it never felt developed anywhere near to the point of the NSF in Deus Ex. The whole way through i was thinking about their organisation and while i accepted UNATCO entirely at face value the realisation that the bad guys were the good guys and vice versa hit me like a sledgehammer when i realised how far this thing goes. I'm just not getting that with HR. (So far i'm up to the point after you go to your apartment to decode the hacker's neuro-thingy and now i'm at some warehouse type place full of mercenaries so maybe the whole conspiracy thing really swings into full gear later on) I have two major gripes about HR. 1) Arbitrary boss battles that only let you tackle the encounter one way (combat) made life grossly unfair for those who specialised in subterfuge and stealth and 2) The energy system is stupid as hell. I never once recharged my energy bar because i knew it was going to go again the second i use a takedown, and well what's the point in using consumables to recharge the energy bar when that one bar needed to takedown will replenish itself shortly anyway. They should've let all the energy bars regenerate slowly over time, maybe then i would have bothered to put praxis points in stuff that required energy usage.

You know what i was surprised not to like this year though? Arkham City. I loved Arkham Asylum, but AC really feels so... hackneyed. From the start you're thrown in the thick of things and expected to fight your way out of a gaggle of 10 guys and know all the controls without much in the way of handholding. I played AA on the PC and AC on the console so the transition was jarring to me. I also feel the player gets too overwhelmed with far too much extraneous bullshit on the screen, with messages popping up and images appearing with every step. I didn't know whether i was coming or going or where anything is or how the riddler's tricks and traps worked until about an hour of dicking around in frustration. Batman really doesn't feel like the game that belongs in a psuedo-sandbox environment. I much prefer the semi-linear experience of AA that, while letting you backtrack for collectibles and stuff if need be, keeps the direction and pacing very focused and consistent throughout. AA was "open" in a very figurative sense. The corridors meant you always had a sense of direction and rarely got lost, even though when all was said and done you had free reign to explore the entirety of the Asylum. AC just feels like a mess of ugly buildings, dark colours and pockets of bad guys without giving you the benefit of directing the player for thirty minutes in order to acclimatise.
 

Uzi-Bazooka

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Jul 6, 2011
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I consider it absolutely great, for the reasons you can see in any review. However, it should be noted that it's not by any means perfect (but then again, no game is - no, fanboys, not even Portal), and that I have not actually finished the game yet, having only received it a week ago.
 

ViralBiae

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Oct 26, 2011
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Good? It is definitely a good game. Great? Well, no. DE:HR fails to do what it wanted to do and even though it is a beautiful looking game, there's just too much that was promised that went undelivered to really call it great.

The game that we were supposed to have was an action RPG, but what we got instead was a cover-based shooter with stealth and RPG elements. The biggest problem with the game IMHO is that they didn't explore enough ideas for mechanical augmentations and as a result, specialisation is damn near impossible. Every playthrough I end up with the same damn sort of character I had on the last run I did and it really does get repetitive to know that you're just retreading old ground from a game which promised nothing but choice and paths to follow with a lot of replayability. And it's not like implementing more and better augmentations would have been very hard. Watch:

I know that digital is taking over everything, but why aren't there any manual locks at all in the game? Having to steal or find lost keys if you didn't have an appropriate lock-picking augmentation in your fingers would already give a lot more opportunity for character customisation. How about a badass jetboot augmentation for making tricky jumps over long distances? That way, you could implement rooftop routes to your objectives. What about that social upgrade? Upgrade it once and you're a completely suave and smooth talker that can convince almost anyone of anything. Why not make that a bit harder to upgrade so social boss fights become less of an annoyance at spending 2 measly Praxis Points and become more difficult and complex? On second thought, why can't you just convince guards to let you in places with your social augs? And what about the augmentations from the original Deus Ex you could easily implement? The ability to make rockets explode when they're fired at you would make for some great laughs in this game. Oh wait, there are no rocket-firing enemies in this game. Which actually brings up my next problem...

Enemies are incredibly bland and predictable. On every playthrough, I encounter 3 varieties: people with guns, people that go invisible and also have guns and people with bigger guns. There's no difference in tactics between removing the people with guns and the people that are invisible and also have guns. Why aren't there enemies with rocket launchers? Flamethrowers? Tranquilizers? Where's the variety that the original Deus Ex had in its enemies to take down?

It tries its best, bless its heart, but it's just missing too much to be called great. Not enough paths to take in a level, not enough augmentations, not enough levels, and not enough story.
 

The Last Parade

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Apr 24, 2009
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I liked it on the first playthrough but ammo was to scarce for the assault option and there was too much access to praxis kits, maybe weapon proficiency that costs kits would have been good and better boss fights
 

Ubermetalhed

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Sep 15, 2009
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God damn internet connection bailed as I went to post so I'll make what was a long post short.

It is a great game, it has a good story, a fantastic aesthetic and most importantly excellent level design. It was never going to be as good as the original that was a given but it is still brilliant and a worthy addition to the DX name.

Also it is extremely fun if you want it to be. Taking down the whole detroit city police force with a vending machine for example is hilarious.

It has rough edges but they remind me of older games and how they would actually add to a game. What would the original DX be without all the little things you could exploit. Go watch the speed run for the original yourselves to see what I mean. The A.I can be dumb but exploiting it is all the more fun, I mean what would MGS be like if the guards were as intelligent as those in F.E.A.R?

The game gets some valid criticism but I would not take the advice of anyone who first played the game with the object and mission locators/indicators on. It ruins the game. All exploration and reward is lost. Turn it off and you will be finding new ways to complete missions and other secrets after multiple playthroughs.

Finally it's cheap and I would say it's an essential purchase. Go buy it, ignore all naysayers.
 

ResonanceGames

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Feb 25, 2011
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Yes, it's a very good game. A lot of people were confused by the press' insistence that the game had tons of "freedom" and were probably expecting something like Oblivion. That's not how it is. It's more about dropping you in a level and leaving the completion up to you and your wits, but providing a ton of optional tools to help you achieve it.

It wasn't as good as the original game in that regard, but it's still worth playing.
 

Lim3

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Feb 15, 2010
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Yes, its a good game.

Its a WRPG, which usually don't have a great deal of depth. I would say Bethesday games are the exception to the rule, not the maker of the rule.

In any case I would call it a stealth game with strong WRPG elements. The way you tackle problems and the game is almost exclusively relevant to what you sink points into.
 

Dansen

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Mar 24, 2010
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It suffers the same problem as mass effect 2, there is nothing to do after the game is over. You already know what is going to happen so I see no point in playing again as the bad or good guy. You are not allowed to personalize Adam in anyway, the environments are rather bland, and the options are very limited. It simply rewards you for choosing certain augments not ingenuity. There is nothing to explore in the game and none of the characters are particularly interesting.

That being said, stealth is fun but useless against the bad bosses and dialogue was kind of fun, although simple you have to analyze their personality to get the desired response. The ending is really bad.

These are my thoughts on the game.

I don't regret buying it, but I do regret spending 50 bucks for it.