Poll: do you think farcry 2 is a bad game?

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Maddudeguy

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Jun 8, 2009
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I'm wondering what most people think cause i ordered it the other day (it still hasn't come yet :( ) and i know there's mixed opinions about the game...
...so vote. :)
 

BolognaBaloney

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Mar 17, 2009
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Um, it was a very gorgeous game. Breath-taking visual's the gameplay was good for a while. My problem with it was the bad design and dodgy A.I.

The inability to save unless at a safe house was irritating, the way it handled health was strange, but it's not game-crippling. Also the A.I. is godlike, so they will find you no matter where you hide.

Those issues aside, I think you will enjoy it. It can be very immersive, and has some great bits to offer.
 

blipblop

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May 21, 2009
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just pick´t it up.
didnt think it was bad, a bit flawd but not bad.
the only thing i missed was a fast travel function :(
 

Xyphon

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Jun 17, 2009
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It's a good game. I didn't like it as much because it abandoned the animal powers from Instincts, but it was decent. One of my only complaints was the all seeing AI that could spot you behind a tree with their x-ray vision.

Also, blip, there was a fast travel option. All you had to do was head to a bus station and you could immediately be driven to the other side of the map.
 

Rajin Cajun

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Sep 12, 2008
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BolognaBaloney said:
Um, it was a very gorgeous game. Breath-taking visual's the gameplay was good for a while. My problem with it was the bad design and dodgy A.I.

The inability to save unless at a safe house was irritating, the way it handled health was strange, but it's not game-crippling. Also the A.I. is godlike, so they will find you no matter where you hide.

Those issues aside, I think you will enjoy it. It can be very immersive, and has some great bits to offer.
Agreed, it also tends to get a bit repetitive at times also you can work both sides with zero consequences which I found bizarre. Also the AI is bullshit those retards can spot you from 1,000 meters away in mile thick jungle and shoot you. I also hated the enemy respawn at checkpoints bullshit it was like Child Soldiers were being bred in the jungles because all of a sudden you step far enough away from said checkpoint it is chock full of baddies again.
 

Gunstar Hero

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Feb 14, 2009
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Yeah, I agree with most of the above. It looks really good, and its quite immersive at times... its just you do a lot of repetitive fighting over and over again, often clearing the same three or four checkpoints on the way to a mission and the way back, and that turns it into a bit of a grind.
 

Inconnu24

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Apr 6, 2009
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BolognaBaloney said:
The inability to save unless at a safe house was irritating...
This confused me at first since I've been saving wherever I want. Apparently, it's only a problem in the console versions.

I think FC2 is an enjoyable game. Driving around a gorgeously rendered jungle in a jeep shooting people, destroying things, setting things on fire, and searching for diamonds was lots of fun for a while. Then the fact that everyone outside of the ceasefire zones will shoot at you started to get annoying. Not only that, they also respawn. Just within the span of one mission, I'd have to clear the same guard post twice if I went more than 100 yards away from it.

Overall, the game should be fun for you.
 

DalekJaas

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Dec 3, 2008
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I found Far Cry 2 to be amazing. The plot was wonderful, it was a realistic setting and the environment was gorgeous. When I was within raech of the end of the game, I just could not stop playing, I was so drawn into the story. It is on my list of Top 10 favourite games ever.

My only criticism was that there were no crocodiles in the river systems. THat would have added a tonne more of realism into the game and made it much more exciting. I mean Crysis managed to have sharks.

Oh and also the re spawning guards everywhere drove me INSANE!!!!! Serious downside, why'd they do that.
 

CyberAkuma

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Nov 27, 2007
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It's not a bad game, but it has some very annoying flaws, like the constant respawning guard posts that you constantly have to stop and clear out all the time.

Also the enemy A.I can sometimes be frustrating since they can spot you a mile away regardless behind what you are hiding.

Also, the driving portions of the game are kind of too long and boring at times, specially when you have to stop and clear out guard stations or incoming patrols.

The game is okay, I wouldn't call it a worhty predecessor to Far Cry (which I think it sone of the best FPSs of all time) but it is definitly not a bad game, fact is I would say it's one of the better FPSs out there.

Also:
The ending is very mediocre. It leaves a lot more to be desired. The game ends very abruptly.

Too bad the game has virtually no replayability :/

Nevertheless, I did had my share of fun with the in-game enginge:

 

Eclectic Dreck

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Sep 3, 2008
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The game expresses a lot of good ideas I think, but poor execution means the moment to moment gameplay is anything but fun.

First, the game is an open world FPS, and everyone likes open world games. The problem is that, with a giant open world a large portion of your time is going to be spent going from point A to B, and here is where you run into the first problem: Checkpoints. While I know that the chekpoints represent a reasonable fixture in the distopian world of "Somewhere in Africa", the problem is that from a gameplay perspective these represent an unneccessary slowdown in gameplay. Your average checkpoint has only a handful of soldiers guarding it, meaning killing them is a trivial affair, even at the outset of the game when you're somewhat poorly armed. Unfortunately, the checkpoints are arranged such that there is no way to sneak through most of them, and even in a vehicle with a significant head start the guards always catch you and disable your vehicle, forcing a short firefight, followed by a short period of tightening the "nut that makes your car work" (located on the radiator of every vehicle made by man).

Second, you have the health system. I know feelings vary on the subject of regenerating health, and it seems that Ubisoft tried to split the difference by giving you a partially regenerating health meter. In short, one's health bar is divided into five equal sections. When one's health is depleated, it regenerates up to the next segment of the bar. If your health dips below the first health bar, you will begin to die unless you complete an animation that generally involves prying out a bullet using a knife and a leatherman. While it's a somewhat cool animation to see, it ends up being such a frequent occurance that what is at least a cursory nod towards realism becomes laughable. In the space of one extended gunfight, I pulled a round out of my hand, popped one out of my elbow, pulled a stick from my other arm, patted out a gasoline fire on my person and pried a bullet from my knee. Like the checkpoint system, the nod toward reality simply became an unnecessary burden. What's more, the combination of health concepts mean that inevitably problems occur. Now the player has two ways to regain health (health packs and pliers), and the ready supply of health around the world means that any benefit gained from having a finite amount of health (health is a resource expended during a well produced battle, and allows a designer one more tool to reward or punish players with) is immedieatly lost.

Then we have the enemy AI and it's effect on encounters. While the enemy AI is actually quite good, the problem is that certain parts of it are just a bit too good. For example, apparently their aim is astounding since they can, at a dead run, hit the player with regularity who is lying in the prone 300 yards away. Second, their capacity to "find" the player is simply astounding, and player quickly realizes there are only a handful of weapons that are even worth using. Unfortunately, good AI apparently precluded building interesting encounters and the developers instead hope that the AI soldiers themselves provide a memorable experience. Most of the time, they simply don't.

At the end of it all, I found that for everything the game did right, it did one or more things "wrong". The open world story is mired by gameplay lenthening contrivances and utterly fails to make me care for any faction, mission or story point. In the end, the game feels like one long series of side missions. The AI is good, often a bit too good which means that only certain play styles and weapons are well suited to most encounters. AI is used in place of design ingenuity and scripiting to build encounters, and while this helps ensure encounters play out differently it also means most of the time they are fairly dull and uninspired. The game has so many close brushes with greatness that I was left believing that it simply needed more time in the oven.

Were I asked for a recomendation on the game, I would only say "yes" if you had literally played and grown bored with virtually every other game released on your system of choice. There is fun to be had in the game, but it's doled out in such small portions and surrounded by so much crap that the nuggets o' goodness probably aren't worth looking for when so many other options exist.
 

Scarecrow38

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Apr 17, 2008
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I liked it. The repetativeness got to me by the middle but the characters were good and I liked how the health system worked. The malaria got really annoying too.