You got me on the world building. And yeah, it seems to be a bit of a reoccurring habit for many Bioware games and their plot. Though I would like to clarify that by no means to I think that ME1's characters are bad or not well done. I love them. They were the reason I fell in love with the series. From Ashley's instinctive impulse to sacrifice herself to make up for her family name to Liara's mysterious yet near-innocent attitude to Kaiden's traumatic L2 training that lead him to his lax yet determined persona. I don't even need to mention the shear awesomeness that Wrex, Garrus, and Tali share with their different cultures and backstories.Raikas said:I voted "no".
This. Although I'd add world-building to the list (and I liked the ME1 characters more than you did).TheDrunkNinja said:I've said it before, I'll say it again: Bioware games are not about innovative narrative and story-telling. They're about great characters that you come to love by the end.
The parts of the series that were weakest - including the end of ME3 - were almost always weak because they were focused on plot, and the plot was just never as central (or as well-crafted) as the character moments and the overall tone.
I never felt so attached to characters from a video game before, but like I said, when ME2 came around, it was all the better. The old characters got more awesome and the new characters won our hearts for the first time. The animations, voice acting, and interactions felt more natural and human than they did in ME1. Playing ME1 again, you begin to notice how stiff everyone is and there's much less emotion behind the scenes. For me, Mass Effect 1 revolutionized my perspective on what character writing could be in video games, but it was Mass Effect 2 that perfected it.