I picked "Yes, but not too much" as it was the closest option. Frankly, though, I don't think a Half Life movie is a good idea as it is. Much like a Halo or Doom movie, the very concept of translating it to screen has little point as is. FPS games, for good reason, usually has a thin, stretched-out storyline, flat characters, and not much to work with. If they didn't, the talkie stuff would just get in the way of why we play FPS games in the first place; blow stuff up. And with games that thin in areas that are crucial to most any movie, an adaptation is a bad idea unless your sole ambition is to milk a well known series for cash. If the tide of awful-to-mediocre movie adaptations of games is to be turned, Half Life certainly is not the one to do it.
On a related note, the Prince of Persia movie is pretty good for its kind. Of course, Prince of Persia isn't -much- thicker in terms of storyline, writing and character depth, but there's at least enough there to extrapolate from. Personally, I think the ideal picks for games to adapt would be RPGs. Bioware comes to mind. Of course, whether there'd be any point in doing so (I know a Mass Effect movie is planned) is another question. Might make an okay film, but I doubt it'd hold much interest aside from novelty for fans of the games.
Let's say they do make this Half-Life film, though. I couldn't really care less whether Freeman speaks or not. It's kind of a Damned If You Do, Damned If You Don't situation. Either they are disloyal to the chronically mute character, or they decide to keep a character trait that works well in an FPS game, but would be very odd for a movie. I suppose that I would enjoy Freeman talking more than the alternative, but it would probably cause a fan outcry.