Poll: Do you use aim assist?

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DoPo

"You're not cleared for that."
Jan 30, 2012
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Strelok said:
Who said it was never there?
Here is the person who did

zumbledum said:
might want to specify if your talking about consoles or pc , aim assist was created for and exists almost exclusively for consoles to help out with the controller issues. it only ever really appears on PC games that are ports, and on the pc its pretty much reviled
Strelok said:
For multi-play it's not even an option, single player it may be there, off by default unless it's a bad console developer. I know you are pushing your own little agenda, but do read the posts before you quote yourself a few more times.
Sure, let's read your post again

Strelok said:
Nope, on PC it's called aimbot for multi-player games
And what I see again is that you don't know the difference between an aimbot and auto aim. Here, let's explain the difference - one is a cheat, the other is not. Not necessarily, unless it's not in the base game to begin with. And unless you also consider using footsteps to locate a person to be a wallhack, which I hope you don't.

I do wonder what my agenda is, though - care to elaborate? I thought it was clarifying that auto aim 1. existed for a while on PC and 2. is not an aimbot but it seems you refer to something different.
 

Vigormortis

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Nov 21, 2007
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Strelok said:
Who said it was never there? For multi-play it's not even an option, single player it may be there, off by default unless it's a bad console developer. I know you are pushing your own little agenda, but do read the posts before you quote yourself a few more times.
Um...you're wrong. Just demonstrably wrong.



So, uh, maybe you should do your own research before you go accusing others of "pushing an agenda".
 

Odbarc

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Jun 30, 2010
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Aim-assist for consoles only. Thumbstick aiming is horrible compared to the mouse.
 

BoogieManFL

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Apr 14, 2008
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On console games, yes, because controllers suck for fine control. On a PC with a mouse? Never.
 

Johnny Impact

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Aug 6, 2008
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I've never done it on PC and never will. Once or twice the fiddly nature of analog stick aiming has seen me resorting to assist just to alleviate frustration. This is a big part of why I don't do first-person games on console: If I miss with a mouse, it's because I missed; if I miss with a stick, it's because stick aiming is simply inherently bad.
 
Apr 5, 2008
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I'm not a console gamer, so I don't need the help.

Saying that, since most AAA games on PC are console ports, aim assist is regularly hard-coded in and impossible to disable. Even titles with the option to turn it off usually doesn't disable it fully. I've tweaked more than one .ini file in this regard over the years.

I don't want it in my shooters. I have a mouse and can aim without the help. I'd rather miss than have bending bullets.
 

Denamic

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Aug 19, 2009
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No, it's gross. Literally. I feel uncomfortable when the game suddenly controls my experience without any real input from me. It's like I'm driving a car, and a passenger suddenly yanks on the steering wheel.
 

MHR

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Apr 3, 2010
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I only play my shooters on PC, and there really shouldn't be aim assist intended in any of it.

Controllers are the special olympics category of shooters. Asking about whether to use aim assist is like asking "Helmet or no helmet."

I played Halo and Halo 2 on the PC, and when I did, I noticed my plasma stream would sometimes veer off in one direction attempting to auto-aim at a closer target when I was trying to hit the more damaged target behind it, and hit neither because of it. It's the worst thing evar. Screw console shooters.
 

Darth Rosenberg

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Oct 25, 2011
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Console only player (barring some classic older games on PC every few times a year, if I'm feeling tolerable towards mouse'n'keys), never play MP these days, and rarely play FPS's - and no, I always turn assist off when given the option. Although, often it's already off anyway, so maybe it ties in to the global 360 system settings? Can't remember.

Halo seems to always have it, and that doesn't bother me as it's quite subtle. And I remember Half-Life 2/Orange Box could've needed it, as on console the aiming feels--- off, somehow - too rigid.
 

Strazdas

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May 28, 2011
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Aim assist should be renamed to aim desist because it does not let you aim properly.
 

fix-the-spade

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Feb 25, 2008
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DoPo said:
Erm...we've had that options for ages. Here is 1999
Although, in Half Life it was kind of a necessity since aiming was so imprecise, particularly in Opposing Force against bounce around the room Black Ops troopers.

In UT it was a liability since it didn't lead, get your cross hairs on target so you can gleefully watch your rocket/flak/shock rifle travel to where the enemy used to be.

Funnily enough it's useless in the PC version of BF3/4 for much the same reasons.
 

Bob_McMillan

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Aug 28, 2014
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MHR said:
I only play my shooters on PC, and there really shouldn't be aim assist intended in any of it.

Controllers are the special olympics category of shooters. Asking about whether to use aim assist is like asking "Helmet or no helmet."

I played Halo and Halo 2 on the PC, and when I did, I noticed my plasma stream would sometimes veer off in one direction attempting to auto-aim at a closer target when I was trying to hit the more damaged target behind it, and hit neither because of it. It's the worst thing evar. Screw console shooters.
That doesn't sound like the aim assist I'm used to, I have a feeling what you are talking about might be something different.
 

DoPo

"You're not cleared for that."
Jan 30, 2012
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fix-the-spade said:
DoPo said:
Erm...we've had that options for ages. Here is 1999
Although, I Half Life ut was kind of a necessity since aiming was so imprecise, particularly in Opposing Force against bounce around the room Black Ops troopers.
I'm surprised by this - you're literally the first person I've seen that has said that. Sure, the female black ops were a bit annoying, but not THAT bad - shotgun can take them out easily, grenade rounds from the submachine gun as well. Gunfire is slightly ineffective but even then not useless - spray and pray machinegun fire (also Gluon Gun) takes them out just fine with no hassle. Heck, even crossbow, and Tau Cannon aren't problematic. Or at least I've never seen anybody finding them that problematic.

As for "imprecise" that's also something I literally come across for the first time - I've clocked quite a long time in MP[footnote]and SP, for that matter - I must have gone through HL at 10 times, excluding doing it with mods. OpFor, I've played less but still at least 5.[/footnote] (HL and OpFor specifically) and never seen that issue - crossbow snipers (and sniper rifle snipers) have never had that much of a problem hitting stuff. If anything, auto aim would hurt crossbow fire because the travel time of the bolt requires you to lead the target (as well as anticipate jumps/ducks). Less of a problem for sniper rifles. Aside from just snipers, even the .357 is deadly in the right hands, and that requires precision. Similar thing goes for the Desert Eagle in OpFor. Tau Cannons have been just devastating even if we ignore shooting through walls (which is the closest you can get to an "I win" button).

And that's all the weapons that require precise shooting, as far as I recall. Spray fire (machine guns and Gluon Gun) don't really need it, various throwable weapons require placement more than anything, weapons that fire slower travelling projectiles (e.g., shock roach) suffer from auto aim, and melee weapons...are melee weapons, I guess.
 

AT God

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Dec 24, 2008
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I don't know of any recent games that have aim assist, then again I think PC games usually avoid it, I was surprised by the OP's mention that BF4 has it, I didn't get BF4 but I don't think any of the previous games had aim assist.

Only game that technically had it that I played was Max Payne 3, but I don't think it worked with mouse. All it did was screw with multiplayer because the online had 2 modes, one for the game's "Soft Lock" and one with freeaim.

That said, I recently replayed some old PS2/Gamecube James Bond games that I loved as a kid and found that auto-aim was sort of fun, being able to focus on moving is interesting. That's what I felt was so interesting about DOOM, since the game did auto aim for you, you could concentrate on dodging the various fireballs being thrown at you.
 

fix-the-spade

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Feb 25, 2008
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DoPo said:
I'm surprised by this - you're literally the first person I've seen that has said that. Sure, the female black ops were a bit annoying, but not THAT bad
Well, you're evidently a Half Life pro, I only played through Half Life 3-4 times and OpFor/Blue Shift a similar number of times.

In Black Mesa and Half Life Source I never had a problem hitting anything, in fact outside of the original Quake Engine Half Life games I've never had a problem hitting anything (including Quake/2/3), yet in the early Half Life games I consistently pummel the walls and not the enemies with ammunition.

Guess I have overly twitchy fingers.
 

Spaceman Spiff

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Sep 23, 2013
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If I know a game has it and I can turn it off, then I do. I'm not a l33t player or anything, I just don't like the game messing with my aim. I'd rather miss a shot because I'm bad at aiming than miss a shot because the game decided it knew how to shoot better.
 

Gethsemani_v1legacy

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Oct 1, 2009
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Every time I play a shooter of any kind on a console, I use the heck out of Aim Assist. On my PC though? Never, I find it only throws me of my game when the aim lives a life of its' own.
 

SoreWristed

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Dec 26, 2014
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I'll most likely use it to play shooters on console. I'm used to a mouse and I'm used to snap aiming with it. The controller's analog stick (both XBox and PS) move too slow and sluggish for my tastes.

I should say I've been occasionally killed by it. An example would be in a crucible match in Destiny, where I was gunning for a dude just standing still when a buddy of his zoomed by on a vehicle. Ofcourse my aim assist, or sticky targeting as I always called it, snaps into place on that head instead of the head I had been shooting bullets at for a good 5 seconds. Death happened.

How do I fair online? On consoles I'd say slightly above average, with occasional MVP medals. Which isn't all that far behind from my skill on pc, which is a step above average with regularly getting MVP.

I believe skill in most online shooters is more to do with insight in the game. Games that feature a radar will often come down on personal skill reading that radar and making decisions based on that. Other games like CS I believe revolve around knowledge of the maps and teamplay. When I get an Ace in CS, it's mostly due to my own luck and skill in my placement. Coming from somewhere the enemy does not expect you to be, or knowing where they are going to pop out and waiting in ambush.

Ofcourse, if you are both surprised or you both know where the other dude is, then it comes down to aiming and skill with your particular form of control.
 

Pete Oddly

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Nov 19, 2009
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I do not use aim assist unless playing Rockstar games (and a few other similar third-person shooters). Otherwise, I find aim assist to actually HINDER my aiming, as it always seems to want to pull down toward center mass, when I prefer to always aim for the head.

Back when I played CoD 4: Modern Warfare a lot (and I mean a LOT) I did pretty well online, but since then I haven't played online very much so my skills are nowhere near what they used to be.
 

Snotnarok

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Nov 17, 2008
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No, if there's an option to turn it off I remove it. It doesn't help anything, it makes your shots generally more accurate. You can't aim for better shots than the AI would want and it can straight up hamper your aiming by slowing down near the target making your aim speed erratic/inconsistent.

Seriously if you've been using aim assist, try with it off it's just not helpful. You're better off learning how to aim rather than having the device hold your hand.