Bar the newest 360s you have to know what your doing and have all the right tools and equipment to mod a 360. Its really not a 2 hour job with having to learn what to do and all that. If I was to do it again sure it would take 30 mins but first time it took me like 3-4 nights after work of playing with it. I dont think many people would bother or risk their consoles doing it.Mornelithe said:I didn't say Wii. But 360, absolutely, it's easier to pirate games for the 360 than it is for the PC, actually. Takes about an hour to mod, and boom you can download any 360 image and burn it straight to DVD. Whereas, with PC's, developers have gotten good at making things...difficult (not impenetrable...but still difficult), sure, I can go and find any game I really want for PC. Fact is, I own them all anyway. Not to mention sometimes having to use daemontools, or some other virtual drive to mount an iso. Etc... Or cracks and keygens etc... Yeah, it's easier to pirate games for a 360, and out of everyone I know, more 360 pirating happens than PC.phar said:Your kidding right... The piracy rate on Wii and 360 is nothing compared to PCMornelithe said:Meh, there's just as much piracy on consoles (360, PSP, DS, etc...), as PC, if not more. I actually buy my PC games. I know 360 owners who have towers of DVD's with burned 360 games.RufusMcLaser said:inb4 this turns into another PC vs. console mud wrasslin' match,
IMHO the big publishers prefer consoles; partly because there's less piracy, partly because it's a little easier to write games for fixed hardware configurations, partly because they can put a lot less effort and depth into the game and still make a packet.
Im not saying that people dont pirate 360 games its just no where near the level that is on PC.
What your group of friends does does not make it for the whole, all my friends have never purchased any PC bit of software or games (including operating systems or anything) yet have a massive library of 360/PS3 retail games.