I feel like I've noticed a trend among class options for games (although it's not exactly a new or hidden phenomenon): that although they're always front and center in the promotions or box art for video games, no one likes playing a warrior/soldier character. It seems a large majority of people, including myself, prefer magic, ranged, and stealth elements to pure brawn. This is apparent in every game from Dragon Age to Dues Ex to the Bethesda RPGs.
It's not hard to see why though. Magic gives people lots of variety and visual spectacle, not to mention the nerd appeal. Stealth makes people feel clever and makes things more suspenseful and intense. Warriors just kind of stand there attacking till someone falls over, and they're basically the "high school jocks" of gaming...
What do you guys think? Do you like playing as a warrior? Is this even a noticeable trend? What have and should designers do to make warriors more appealing?
It's not hard to see why though. Magic gives people lots of variety and visual spectacle, not to mention the nerd appeal. Stealth makes people feel clever and makes things more suspenseful and intense. Warriors just kind of stand there attacking till someone falls over, and they're basically the "high school jocks" of gaming...
What do you guys think? Do you like playing as a warrior? Is this even a noticeable trend? What have and should designers do to make warriors more appealing?