What? I've only played Fable 1 (I'M SO POOR) but I played a Ranged Mage character. Jack of Blades was laughably easy. Multi Arrow with a properly augmented Ebony Bow and I killed his second stage in about a minute. I beat him and said, "That's it?" It was a rather anti-climatic end to the game, for me.Gudrests said:If the other things are done right I think they are better, Take The fable games for example.. If you did ranged or magic, you were doing it wrong. Melee was the most powerful and easest to use, a few ranged things here and there and a few magic but you spec melee. Its easy to make and easy to use therefore normally OP as shit
OT: I'll avoid it when possible. I usually go for a mage/rogue hybrid with an emphasis on utility and/or support. i.e. A mage with utility skills like lockpick, persuasion, etc.
Example:
In Fallout 3, I started with Small Guns as my main damage source, but later switched to Energy Weapons. I maxed out Speech, Lockpick, and Computer Use first to get as much loot as possible.
In the KOTOR games, I took the Scoundrel(I)/Sentinel(II) first, then prestiged as a Consular(I)/Sith Lord(II) on my first playthrough.
In Mass Effect, my first Shepard was an Engineer in ME1 and a Sentinel in ME2
My second Shepard was a Sentinel in 1, and will probably make her an Infiltrator in 2, when I get around to starting that again.
Even in FPSs, I tend to go the more support classes like Medics or Engineers (specifically Battlefield 1942). The only exception is that I prefer MOAR DAKKA over sniper rifles in FPSs, so in TF2, I usually play Heavy, Pyro, or Medic.