Poll: Does anyone else feel like "Extra Credits" is full of shit?

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Random Argument Man

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HOW DARE THEY EXPLORE A FACETTE OF GAME DESIGN THAT THE NORMAL GAMER DOESN'T KNOW ABOUT! THAT MUST BE PRETENTIOUS!


James is a game designer. He's the one writing for the show and he explains subject based on what he learned. He wants gaming to be better and has ideas on what he wants. Anyone who's passionate about his/her job really wants to improve everything about the job and the culture surrounding it. I'll be a teacher in the near future and you bet your ass that I won't just give a few lessons citing facts. I'll do anything to improve any little bit of the flawed eduction system.
 

TrevHead

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I like them, even if their vids aren't aimed at gamers in general but more for budding young developers wanting to break into the industry. Their vid about the cap on wireless broadband was very interesting.

The fact they mentioned Warsong makes them forever full of win in my book :D
 

maninahat

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I dislike the high-pitched narrator, ending every video with the same sanctimonious "We/game companies need to make more effort to...".

But apart from that, they're very often right on the nose. So no, I don't agree with OP.
 

Waffle_Man

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Hallow said:
Waffle_Man said:
While I do have complaints about the loneliness example, it is a defined set of player agencies within a system. How would you define mechanics exactly?
Mechanics is the "a + b = c" of a game, it's not the controls. Or, as wikipedia says "Game mechanics are constructs of rules intended to produce an enjoyable game or gameplay"
So by that logic, a game like VVVVVV [http://en.wikipedia.org/wiki/VVVVVV] has no mechanics either, because your only means of agency is moving around. You could make the argument that adventure games aren't really games, because there is (usually) no failure state as with loneliness. Lastly, you could argue that any game isn't really a game if you personally don't like it. The wikipedia example given is neither objective or measurable.

And how exactly would you have simulated this or systematized it? Sure, it doesn't cover absolutely every facet of the concept of loneliness, but if you think it should, you've missed the point.
I think it should cover the essence of loneliness, since that's what the game was trying to present, in that regard I think they failed. As for what I'd do, I have no idea, there's a reason I try to watch these shows (but my inability doesn't make their points any more valid).
You have to understand that video games, by their very nature, are subjective. In other words, simply because you personally didn't find their example all that great doesn't invalidate their argument in it's entirety. If I wanted to talk about emotional pathos and used Grave of the Fireflies as an example, it wouldn't dismantle my entire argument just because one person in this world happened to not find the movie sad in anyway. It just means that I didn't communicate as well to a particular person.


Then I guess this [http://fc01.deviantart.net/fs45/f/2009/118/0/4/8_bit_art_mario_bross_by_RavenHayden.png] has absolutely no significance to you. After all, it's just a bunch of dot's isn't it?
No, not really. I think pop art is pointless and stupid.
That wasn't supposed to be an example of pop art. I suppose it might have been a little off, but it was relatively close in pixel arrangement to the original sprite of mario as it appeared in game. I simply chose that particular image to illustrate a simply truth: Mario was a bunch of dots arranged in such a way that would encourage people to project an image onto him. This was the basis of all 8 bit sprites: Projection. I very much doubt that you see a face when I put a (, a -, a ^, or a :. in a sentence, so why are most people going to see a face when I write (^-^) or (-:?

Psychology isn't a hard science, but it's not just a bunch of shit because of the existence of outliers.


I'm pretty sure that the creation and projection of context is one of the things that most heavily defines what it is to have an imagination. I suppose I don't know you and can't say that you have none, but consider this. If absolutely the only thing someone said about something was "it's gehy" and "I'm smart, but I didn't understand it." What would you think? I'm not about to say that if you didn't get it, that you're somehow stupid or unimaginative, but you haven't done anything to impress me with your wit or insightfulness.
I'm saying that the game was a poor example to use for their debate and that "I didn't get it" even discredits their argument more when they start heaping loads of gooey metaphors and shit on it.
So does that mean that simply because homosexuality exists, we must rethink the biological function and origin of sex? No. Just because a single person doesn't "get" and illustration for one reason or another, it doesn't instantly make that example completely invalid. Hell, that's the whole point of using qualifiers. You can dislike the example, as I do, but that doesn't do a single thing to disprove the presented argument. Hell, even if you didn't agree with they example or the conclusions doesn't mean that they're argument had no consistency. I would say that I disagreed with the example as well, but I still agreed with the main point of the video.

I felt more alone in the wastes of Fallout than I did in Loneliness because I knew there were other people/factions out there, but the time I'd spend wandering the wastes fighting for survival was much more isolating.
First, that's entirely your prerogative. I never really felt all that lonely in Fallout 3 or New Vegas, which are the ones most people are likely familiar with. Second, Fallout 3 isn't exactly a game that viewer can be told to stop the video a play for five minutes to illustrate a point.

However in Loneliness there was no such projection of context, nor was there any asked of you.
The whole point of imagination is that no one should have to ask you. Would you expect a game with 8 bit sprites to point to everything with an explicit label because someone might not "get" what the sprite is suppose to represent?

You can understand immediately from the title and gameplay how it's "lonely" so it's not needed. And if it's not needed then I'm not going to do it. I thought "wow, shit's ghey" because it didn't actually impart what loneliness is, and instead was trying to be an artsy game (stained glass windows are magnificent in chapels, but can also be made by children, horrible analogy but that's all i got at 3am)
If you can find me a child that make this [http://upload.wikimedia.org/wikipedia/commons/8/8c/Heaton%2C_Butler_and_Bayne01.png], you probably have a prodigy on your hands. Hell, you'd have a hard time finding a child capable of coloring this [http://ecx.images-amazon.com/images/I/519CWRBN6BL._SL500_AA300_.jpg] in and not making it look like shit. Simplicity doesn't necessitate shallowness.
 

More Fun To Compute

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Random Argument Man said:
HOW DARE THEY EXPLORE A FACETTE OF GAME DESIGN THAT THE NORMAL GAMER DOESN'T KNOW ABOUT! THAT MUST BE PRETENTIOUS!


James is a game designer. He's the one writing for the show and he explains subject based on what he learned. He wants gaming to be better and has ideas on what he wants. Anyone who's passionate about his/her job really wants to improve everything about the job and the culture surrounding it. I'll be a teacher in the near future and you bet your ass that I won't just give a few lessons citing facts. I'll do anything to improve any little bit of the flawed eduction system.
Well they are educators but the problem is that people who know their stuff get annoyed with all the over opinionated bullshit and exaggerations they slip in between the facts. People who just want a bit more insight of coarse just soak it all up like a sponge and think that they are great.
 

Something Amyss

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Dec 3, 2008
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Zhukov said:
Nope.

I consistently agree with what they have to say.

There's no denying that they can lay on the pretentiousness a bit thick though. Also, some people find them to be condescending.
See, I'm the opposite. I don't particularly find them pretentious, but I disagree quite often. I'm also not a fan of their constant use of te "did not do the research" trope.
 

Something Amyss

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Dec 3, 2008
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Random Argument Man said:
I'll do anything to improve any little bit of the flawed eduction system.
If you're pro-education, you might not want to wave the flag for James and company. Extra Credits often plays loose with or ignores facts. I can think of few things less conducive to education.
 

lord.jeff

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Oct 27, 2010
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I don't agree with them all the time, though I don't agree with any one journalist a 100% of the time, but I like the fact that they approach games differently then most others and if you want to look at games meaningfully then you have to look at it from multiple angles, for enjoyment and as art.

BloatedGuppy said:
They've done some good stuff. I was actually quite enjoying them right up until that astonishingly ill advised gaming addiction segment where James mumbles at the camera for 25 minutes, sharing utterly pointless and zero impact anecdotes about how gaming totally made him miss a movie with friends one night, or something.
God that was terrible, I turned it off two minutes in because of how pathetic it was but I think they won't be doing something like that again after the all the negative feedback they got.
 

Ldude893

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Apr 2, 2010
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Okay, can somebody give some examples on why Extra Credits is allegedly full of it? Because I can't find any problems with them at the moment.
 

Kragg

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More Fun To Compute said:
Random Argument Man said:
HOW DARE THEY EXPLORE A FACETTE OF GAME DESIGN THAT THE NORMAL GAMER DOESN'T KNOW ABOUT! THAT MUST BE PRETENTIOUS!


James is a game designer. He's the one writing for the show and he explains subject based on what he learned. He wants gaming to be better and has ideas on what he wants. Anyone who's passionate about his/her job really wants to improve everything about the job and the culture surrounding it. I'll be a teacher in the near future and you bet your ass that I won't just give a few lessons citing facts. I'll do anything to improve any little bit of the flawed eduction system.
Well they are educators but the problem is that people who know their stuff get annoyed with all the over opinionated bullshit and exaggerations they slip in between the facts. People who just want a bit more insight of coarse just soak it all up like a sponge and think that they are great.
That just means the show is under your level, that isn't their fault. I'm sure you would be pretty annoyed sitting in school with 10 year olds as well. High school teachers aren't shit and useless because they can't teach university level students.
 

Megacherv

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Sep 24, 2008
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Casual Shinji said:
The show just didn't really have much range beyond talking about the "whimsical, flower power majesty of games".

It never got pissed off at something, or took a real direct stand. It was always willy-nillying with the issues it covered, and it got very tiring to sit through utimately.
Oh, you haven't seen their Propaganda Games two-parter then. Boy do they get pisses off in that one.
 

Zaik

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I thought so do initially.

Then I actually watched a few episodes. It's just some guy with opinions. Their fans turn it into assloads of pretentious bullshit though.
 

Conner42

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Jul 29, 2009
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To anyone who keeps on calling Extra Credits pretentious and can over do it on the "games are art!" thing, well, the reason why they keep doing that is because they want to see games get better!

http://penny-arcade.com/patv/episode/art-is-not-the-opposite-of-fun

People might call it overthinking, but I don't think anybody can overthink enough. In fact, I think the world would be a better place if people actually started doing that. Ok, it's not for everybody, and I guess some people aren't really cut out for the "broad strokes" and the "big picture", and that's ok!

In fact, if you disagree with all of the things that these guys have to say, that's ok. That's great in fact. Because, that's when ideas are actually going around!

But, people shouldn't just blow these guys off just because there part of the "games are art" kind of guys. Most of you guys are acting like these guys are a bunch of hipsters who just give a pass to "fun" and any AAA title, but THAT'S NOT THE CASE WITH THESE GUYS!

They certainly do play AAA games and they can talk about them in good light.

I'm a regular follower, so, I guess if there are some points people are making where they think EC only talks about this or that, then it's going to be easier for me to pull up stuff saying that they do in fact talk about other things as well. Though, this is the only time I'm posting in this forum, because there really isn't more I can bring to this thread. It just kind of pisses me off when people talk about the "games are art" kind of guys like they're making things worse or they are bad people. Give me replies where people claimed they've never said, even though there were people who described EC that way and thought it was a bad thing. Anyone who wants to get into an argument about "games are art" can start right now I guess, which *might* pull back in this thread.

Otherwise, I shall spectate from now!
 

sextus the crazy

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Random Argument Man said:
HOW DARE THEY EXPLORE A FACETTE OF GAME DESIGN THAT THE NORMAL GAMER DOESN'T KNOW ABOUT! THAT MUST BE PRETENTIOUS!
I think people are confusing the term pretentious with intellectual. The writer is a consultant who teaches at a university, for christsake. Of course, he's going to come across like he knows what he's talking about.

Phasmal said:
Sometimes I feel people dismiss the good points they make just because they said it.
This. It seems like they got some sort of undue hatred on this site, even before they left.
 

BrotherRool

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Remember James' job is a consultant. He actually spends his living going round and advising companies on the specifics of this stuff. He's just being a little more general
 

FallenTraveler

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Hallow said:
Discussing Loneliness, I don't think it's some kind of Rorschach test that uses "mechanics as metaphor". The game has a d-pad, that's it, that's not mechanics, that's 4 buttons less of a controller. Loneliness I think did a terrible job of exploring what loneliness really is. Anyone who's ever suffered the depressing power of loneliness knows that you could've joined any of those groups and you would still have felt alone. They make all these assumptions about the player, I didn't have any fleeting thoughts of acceptance or rejection while playing. This might reflect poorly on me but I NEVER personified the dots, because they're dots. Not people. I just thought "wow, shit's ghey". I have an imagination, but you kinda have to provide a little context.
So you're saying because it was simple it doesn't have any meaning?

You make quite a few assumptions about literally EVERYONE when you say that anyone who's suffered loneliness could've joined any of those groups. That's not true at all and the fact that you feel you can speak for everyone says something.

Didn't they say you may have completely different experiences with it or not enjoy it?

The fact that you don't like an artsy game or don't like the game they decide to talk about doesn't mean they don't have a point or aren't correct. They just aren't correct for you.

OT: I love Extra Credits, sure sometimes they're a bit simple, or don't get to the core of a problem, but I can deal with that. As for solving these problems, they aren't developers, they have an artist, a single developer, and a dude who works at pixar doing... something. Why do they have to solve the problem for the whole industry? They're trying to inform us on something they think needs to be different, but they don't have the power to leverage a triple A dev to make a game like this. It's suggestions and entertainment.
 

Random Argument Man

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Zachary Amaranth said:
Random Argument Man said:
I'll do anything to improve any little bit of the flawed eduction system.
If you're pro-education, you might not want to wave the flag for James and company. Extra Credits often plays loose with or ignores facts. I can think of few things less conducive to education.
I wouldn't worry about me though. I tend to analyse my decisions and make sure to account for every little things. It's a quality that many teachers praised me for during my interships. I also try to innovating in my methods.
 

doomspore98

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Casual Shinji said:
The show just didn't really have much range beyond talking about the "whimsical, flower power majesty of games".

It never got pissed off at something, or took a real direct stand. It was always willy-nillying with the issues it covered, and it got very tiring to sit through utimately.
What about the call of Juarez: the cartel episode?

OP: I don't believe that they're full of shit. And while its true that I think that they have gotten more abstract in the last few episodes, I still watch the show regularly.